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Author Topic: Cool Terror Ability idea  (Read 5635 times)
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« on: May 09, 2010, 08:03:54 pm »

So, i was bored and started to shoot around "terrorfying" doctrine abilities with computer, and then remember a small mod that allowed you to garrison snipers in haystacks and large trees.




I think it would be a nice nifty little T2 if terror snipers could garrison and fire out of haystacks/trees/etc, hidden from sight picking off troops that stray too close.

I was thinking that....

1st shot fired from garrisoned position = only sound, no tracer, no notification
2nd shot = sound, tracer, no notification
3rd shot = all normal sniper cues identifying his position.

Just the thought of a constantly relocating sniper that you wont fully be able to trace untill the 3rd shot would be just awesome.

Discuss.

http://forums.relicnews.com/showthread.php?t=220704
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jackmccrack Offline
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Posts: 2484


« Reply #1 on: May 09, 2010, 08:08:00 pm »

Sounds cool but it could be OP. I would really hate to play against sniper spam again.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #2 on: May 09, 2010, 08:09:19 pm »

1. How would you implement this?
2. What says I just dont exit and enter?
3. Techinicly this would make it a building, so either my sniper is no longer cloaked, or it is and there is a red spot on minimap showing the exact one it is.
4. "Hanz! Watch ze driving! *BOOSH* *Crrraacck* great you ran over ze damn haystack, I wonder what ze cracking sound was tho!"
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #3 on: May 09, 2010, 08:14:01 pm »

1. How would you implement this?
2. What says I just dont exit and enter?
3. Techinicly this would make it a building, so either my sniper is no longer cloaked, or it is and there is a red spot on minimap showing the exact one it is.
4. "Hanz! Watch ze driving! *BOOSH* *Crrraacck* great you ran over ze damn haystack, I wonder what ze cracking sound was tho!"

1. idk im not an RGD guy
2. then you give away your position and get countersniped or jeep rushed
3. it counts as a building, so no mini map no tac map markings
4. again another risk for a potentially powerful ability. You could get squashed. Technically it's a building, and if the building comes down, you lose the occupants.

Could you imagine tho? I forsee a systimatic effort to landscape the battlefield so snipers have no where valuable to hide. Deff. has a 10 on the terror scale tbh.

« Last Edit: May 09, 2010, 08:16:23 pm by Groundfire » Logged
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #4 on: May 09, 2010, 08:17:19 pm »

I dont know about this one. I am pretty sure I heard that another mod had cloakable units in buildings but they popped up on minimap even when cloaked.
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CrazyWR Offline
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Posts: 3616


« Reply #5 on: May 09, 2010, 08:59:24 pm »

im pretty sure units firing more than once without de-cloaking or revealing their position is op.
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #6 on: May 09, 2010, 09:04:54 pm »

may be with price and pop increased. but i still remember 3 snipers with wh ht from dnicee, it was devastating
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #7 on: May 09, 2010, 09:09:53 pm »

may be with price and pop increased. but i still remember 3 snipers with wh ht from dnicee, it was devastating

1 strafing run kills all of that tbh
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Tymathee Offline
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« Reply #8 on: May 09, 2010, 09:23:00 pm »

im pretty sure units firing more than once without de-cloaking or revealing their position is op.

Yup.

I dont know about this one. I am pretty sure I heard that another mod had cloakable units in buildings but they popped up on minimap even when cloaked.

Yea but i'd love to still to have units in buildings not be identified right away. It'd be nice to be able to put an engine in a building or pio and have the other player still approach it cautiously cuz they dont know what it is.

basically the unit is cloaking in garrison cover

also, the sniper in haystack thing is the haystack convered into a building and any infantry unit within the pop limit could get into it, same with trees.
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sheffer Offline
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Posts: 593



« Reply #9 on: May 09, 2010, 09:26:23 pm »

yes, yes, thread about it gets many posts, but this 3 guys win a game
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sheffer Offline
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Posts: 593



« Reply #10 on: May 09, 2010, 09:29:39 pm »

Yea but i'd love to still to have units in buildings not be identified right away.

I think it will be great for gameplay if objects will block units LOS. But i think its imposible with coh engine. idea - i will ask a devs))
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Tymathee Offline
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« Reply #11 on: May 09, 2010, 10:06:22 pm »

Yea but i'd love to still to have units in buildings not be identified right away.

I think it will be great for gameplay if objects will block units LOS. But i think its imposible with coh engine. idea - i will ask a devs))

It might be possible tbh.
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Computer991 Offline
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Posts: 1219



« Reply #12 on: May 09, 2010, 10:26:59 pm »

It might be possible tbh.

It's not i think it's an engine thing,which none of us can change(I think)
I saw a thread about that a while ago on Relic...like 2-3 years ago.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #13 on: May 09, 2010, 10:36:11 pm »

It's possible, but not worth the effort it takes to code. Nobody made a 100% working version yet, and I doubt anyone ever will.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #14 on: May 09, 2010, 10:41:28 pm »

also, it's a stupid idea tbh.

What I dont want is to turn the corner of a building and run into the treads of an ostwind or other scary tank.

A mod like that literally takes flanking out of the game if you cant see where you are going or what your flanking.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #15 on: May 09, 2010, 11:02:01 pm »

also, it's a stupid idea tbh.

What I dont want is to turn the corner of a building and run into the treads of an ostwind or other scary tank.

A mod like that literally takes flanking out of the game if you cant see where you are going or what your flanking.

Spot , Fire , Maneuver

Concept: Part of your unit shoots at the enemy with enough firepower to make them keep their heads down. This is known as suppressive fire or (in the movies) as covering fire. When you gain supressive fire, the other part of your unit moves in on them from a direction other than that which they are being shot from, and kills them.

http://www.youtube.com/watch?v=gSbK8PmEpbM
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gamesguy2 Offline
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Posts: 2238


« Reply #16 on: May 09, 2010, 11:30:53 pm »

Preview. Smiley

http://www.xfire.com/video/2a744f/
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LeoPhone Offline
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Posts: 0


« Reply #17 on: May 10, 2010, 12:12:25 am »


that was the most boring video ever.
what does it show?
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #18 on: May 10, 2010, 12:24:57 am »

A sniper that gives no tracers or "unit sniped" information boxes?
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shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #19 on: May 10, 2010, 03:51:38 am »

You know what's terrifying? A sniper with heroic armour, double tap, camo walk and fireup. Make it happen Smiley
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