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Author Topic: M10 Spam  (Read 15668 times)
0 Members and 9 Guests are viewing this topic.
skaffa Offline
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Posts: 3130


The very best player of one of the four factions.

« Reply #40 on: June 08, 2010, 10:09:51 am »

Only problem with m10 spam is possibly the T3 command ability making them 7 pop instead of 10.

The only problem with M10s is that you get the best counter to them, which is schrecks, which in return are easily crushed by the M10. Shouldnt happen. Only the noobs who need this and abuse this want this to stay in, the people on the receiving end and the people that dont need it are the ones that realise how stupid it is and that it wont be missed when its gone.
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Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

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47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
lionel23 Offline
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« Reply #41 on: June 08, 2010, 10:12:54 am »

I play both axis and allies my friend, and I've played quite some time so one could hardly consider a noob just because they disagree with your assessment.

The best counter to M10s is the Pak.  Shreks are decent if they hit, use a trench or empty bunker or a house and the M10 is totally useless.  If you stand in the open, infantry usually get messed up very, very badly (Greyhound/Puma/AC pushing, for example).  That's the disadvantage of fighting in the open.  Use either clown cars (PE), buildings and trenches (Defensive) or build tank traps (all pioneers/engineers) scattered about to restrict the movement of the M10.  If you choose not to prepare the field, then you run the risk of being overrun by vehicles.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #42 on: June 08, 2010, 10:21:27 am »

M10 crush is fine. Every tank can crush if you have any incling how to micro.

It's a skill, and a good one to master, giving you another weapon in your arsenal.

M10s are fucking paper, and schrecks are not the appropriate counter by themselves.

If the people I am crushing refuse to conform to the builds appropriate to counter M10s, then they deserve to be crushed, and I see absolutely no reason why my play style or the units im using should be changed to fix they're own lack of skill or foresight.

There are no designated uses for anything in this game. Labeling the M10 as a "tank destroyer" is a description ppl took out of the fucking CoH game play manuel. That may be what it's best at, but it certainly isnt it's only role. It's role is what I make it to be.

I will use my units however I want for any purpose. Drop your rocks and get some paks ffs.
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MultiDoc Offline
EIR Veteran
Posts: 225


« Reply #43 on: June 08, 2010, 10:22:56 am »

A bit-off topic question:

Which tanks actually do have the crash-inf ability ?  Huh
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #44 on: June 08, 2010, 10:23:33 am »

All except the Kangaroo.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
MultiDoc Offline
EIR Veteran
Posts: 225


« Reply #45 on: June 08, 2010, 10:24:16 am »

All except the Kangaroo.

Thanks  Smiley
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LeoPhone Offline
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« Reply #46 on: June 08, 2010, 10:25:40 am »


and marder?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #47 on: June 08, 2010, 10:43:32 am »

It has no crush. It is no tank either.
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LeoPhone Offline
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Posts: 0


« Reply #48 on: June 08, 2010, 10:50:00 am »

it actually is, since it can crush high walls etc.
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lionel23 Offline
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Posts: 1854


« Reply #49 on: June 08, 2010, 10:51:45 am »

That's medium crush, which is what the kangaroo gets also.  Maybe the Stuart can do that too, not sure, never really used that one much.
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CafeMilani Offline
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Posts: 2994



« Reply #50 on: June 08, 2010, 10:52:31 am »

no
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #51 on: June 08, 2010, 10:56:12 am »

there's such a thing called "human_crush" im sure.

light crush
heavy crush
human crush
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #52 on: June 08, 2010, 10:56:40 am »

it actually is, since it can crush high walls etc.

Wrong, marder can't crush walls. Unless you are talking about those thin long walls that any vehicle can run through.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #53 on: June 08, 2010, 10:56:55 am »

Indeed.
Medium crush is entirely unrelated to human crush, they're seperate entities. You can have a heavy crushing tank with no human crush. Medium and Heavy crush refer to the type of obstacles it can crush, with heavy crush allowing you to crush tank traps and hedges for example.

Vehicles don't have medium crush, nor do they have heavy crush or human crush. They only have the ability to crush light objects like fencing, etc. And the marder does not have medium crush AFAIK.
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lionel23 Offline
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Posts: 1854


« Reply #54 on: June 08, 2010, 10:59:36 am »

So it's pretty much a medium crush vehicle with no human crush then (marders and kangs).

Oh that note, is there even a single heavy crush vehicle that doesn't crush humans currently? I don't think there is. Thanks for clearing that up for me Unknown/Groundfire.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #55 on: June 08, 2010, 11:02:36 am »

You can abuse the human crush to get stickies of. Just run so many units into his treads that he cant move and get off your stickies. Baine pro tip  Cool
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #56 on: June 08, 2010, 11:04:34 am »

Quote
Oh that note, is there even a single heavy crush vehicle that doesn't crush humans currently?
No, the only heavy crush vehicles are Jagdpanther, Tiger, King Tiger, Pershing, Churchills and Panther and they can all crush humans too. Obviously though the faster a vehicle is the more likely it will effectively crush infantry.
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lionel23 Offline
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Posts: 1854


« Reply #57 on: June 08, 2010, 11:11:35 am »

You can abuse the human crush to get stickies of. Just run so many units into his treads that he cant move and get off your stickies. Baine pro tip  Cool

"Quick Johnson! Throw yourself into the King Tiger's treads!  It will crush your bones and turn you into dust, but we'll be able to get this sticky bomb off!"
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Tymathee Offline
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Posts: 9741



« Reply #58 on: June 08, 2010, 12:05:59 pm »

What do you think about taking human crush entirely out of EIR? I think it'd really turn the tables in terms of how you use your units and tactics. So you'd actually use the guns on a unit, no more suiciding m10s and stugs into infantry to take out whole squads, you dont have to worry about buttoning brens all getting ran over, gren squas in green cover can actually not worrya bout getting ran over by 3 m10s, or infantry getting ran over b OOC tanks, friendly and enemy lol.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
lionel23 Offline
Donator
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Posts: 1854


« Reply #59 on: June 08, 2010, 12:07:33 pm »

Though it may cause a significant problem if I say flank your King Tiger with 7 squads of infantry and due to lack of human crush, you are unable to pathfind out (like when retreating squads bump into tanks and vehicles and stop them)... then your tank is raped as 30+ guys basically prevent it from moving.
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