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Map Control Countdown
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Topic: Map Control Countdown (Read 2425 times)
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Robo
EIR Regular
Posts: 18
Map Control Countdown
«
on:
April 03, 2010, 07:44:13 am »
Currently when you have severe map control disadvantage for 3 minutes while not recapturing lost sectors you lose. After a multitude of game overs due to this on the winning and losing side I feel the mechanic is to potent of a penalty for a mere 3 minutes. This might be attributed to map design, sector layout or the mechanic itself.
Will add suggestions after some discussion and thorough thought.
Replay of mechanic
http://www.2shared.com/file/12414931/70a737e9/Back_cap.html
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Smokaz
Honoured Member
Posts: 11418
Re: Map Control Countdown
«
Reply #1 on:
April 03, 2010, 08:11:20 am »
Fight for the map, you cant always expect there to be a long ass mortar war around middle. Fight for the map - as hard as you can.
EIRR is a game of map control. its not about who kills the best, the most or whatever. Its about controlling the most map and forcing the other player group off the field.*
Only in extremely "stale" or even games does the map control perspective sometime go more or less out the window. Then somebody like caps 1 - *one*, sector, and everyone is flailing to react to it.
Far too many players are good at understanding what counters to bring, but idiots when it comes to the map.
Either you have to be the guy that places a 1 man squad in the corner of each held sector defensively, or you have to be the offender (backcapper) yourself.
«
Last Edit: April 03, 2010, 08:15:39 am by Smokaz
»
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Tymathee
Donator
Posts: 9741
Re: Map Control Countdown
«
Reply #2 on:
April 03, 2010, 11:13:18 am »
but at the same time, i seriously hate losing games because of someone running around cappin stuff in a halftrack.
also, iv'e lost games like that and there were at least 2 games where we were making a clear comeback and even got 40% of the map back bu tthen we just lost with like 35 pop left, it was such crap.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Smokaz
Honoured Member
Posts: 11418
Re: Map Control Countdown
«
Reply #3 on:
April 03, 2010, 11:18:47 am »
Quote from: Tymathee on April 03, 2010, 11:13:18 am
but at the same time, i seriously hate losing games because of someone running around cappin stuff in a halftrack.
also, iv'e lost games like that and there were at least 2 games where we were making a clear comeback and even got 40% of the map back bu tthen we just lost with like 35 pop left, it was such crap.
If you are losing to map control with anything of worth in your company left, you are doing it wrong. Map > everything else.
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Map Control Countdown
«
Reply #4 on:
April 03, 2010, 01:14:49 pm »
I dont find the map that important at all.
You just have to keep a couple sectors under your control and you're fine.
I make sure I have some sectors (try to keep it at 50% ofcourse) and for the rest I focus on killing the enemy the best way I can, killing their units untill they have nothing left.
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Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Robo
EIR Regular
Posts: 18
Re: Map Control Countdown
«
Reply #5 on:
April 03, 2010, 04:38:03 pm »
I don't see how hiding broken squads in the corner of a sector constitute as holding the sector much less a good gameplay mechanic.
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tank130
Sugar Daddy
Posts: 8889
Re: Map Control Countdown
«
Reply #6 on:
April 03, 2010, 04:44:50 pm »
Quote from: Smokaz on April 03, 2010, 08:11:20 am
Either you have to be the guy that places a 1 man squad in the corner of each held sector defensively, or you have to be the offender (backcapper) yourself.
This tells me the mechanic is broken. How can a 1 man squad holding a sector, possibly winning the game, be considered good game mechanics?
I also think running around in a half track, avoiding confrontation, just to win by capping is not good game mechanics.
The Win or Lose of a battle should be determined by kills and territory combined.
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Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
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CafeMilani
Aloha
Posts: 2994
Re: Map Control Countdown
«
Reply #7 on:
April 03, 2010, 04:47:16 pm »
it is..
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DuckOfDoom
EIR Veteran
Posts: 318
Re: Map Control Countdown
«
Reply #8 on:
April 03, 2010, 05:12:06 pm »
The "1 man squad holding sector" problem is only evident on maps with bad sectoring, usualy its quite easy to find where the cap holder is and flush them out.
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