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Author Topic: Marksman shot on grens.  (Read 22812 times)
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #40 on: June 09, 2010, 11:25:16 am »

aloha can you stop fucking around and trying to troll every of my threads?
baiting isnt allowed anymore

1 mp44 on grens is senseless. 4 mp44s on grens is bloody op if it costs less than 130 muni.
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lionel23 Offline
Donator
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Posts: 1854


« Reply #41 on: June 09, 2010, 11:28:13 am »

A leader buff would be interesting, but you cannot place such a buff in the bottom tree, that is for unit and upgrade unlocks, not auras and such unless we are telling you to put even more MU into your 3 OR 4 man KCH squad to provide an aura... and something like that I would say MINIMUM 40 MU on top of your KCH costs... that would be on par with American Officer in terms of buff but no off-maps... but being on such a sturdy platform, it would be reasonable to pay an extra 80 MU for such an option.

I'm still in favor of MP44 on grens, and the ability to purchase them like kits for US Rangers of Blitz Storms... half packs or full packages, priced accordingly.

Quote from: LCII^Bun-Bun link=topic=15282.msg262391#msg262391

(specially considering I used to run 4 KCH and had my doubts about them, they are epic, but can be soooo easily countered by snipers and stuff because of the lack of med kits)

Really? KCH are owned by SNIPERS?
« Last Edit: June 09, 2010, 11:48:13 am by lionel23 » Logged

Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #42 on: June 09, 2010, 11:31:46 am »

aloha can you stop fucking around and trying to troll every of my threads?
baiting isnt allowed anymore

1 mp44 on grens is senseless. 4 mp44s on grens is bloody op if it costs less than 130 muni.

2 mp44s for 65 mn?
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LCII^Bun-Bun Offline
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Posts: 159


« Reply #43 on: June 09, 2010, 11:33:26 am »

Actually not really Lionel, what I am trying to say is that in the past they could walk away from single hit stuff like that and pop on a med kit


Now they got 3 of them, making them a lot less "durable" (on all sides, not just snipers)
Don't get me wrong, I totally understand not eveyr squad can use unlimited med kits, but how about giving every squad type a certain amount of uses?

I mean, KCH, being high health low amount units, should get more med kits than volks IMHO >.> specially since their med kits are already less potent* that way and more expensive.

*they can also be more potent, but it is a 2 edged sword.

Last but not least, if you REALLY want your mp 44 grens... go blay the blitz doc,

I heard they get grens with mp 44 packages...
In fact, they also get a +15 HP (per man) bonus AND CLOAK!
That is fucking epic ain't it?
OMGAWD! Who knew?

Logged


Might not be MY Doctirine, but it's so damn close I'll TAKE IT!
CafeMilani Offline
Aloha
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Posts: 2994



« Reply #44 on: June 09, 2010, 11:41:58 am »

aloha can you stop fucking around and trying to troll every of my threads?
baiting isnt allowed anymore

1 mp44 on grens is senseless. 4 mp44s on grens is bloody op if it costs less than 130 muni.

2 mp44s for 65 mn?
would be still kinda fail.
2 short, 2long range weapons..
Logged
lionel23 Offline
Donator
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Posts: 1854


« Reply #45 on: June 09, 2010, 11:52:16 am »

Last but not least, if you REALLY want your mp 44 grens... go blay the blitz doc,

I heard they get grens with mp 44 packages...
In fact, they also get a +15 HP (per man) bonus AND CLOAK!
That is fucking epic ain't it?
OMGAWD! Who knew?



Storms are also hella expensive infantry to field, while Grens can be used more like mainline infantry with more options with a T3 unlock, we're talking something more in like with terror's theme of suppose to be scary like facing Puddin', blitz is more about.. well what, tanks/vehicles and surprise infantry rather than terror's brute force method?

The medkit idea is interesting.. make it package.. normal medkits for the cost they are now... and IMPROVED medkits for a higher MU cost for those specialist units like KCH.. that seems interesting.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #46 on: June 09, 2010, 12:03:55 pm »

terror got enough toys.
sniper get's new gun, volks get more moving accuracy, kch get extra man, they get the biggest tank there is, flame pios do more dmg, kch and grens can shoot&move while supressed, grens get double lmg, grens can shoot lmg while moving, they get geschutz, medkits slow less, volks and pios+5HP, pervitin pills.

HOW CAN U EVEN SUGGEST ANOTHER THING?
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lionel23 Offline
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Posts: 1854


« Reply #47 on: June 09, 2010, 12:07:30 pm »

The moving accuracy thing is really insignificant actually, it goes from .2 moving to .3 moving... it's not like going from .2 to .9 or anything!

Sniper toy is really neat, the silenced rifle was definitely a nice touch. KCH extra man actually makes the squad viable, some would argue on the best 'heavy' tank, and it is only capped at one don't forget.  The Geschutz is well... I prefer real tanks, not tank destroyers so not totally deal breaking for me, +5 HP is a decent T1, it's not like a massive, huge health buff...

But we're talking about a viable T3 unlock.  Terror in my mind should scare allied players with their units.  As an Infantry Player, I am NOT scared of StuHs or 3 man KCH.  What I am scared at fighting are ostwinds or moving ISTs.  Marksmen snipe to me just doesn't seem like it should fit in a terror company.
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LeoPhone Offline
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« Reply #48 on: June 09, 2010, 12:15:09 pm »

if u think the ones in place atm are weak dont come up with more random crap but buff the ones that are already there.

and that's exactly what it gonna happen actually
Logged
lionel23 Offline
Donator
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Posts: 1854


« Reply #49 on: June 09, 2010, 12:18:15 pm »

So we should just mirror abilities then? Grens never had marksmen snipe before, so that's coming up with something there.  And I still insist its out of line for the company, but hey if you want to get a T3 based around it go right ahead, not going to stop you.

I personally would like the option to take MP44s, an already excellent german weapon and allow maybe half packages for Grens, priced accordingly.  So you can rely on the super elite KCH with their awesome armor and weapons, or take a 'cheaper' version in order to get a few more on the field, or go with ultra cheap and use mass MP40 volks..
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #50 on: June 09, 2010, 12:20:07 pm »

So we should just mirror abilities then? Grens never had marksmen snipe before, so that's coming up with something there.  And I still insist its out of line for the company, but hey if you want to get a T3 based around it go right ahead, not going to stop you.

I personally would like the option to take MP44s, an already excellent german weapon and allow maybe half packages for Grens, priced accordingly.  So you can rely on the super elite KCH with their awesome armor and weapons, or take a 'cheaper' version in order to get a few more on the field, or go with ultra cheap and use mass MP40 volks..

did i name gren marksman shot?

terror got enough toys.
sniper get's new gun, volks get more moving accuracy, kch get extra man, they get the biggest tank there is, flame pios do more dmg, kch and grens can shoot&move while supressed, grens get double lmg, grens can shoot lmg while moving, they get geschutz, medkits slow less, volks and pios+5HP, pervitin pills.

HOW CAN U EVEN SUGGEST ANOTHER THING?

no. why?

no mp44 grens. u already have normal kch, 4 man kch as unlock, mp40 volks, PE has assault grens.
too much overlap, just remove gren sniping and make the stalingrad sniper better + a separate unit
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lionel23 Offline
Donator
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Posts: 1854


« Reply #51 on: June 09, 2010, 12:29:26 pm »

So we should just mirror abilities then? Grens never had marksmen snipe before, so that's coming up with something there.  And I still insist its out of line for the company, but hey if you want to get a T3 based around it go right ahead, not going to stop you.

I personally would like the option to take MP44s, an already excellent german weapon and allow maybe half packages for Grens, priced accordingly.  So you can rely on the super elite KCH with their awesome armor and weapons, or take a 'cheaper' version in order to get a few more on the field, or go with ultra cheap and use mass MP40 volks..

did i name gren marksman shot?

No but that's the name of the thread, so a new ability was introduced there.

terror got enough toys.
sniper get's new gun, volks get more moving accuracy, kch get extra man, they get the biggest tank there is, flame pios do more dmg, kch and grens can shoot&move while supressed, grens get double lmg, grens can shoot lmg while moving, they get geschutz, medkits slow less, volks and pios+5HP, pervitin pills.

HOW CAN U EVEN SUGGEST ANOTHER THING?

no. why?

no mp44 grens. u already have normal kch, 4 man kch as unlock, mp40 volks, PE has assault grens.
too much overlap, just remove gren sniping and make the stalingrad sniper better + a separate unit

It's more options for an existing squad.  Look at riflemen getting bazookas, greaseguns, flamers (overlap with engineers anyone?), SMG thompsons... it's having more choices to give your army the role you want it.  I missed Salan's variety infantry units that gave more Bars, no suppression for a 'firepower' squad that was only 4 man.  I like the SMG Riflemen (overlap with rangers?) as it gave you a cheaper way to get a dang assault squad on the field without paying 3 pool and 180+ MU to get a little better enhanced AI firepower for close range encounters, etc.  I'm more for giving players options.
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Jodomar Offline
EIR Veteran
Posts: 734


« Reply #52 on: June 09, 2010, 12:36:13 pm »

What about giving kch a flamer but you could only use it on the 3 man squad. This way if you go down the one tree you could get 15% more dmg on your flammer kch squad. Now that would be terrifying. If that's a no go what about bringing back the terror officer. Make hime like the american officer and that would be pretty darn cool.
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lionel23 Offline
Donator
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Posts: 1854


« Reply #53 on: June 09, 2010, 12:40:25 pm »

Wow that's an interesting idea Jodo.  A 3-man KCH that had the unique option of getting a flamer... that would definitely make me think twice about assaulting them with rangers and is a pretty scary combo on a tough unit.  And there's a doctrine buff for it too! Crazy! I like that!

The terror officer hmm... could work, no off-maps but gosh darn it I want a damn captain like character for passive auras to supplement a fighting strategy, not to single-handed turn a game (ie defensive officer with his off-map).
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #54 on: June 09, 2010, 12:58:02 pm »

i think it shouldnt be something that cost a shitload ofmuni. maybe flamers on grens? inf gets that too with assault rifles.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #55 on: June 09, 2010, 01:01:04 pm »

And you are moderator not a dev, policeman not architect, so you are insulting them by saying we tbh.

Hey, if you have any real problem with a moderator, feel free to PM Akranadas about it, if not, don't waste your time trying to take silly potshots.
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #56 on: June 09, 2010, 01:08:29 pm »

Wow that's an interesting idea Jodo.  A 3-man KCH that had the unique option of getting a flamer... that would definitely make me think twice about assaulting them with rangers and is a pretty scary combo on a tough unit.  And there's a doctrine buff for it too! Crazy! I like that!

The terror officer hmm... could work, no off-maps but gosh darn it I want a damn captain like character for passive auras to supplement a fighting strategy, not to single-handed turn a game (ie defensive officer with his off-map).

yeah! and lets give the king tiger a mineflail with flamethrowers attached to it for extra AI at close range.
pervitin pills will spawn little spinning mineflails on the helmets of your grens. with flamethrowers too ofcourse...

now that's terrorific.
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #57 on: June 09, 2010, 01:11:03 pm »

And you are moderator not a dev, policeman not architect, so you are insulting them by saying we tbh.

Hey, if you have any real problem with a moderator, feel free to PM Akranadas about it, if not, don't waste your time trying to take silly potshots.

Should I also ask aloha to give me 5 bucks?
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Tymathee Offline
Donator
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Posts: 9741



« Reply #58 on: June 09, 2010, 01:12:49 pm »

kch flamers would be very interesting. they'd be like inflammables but with 3 men, better armor, more health and a possible doc buff, me likey.

btw, anyone who said storms =/= grens is retarded. Storms are BETTER used as an ambush unit but after they took away their one weakness, their suppression resistance/recovery rate and basically made them a cloaking gren squad with +15 health, and costing 60mp more, you can effectively use them as mainline infantry just like you would grens without cloaking them.

If u wanna talk about a unit being overpriced, Rangers cost more than Storms (330 vs 300) and aren't nearly as good nor survivable (because of being able to cloak + more health)  
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Nimitz Offline
EIR Veteran
Posts: 149


« Reply #59 on: June 09, 2010, 01:22:39 pm »

Talk about bullshit.

Cloak is not what you call survivability. One fuck up and you lose a massive amount of munitions, one BAR squad or any type of elite infantry comes by when it's uncloaked and it's also gone. Storms have an average armor class, and no get-out-of-jail cards like rangers.
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