*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 25, 2024, 08:44:36 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Company of Heroes Online and the state of persistent mods.  (Read 3774 times)
0 Members and 7 Guests are viewing this topic.
Detrian Offline
EIR Regular
Posts: 38


« on: June 03, 2010, 03:30:28 pm »

So with COHO finally confirmed and including the original COH for free, given the state of mods like EIR and OMG what do you assume will happen when a product with much more availability but perhaps not as much depth as existing mods comes out? Will mods fizz out before the professional coders? Or maybe mods will grow with the free nature of COH, allowing the community to expand?

Discuss.
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #1 on: June 03, 2010, 03:37:54 pm »

baine's vid is 1000 times better.

just like EiR is 1000 times better than COHO. probably....
Logged
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #2 on: June 03, 2010, 03:40:25 pm »

If anything, this defines and seperates our audience from the normal smut of vire river noob players, and after the initial effect of of CoH:O has warn off, we can present them with a better product, and they would be receptive to it.
Logged

Latest Shoutcast:
EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #3 on: June 03, 2010, 03:41:14 pm »

We could have some competition. obviously a good proactive approach is to implement something totally new that is not seen in COHO and advertise it.

This update for a new COH will revitalize the community
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
BeRzErKeR Offline
EIR Veteran
Posts: 266


« Reply #4 on: June 03, 2010, 03:49:22 pm »

Will CoHO allow the users to play other mods?
Logged
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #5 on: June 03, 2010, 03:54:26 pm »

It isn't "free", read everything.




"professional coders"... LOL.

Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #6 on: June 03, 2010, 03:58:47 pm »

They could've done so much more with their 'persistency' ambitions, yet they settled with an Age of Empires 3 'Hometown' like persistency aspect.

So if I get this right, COH:O is going to be free with microtransactions for multiplayer?
I guess there really wouldn't be any reason for anyone to buy the original COH anymore, unless they are really keen on its multiplayer aspect. (Which according to the new Relic COH team 'sucks') It will make things much harder for mods, which rely on streams of new players.

Also will they even continue to support RO for COH if COHO is ever available worldwide?
« Last Edit: June 03, 2010, 04:03:51 pm by Unkn0wn » Logged
EscforrealityTLS Offline
EIR Veteran
Posts: 593



« Reply #7 on: June 03, 2010, 04:10:04 pm »

As far I can see its only a single unit that will actually be "persistent" and it alone levels up. Auto-matching will be based on the level of this unit Undecided

They would have been much better of allowing the player to choose a doctrine before hand and to vet the entire army calling them on the same way a single missions i.e. from the barracks at additional cost.
Logged

Pwanawan baby!
BigDick
Guest
« Reply #8 on: June 03, 2010, 04:19:16 pm »

i played the chineese coh online beta more then 1 year ago a lot and the persistence was not that different from eir like you get PPs for doctrine unlocks

only real persistence difference is the veteran system
and veterancy can't be always considered as positive

the automatch system was strange back in beta days because participants actually saw each other and where able to see the stats and could quit the automatch system Cheesy
Logged
stumpster Offline
Honoured Member
*
Posts: 2197


« Reply #9 on: June 03, 2010, 06:11:54 pm »

Maybe I'm in the minority, but I didn't see much wrong with CoH multiplayer that CoHO would fix.  It's been awhile since I played in the Chinese CoHO beta, but wasn't it just that your commander would level up...and everything else was pretty much normal CoH?
Logged



Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #10 on: June 03, 2010, 06:14:33 pm »

http://www.companyofheroes.com/

Answers some questions.

Also, since CoH:O doesn't offer British and PE and will probably not support mods I guess the original COH franchise might still draw in some new players. .


By the way, their new forums are probably the best place to advertise EIR:R atm lmao.
« Last Edit: June 03, 2010, 06:16:31 pm by Unkn0wn » Logged
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #11 on: June 03, 2010, 06:56:16 pm »

Why the heck would they ever make CoH free? Stupid tbh, going MMO style with CoH is a terrible idea, and I saw nothing wrong with Company of heroes current online multiplayer.
Logged

Rawr
MultiDoc Offline
EIR Veteran
Posts: 225


« Reply #12 on: June 03, 2010, 07:48:45 pm »

Why the heck would they ever make CoH free? Stupid tbh, going MMO style with CoH is a terrible idea, and I saw nothing wrong with Company of heroes current online multiplayer.

+1

Hate to see CoH going that way...
Logged


Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #13 on: June 03, 2010, 07:51:44 pm »

If its moddable, it's golden for us. We could bundle the whole thing together.
Logged
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #14 on: June 03, 2010, 08:07:57 pm »

<--- reserving opinion till after its launched
Logged

Yes that's me, the special snowflake.
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #15 on: June 03, 2010, 08:15:58 pm »

There are already some CoHO things in the CoH files. Theres the Blackout ability in the rgd's and what they have labeled as a shotgun but it doesn't seem to link to a unit or anything.

Some of the stuff they have floating in there looks neat though
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Detrian Offline
EIR Regular
Posts: 38


« Reply #16 on: June 03, 2010, 09:38:16 pm »

It isn't "free", read everything.




"professional coders"... LOL.



Yes it is. Just because you can buy stuff doesn't mean you have to.

 
As far I can see its only a single unit that will actually be "persistent" and it alone levels up. Auto-matching will be based on the level of this unit Undecided

They would have been much better of allowing the player to choose a doctrine before hand and to vet the entire army calling them on the same way a single missions i.e. from the barracks at additional cost.

That's actually how it works. You choose a doctrine and then you get upgrades for said doctrine just like in EiR.

Will CoHO allow the users to play other mods?

That has actually not been revealed but let's assume yes for the sake of the discussion.


Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.071 seconds with 36 queries.