Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 26, 2024, 06:23:17 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Doctrine Idea Suggestions
Pages: [
1
]
2
3
4
Go Down
Print
Author
Topic: Doctrine Idea Suggestions (Read 20808 times)
0 Members and 3 Guests are viewing this topic.
Akranadas
Honoured Member
Posts: 6906
Doctrine Idea Suggestions
«
on:
April 26, 2010, 08:17:32 pm »
Some of you out there have great imaginations and you come up with all kinds of ideas about the doctrine abilities for EIR. So rather than having the Dev team sift through X number of threads, we thought it would be best if we kept them all in one place.
So if you have any suggestions for Doctrine Abilities ect, just post them in here for us to read over. Who knows, you might even see your idea appear in a doctrine.
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Doctrine Idea Suggestions
«
Reply #1 on:
April 26, 2010, 08:48:21 pm »
Airborne Doctrine
T1- Pathfinder
Historically, these guys were dropped ahead to establish drop zones for the rest of the paratroopers.
200mp, 1 pop/1 man, Stormtrooper cloak
Able to set down flares on the battlefield with a "drop zone" radius. Any subsequent Paradropped troops that call in within this radius are delivered near instantainously, with no drift.
This would then make dropping paratroopers behind enemy lines optional again. Mainly because you know what the battle conditions are like the moment you want to drop, and there would be no possibility of having troops drift over a random ostwind or puma and get killed on the way down.
Flares can be sought out and killed as usual like a Brit radio triangulation box would be found.
Alternatively to this, they could also have a 30muni radar kit that gives awareness to anything in a 35m radius of the radar box. Id say 3 uses would be cool.
Logged
Latest Shoutcast:
EIRR Groundcast 11
"The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU
(full version)
Tymathee
Donator
Posts: 9741
Re: Doctrine Idea Suggestions
«
Reply #2 on:
April 26, 2010, 09:02:54 pm »
for RCA:
also, one thing i took out is a AT shot from the 25 pdr (could add in priest) that'd be awesome, one powerful 250 dmg shot that penetrates all the time will mess up a tank. It'd just be tough to target cuz you'd need good LOS as it'd be a straight shot.
doc ability gives sprint to Lt's and captains.
Be able to cloak recon unit, can't use snipe ability from cloak.
AT rifle Grenades - Rifle Grenade that fires AP rounds. or would that be too much like piat?
Grenade Barrage - Rifle nade upgrade that allows for a quick barrage of grenades.
Creeping Barrage off map - Nuff said, but would come in random way, you wont know if it goes north-south, east-west
AP round for 25 Pdr. 25 Pdr can fire a single ap pround that equals the damage of the howtizer round.
«
Last Edit: April 26, 2010, 10:50:53 pm by Tymathee
»
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
3rdCondor
Donator
Posts: 1536
Re: Doctrine Idea Suggestions
«
Reply #3 on:
April 26, 2010, 09:09:58 pm »
Terror doctrine idea: Waffen SS
350 mp tier 3 unlock
5 man elite infantry squad that has ranger armor and can be equipped with 2 mg42s or 5 mp40s. They have assault grenades, faust, or regular grenades and can fire up. Most importantly, are the cool uniforms.
I know that this is similar to the Allied infantry doctrine tier 3 unlock, but that's the idea. This could be an alternative to the oak leaves upgrade, or just keep oak leaves AND add this in. I like the idea of creating a special infantry unit for terror.
Logged
Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
LeoPhone
Honoured Member
Posts: 0
Re: Doctrine Idea Suggestions
«
Reply #4 on:
April 27, 2010, 01:26:17 am »
Royal Engineer suggestions:
T2 Hull down
hull down does not work in enemy territory and the buff only gets activated once the animation is complete.
to compensate the nerf, hull down now also works for light vehicles again.
T3 Tea Time (replaces for king and country, this t3 is lame anyway coz it can be uber stacked with the other doctrine buffs)
The tank drivers have decided it is time for Tea, so they get out and start repairing on their vehicles.
(field repairs active ability that allow you to still shoot but not move)
T2 Experienced targetting
5+ sight is increased to something like +15. the +5 is hardly noticeable.
extra sight is only there if the tank is standing still.
T4 ablative plating
the negative decay is inversed and becomes positive decay.
tank will keep healing itself untill the tank starts losing real HP (instead of overrepair)
SE doctrine ability:
anti building traps (replaces anti building barrage).
squad enters building and places trap..
when an enemy unit enters a building you will hear the "click", a few seconds later a big democharge will explode and make a big hole in the building.
the buidling is either destroyed or close to being destroyed.
the time it takes for the demo to explode is just long enough for an HMG squad that entered the building to get out on time. it is really close though.
the explosion will kill some guys inside the building, but not all(of a full health riflemansquad). if the building collapses everyone is dead too ofcourse.
it is very easy to escape from the building(its anti building trap), but if used correctly the enemy can be killed after they tried to enter the building, since they are all in the open now and their tactic to use the building to attack has failed.
Logged
badmorning01
EIR Veteran
Posts: 75
Re: Doctrine Idea Suggestions
«
Reply #5 on:
April 27, 2010, 02:29:24 am »
I thought making the Fallschirmjäger more independent from support would be a good idea, especially for PE which doesn't have any real utility units. Give them some AT capability beyond the very average panzerfausts (German parachutists used recoilless rifles). Perhaps making a smaller airborne AT squad, like the brit PIAT commandos?
Logged
BIG MOTHERFUCKER
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: Doctrine Idea Suggestions
«
Reply #6 on:
April 27, 2010, 04:53:50 am »
Infantry: Bell Tower, T3: All support weapons gain 10 range and 15/20% Increased accuracy and sight from inside buildings. Sniper fires at a faster rate like in old vcoh where the wehr sniper fired 2 shots at a time at vet3.
Infantry: Advanced Training T1: Rifles can now throw grenades/stickies from inside buildings with an accuracy penalty.
Armour: Hop On, T2: Infantry can now ride on tanks/vehichles for a slight speed penalty.
«
Last Edit: April 27, 2010, 04:56:41 am by deadbolt
»
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
CrazyWR
EIR Veteran
Posts: 3616
Re: Doctrine Idea Suggestions
«
Reply #7 on:
April 27, 2010, 05:27:26 am »
Quote from: deadbolt on April 27, 2010, 04:53:50 am
Infantry: Bell Tower, T3: All support weapons gain 10 range and 15/20% Increased accuracy and sight from inside buildings. Sniper fires at a faster rate like in old vcoh where the wehr sniper fired 2 shots at a time at vet3.
Infantry: Advanced Training T1: Rifles can now throw grenades/stickies from inside buildings with an accuracy penalty.
Armour: Hop On, T2: Infantry can now ride on tanks/vehichles for a slight speed penalty.
first one is worthy of a t4...and extra range for snipers is not a good thing...trust me.
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Doctrine Idea Suggestions
«
Reply #8 on:
April 27, 2010, 06:00:10 am »
NO!!!!
No doctrine shall ever get a range increase. we have already tested that and we saw how our doctrines turned out and how the imbalances took place
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
GrinningD
EIR Veteran
Posts: 50
Re: Doctrine Idea Suggestions
«
Reply #9 on:
April 27, 2010, 06:40:02 am »
Quote from: Demon767 on April 27, 2010, 06:00:10 am
NO!!!!
No doctrine shall ever get a range increase. we have already tested that and we saw how our doctrines turned out and how the imbalances took place
um....
Royal Engineers
T4 - Hold The Line
+5 Range MG/Mortar... (amongst other things)
Logged
Quote from: NightRain on February 05, 2010, 04:01:11 pm
"then allied commander sends a message, tiny, small, with a taunting words: 'Noob axis sp0t f0r ur 88 n00b'"
Quote from: Baine on March 03, 2010, 05:48:31 am
It's better when you kill your own vet! Hide a goliath near your vet 3 units and if anyone comes close BOOM!
Baine
Steven Spielberg
Posts: 3713
Re: Doctrine Idea Suggestions
«
Reply #10 on:
April 27, 2010, 06:59:53 am »
Defensive Doctrine
Fiery Defense
Infantry units(including MGs) that lost 50% of their total manpower gain Elite Armor.
Units that would really be affected by this: Volks, Grens, MGsquads.
Light PaK Gun
Unlocks a light PaK gun with more or less rapid fire that proves very effective versus light armor. (Much like bofors but movable)
Stuka Dive Bomber
Sends one Stuka Dive Bomber to drop a bomb on the target area. The bomb would be like twice the explosion of the Churchill Avre.
Although the plane would come in on the side of the map it wouldn't be shown on the minimap instead you could only here the famous sound
http://www.youtube.com/watch?v=MaffV2y4Vx4
Logged
3rdCondor
Donator
Posts: 1536
Re: Doctrine Idea Suggestions
«
Reply #11 on:
April 27, 2010, 07:37:51 am »
Regarding fiery defense: how about giving the allied bombing run to axis instead of stuka shot?
Logged
Eternal
EIR Veteran
Posts: 70
Re: Doctrine Idea Suggestions
«
Reply #12 on:
April 27, 2010, 08:02:19 am »
The Stuka idea should be Blitz, and replace Precision Artillery. As far as I know, airsupport was quite important for the early blitz campaigns.
Logged
Illegal_Carrot
Global Moderator
Posts: 1068
Re: Doctrine Idea Suggestions
«
Reply #13 on:
April 27, 2010, 11:10:31 am »
Quote from: Baine on April 27, 2010, 06:59:53 am
Defensive Doctrine
Stuka Dive Bomber
Sends one Stuka Dive Bomber to drop a bomb on the target area. The bomb would be like twice the explosion of the Churchill Avre.
Although the plane would come in on the side of the map it wouldn't be shown on the minimap instead you could only here the famous sound
http://www.youtube.com/watch?v=MaffV2y4Vx4
Only if we get to keep the crying baby a the end.
Logged
Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
Mysthalin
Tired King of Stats
Posts: 9028
Re: Doctrine Idea Suggestions
«
Reply #14 on:
April 27, 2010, 11:18:40 am »
2x Explosion of AVRE = V1, you know that, right Baine?
Logged
ImmanioEiR
Donator
Posts: 247
Re: Doctrine Idea Suggestions
«
Reply #15 on:
April 28, 2010, 02:39:28 am »
Quote from: Illegal_Carrot on April 27, 2010, 11:10:31 am
Quote from: Baine on April 27, 2010, 06:59:53 am
Defensive Doctrine
Stuka Dive Bomber
Sends one Stuka Dive Bomber to drop a bomb on the target area. The bomb would be like twice the explosion of the Churchill Avre.
Although the plane would come in on the side of the map it wouldn't be shown on the minimap instead you could only here the famous sound
http://www.youtube.com/watch?v=MaffV2y4Vx4
Only if we get to keep the crying baby a the end.
I love how they just used a clip from Pink Floyd - In the Flesh.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: Doctrine Idea Suggestions
«
Reply #16 on:
April 28, 2010, 10:21:57 am »
Nerf all T4 and stop giving gimicky arcade doctrine abilities.
Implement a great war map and make the mod about persistency and wining , rather then spam games for pp and fantasy unlocks.
Just my opinion.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Two
EIR Veteran
Posts: 2079
Re: Doctrine Idea Suggestions
«
Reply #17 on:
April 28, 2010, 10:26:08 am »
Quote from: tank130 on April 28, 2010, 10:21:57 am
Nerf all T4 and stop giving gimicky arcade doctrine abilities.
Implement a great war map and make the mod about persistency and wining , rather then spam games for pp and fantasy unlocks.
Just my opinion.
Logged
Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Doctrine Idea Suggestions
«
Reply #18 on:
April 28, 2010, 10:40:01 am »
Some form of Infantry only to resemble the early game in vcoh which always was AWSM with Wehr MG micro, US flanking action etc.
Logged
Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Doctrine Idea Suggestions
«
Reply #19 on:
April 28, 2010, 10:50:46 am »
Quote from: skaffa on April 28, 2010, 10:40:01 am
Some form of Infantry only to resemble the early game in vcoh which always was AWSM with Wehr MG micro, US flanking action etc.
This can only be done through game mode. R+ is the closest thing we got.
Hard to simulate vCoH early game when someone can bring on a tank, but you can still get the flanking down.
Logged
Pages: [
1
]
2
3
4
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...