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Author Topic: The Terror of Starlingrade should not be an upgrade  (Read 14646 times)
0 Members and 27 Guests are viewing this topic.
winisez Offline
EIR Veteran
Posts: 400


« Reply #20 on: June 07, 2010, 09:44:44 am »

no it doesnt.

Aloha please be more constructive.

Furthermore aloha when a unit is 265 munitions, and t3 I do expect it to be quite something.
« Last Edit: June 07, 2010, 09:52:10 am by winisez » Logged
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #21 on: June 07, 2010, 09:59:51 am »

nothing justifies OPness, noob

How can you call a sniper OP? it can be countered by simply walking a riflesquad in it.
if it's supported you use your AB rifles with fireup or some jeep spam.
not to mention cromwells with their crazy flank speed.

Just because you can't click the little icon on the left that shows where it is or dont hear any gunsound doesnt mean you can't find it.
you'll still see the sniper itself with the huge icon above it. at least the "no cloak after 1st shot while in cover" makes you enemy actually think for a second where it is.
the abilities it has now are more there just to make this work. i never use that popup on the left and i always know exactly where my opponent's sniper is.

compare the alternative a terror player can get: KING TIGER.
you'll need some cool stuff if you want players to convince to take the other t3.
btw, firestorm as a t3 seems pretty weak. might make it 3 uses max?
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #22 on: June 07, 2010, 10:12:57 am »

If the sniper didn't decloak after the first shot while in cover - it should retain it's ability to not give off an indication of sniping someone. Frankly because sniping someone and not decloaking, but the unit sniped! indicator still showing where you are is blatantly useless.

So both buffs being applied to the unit, with a 50-75 percent chance to headshot seems about reasonable.
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winisez Offline
EIR Veteran
Posts: 400


« Reply #23 on: June 07, 2010, 10:14:41 am »

If the sniper didn't decloak after the first shot while in cover - it should retain it's ability to not give off an indication of sniping someone. Frankly because sniping someone and not decloaking, but the unit sniped! indicator still showing where you are is blatantly useless.

So both buffs being applied to the unit, with a 50-75 percent chance to headshot seems about reasonable.


Ive got to say I agree with that overall, totally removing the chance to headshot...I can see it being lame, combined with a pretty damn hard to find sniper.

What do people think of the alternative vet suggestions I made in the first post? I think they are kinda flavorful, but does anyone think they are potentially imbalanced?
« Last Edit: June 07, 2010, 10:21:20 am by winisez » Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #24 on: June 07, 2010, 10:22:49 am »

What I think should be done:

New unit, unique veterancy tables, 30% chance to not land a crit. If it stays at 50% the price should stay the same as the regular. Gains an extra shot ability that leaves him cloaked with 100% chance of crit.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
winisez Offline
EIR Veteran
Posts: 400


« Reply #25 on: June 07, 2010, 10:25:31 am »

What I think should be done:

New unit, unique veterancy tables, 30% chance to not land a crit. If it stays at 50% the price should stay the same as the regular. Gains an extra shot ability that leaves him cloaked with 100% chance of crit.

What would the cooldown of the "stealth" shot ability be in your opinion, and by regular cost do you mean 200 munitions?

I quite like your idea as well tbh, just needs fleshing out somewhat.

*question for mods- did this kind of process take place in mod forums? because IMO it should happen for most of the high tier abilities. ( though it would seriously retard doctrine finalization)
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #26 on: June 07, 2010, 10:42:39 am »

Quote
*question for mods- did this kind of process take place in mod forums? because IMO it should happen for most of the high tier abilities. ( though it would seriously retard doctrine finalization)

Doctrine finalisation will follow after the implementation. The implementation was done with a specific design in mind, followed by a series of discussions on a number of abilities that were considered 'problematic' or undesirable in the drafts.

There will probably still be a lot of fine-tuning and ability make-overs when we hit the finalisation stage.
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winisez Offline
EIR Veteran
Posts: 400


« Reply #27 on: June 07, 2010, 10:47:43 am »

That sounds promising, good to hear!
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BigDick
Guest
« Reply #28 on: June 07, 2010, 11:51:51 am »

it is just boring when every faction gets a supersniper like AB sniper Comando Sniper Terror Sniper and all that crap

EiR is becomming clonewars
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winisez Offline
EIR Veteran
Posts: 400


« Reply #29 on: June 07, 2010, 11:59:33 am »

What are the RCA, RE, Defensive, Blitz, Infantry, armour's, Scorched earth, Tank hunters and Luftwaffe special snipers like? I forgot.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #30 on: June 07, 2010, 12:05:47 pm »

no u i guess
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #31 on: June 07, 2010, 12:55:12 pm »

Yeah it pretty sucks that mirror balancing is the way to help axis, marksman shot on grenadiers come on... I'd rather see something new.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #32 on: June 07, 2010, 01:26:19 pm »

Give them bounce shot, sniper shot that jumps to the next 4 enemy soldiers and kills them all! Cool
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SX23 Offline
EIR Veteran
Posts: 356


« Reply #33 on: June 07, 2010, 01:34:27 pm »

I would suggest to leave the crit as it is and just make him pay for munitions. (75 muni maybe?) I'd also suggest to give him 1 shot where he stay cloaked and make the snipe dmg higher so he can kill an officer. Not much use to it if its only to silently kill 1 rifleman.
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With Courage shall we Rise,
With Might shall we Fight,
With Glory shall we Stand,
With Honor shall we Falter,
For the Fatherland shall we Prevail.
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #34 on: June 07, 2010, 01:45:28 pm »

what does zero weapons fire indication means?
does it mean the rifleman dont shout SNIPER~!!!?

well u dont really need that message if the sniper still makes that HUGE firing sound. isn't a silenced rifle?
changing the gunsound to something like a single US 30cal bullet would help this ability a lot in all ways.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #35 on: June 07, 2010, 01:56:09 pm »

No it doesn't. It means his rifle performs just like any other, not the sniper rifle. It fits perfectly with the removal of the 'unit sniped'.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #36 on: June 07, 2010, 02:37:52 pm »

what does zero weapons fire indication means?
does it mean the rifleman dont shout SNIPER~!!!?

well u dont really need that message if the sniper still makes that HUGE firing sound. isn't a silenced rifle?
changing the gunsound to something like a single US 30cal bullet would help this ability a lot in all ways.

Hans holds a K98 that fires with normal K98 sound, which is completely ubiquitous in any normal game and impossible to distinguish from normal gun fire.  The K98 sound is also very quiet, plus his gun has no tracer.

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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #37 on: June 07, 2010, 02:47:38 pm »

oh, the sound is already changed? nice!
sry about that  Cheesy

edit:
What I think should be done:

New unit, unique veterancy tables, 30% chance to not land a crit. If it stays at 50% the price should stay the same as the regular. Gains an extra shot ability that leaves him cloaked with 100% chance of crit.

nice to hear you have something planned for this t3.
but adding some ability will hardly change the way the unit is used, even if it's on a very low cooldown.
it also adds more micro to a unit that's already so hard to keep alive.
« Last Edit: June 07, 2010, 03:00:11 pm by LeoPhone » Logged
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #38 on: June 07, 2010, 04:15:05 pm »

He only said "I think", not "It will be this way".
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #39 on: June 07, 2010, 04:18:39 pm »

nothing stops you from clicking the ,sniper, event constantly to see where he is

edit. nvm theres no event   Cheesy
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