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Author Topic: The Panther Killers Jeep Platoon  (Read 3660 times)
0 Members and 3 Guests are viewing this topic.
sheffer Offline
EIR Veteran
Posts: 593



« on: June 09, 2010, 02:28:29 am »

Jeep kill a panther lol!

 
« Last Edit: June 09, 2010, 02:36:12 am by sheffer » Logged


Senseless and ruthless.
rifle87654 Offline
EIR Veteran
Posts: 1107


« Reply #1 on: June 09, 2010, 05:55:21 am »

Can bullets kill tanks?
Wind's MG killed a CCT yesterday.
Why bullet can kill tanks in COH?
Logged

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hahahahahahahahahahahahahahahhahahahaha hahahahahahahahahahhahahahahahahahahaha hahahahah
Does he have a problem?
Anyway he's hilarious.
CafeMilani Offline
Aloha
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Posts: 2994



« Reply #2 on: June 09, 2010, 05:56:45 am »

penetration modifier is 0.01
Logged

chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #3 on: June 09, 2010, 06:26:57 am »

http://www.youtube.com/watch?v=h9Hqcsbgjao
Logged


This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
rifle87654 Offline
EIR Veteran
Posts: 1107


« Reply #4 on: June 09, 2010, 06:41:30 am »

penetration modifier is 0.01
Why not 0?
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Wnb 1337 Offline
EIR Veteran
Posts: 119


« Reply #5 on: June 09, 2010, 07:01:40 am »

Cos, it simply is 0.01

Its more realistic fact rather than a gameplay one. Sure bullets cannot penetrate tanks in real action, but theres always a chance that theres a bad weld or any other problem in the tank, which WOULD basicly let a bullet through.

In CoH, there is a different way to put it in, called 0.01 penetration modifier.

It just makes it look bad, when that one bullet explodes the whole 1hp tank in CoH  Roll Eyes
Logged



We Stack for Defeat!
We play for PP!
TheWindCriesMary Offline
The Ethics Police
EIR Veteran
Posts: 2630


« Reply #6 on: June 09, 2010, 07:03:29 am »

penetration modifier is 0.01
Why not 0?

 Because it makes perfect sense. A tank that has been riddled with pak shells, shreks/bazookas, tank rounds etc. is going to have holes and dents and gouges in it. We're talking less than 5% hp in game terms. It could have fuel lines exposed at this point, the ammunition chamber could be compromised, or the engine might even have it's protecting armour to weak or damaged to do it's job etc. So at this point even a regular bullet could get lucky and find it's way in and cause the final blow.

 -Wind
Logged

Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?

Just sayin'
Wnb 1337 Offline
EIR Veteran
Posts: 119


« Reply #7 on: June 09, 2010, 07:07:30 am »

penetration modifier is 0.01
Why not 0?

 Because it makes perfect sense. A tank that has been riddled with pak shells, shreks/bazookas, tank rounds etc. is going to have holes and dents and gouges in it. We're talking less than 5% hp in game terms. It could have fuel lines exposed at this point, the ammunition chamber could be compromised, or the engine might even have it's protecting armour to weak or damaged to do it's job etc. So at this point even a regular bullet could get lucky and find it's way in and cause the final blow.

 -Wind
Exacly what i was talking about Wink Thanks for making it a bit better form  Tongue
Logged
rifle87654 Offline
EIR Veteran
Posts: 1107


« Reply #8 on: June 09, 2010, 07:36:05 am »

penetration modifier is 0.01
Why not 0?

 Because it makes perfect sense. A tank that has been riddled with pak shells, shreks/bazookas, tank rounds etc. is going to have holes and dents and gouges in it. We're talking less than 5% hp in game terms. It could have fuel lines exposed at this point, the ammunition chamber could be compromised, or the engine might even have it's protecting armour to weak or damaged to do it's job etc. So at this point even a regular bullet could get lucky and find it's way in and cause the final blow.

 -Wind
Don't tell me you can destroy that tank with only 1 Bike.
It should be 0 if the pershing isn't damaged at all.
Logged
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #9 on: June 09, 2010, 07:43:37 am »

and who would care that the bike does 1 dmg to the 1000 HP pershing before it dies rifle?
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #10 on: June 09, 2010, 07:44:04 am »

Read his post again rifle..
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
TheWindCriesMary Offline
The Ethics Police
EIR Veteran
Posts: 2630


« Reply #11 on: June 09, 2010, 07:47:41 am »


Don't tell me you can destroy that tank with only 1 Bike.
It should be 0 if the pershing isn't damaged at all.

 As Killer said, read the post again a little more carefully.  Wink

-Wind
Logged
ImmanioEiR Offline
Donator
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Posts: 247


« Reply #12 on: June 09, 2010, 08:13:38 am »

(Correct me if I'm wrong on this, but this is how I think it works.)

Jeep has 0.01 penetration and 0.001 damage modifier vs a panther. What this means is that 1 shot in 100 will penetrate, but that shot will do 0.005 damage (1/1000 of its normal damage). This means that no matter how long a jeep shoots at a panther, it won't affect its hp. (For bike and pershing, the damage modifier is actually 0, so no damage at all.) However, remember how the CoH system works: Crits and damage are 2 different things. The one shot that gets through can still crit. Now, the jeep mg can't crit a panther in green or yellow hp (I think. It might be able to score a gunner killed in yellow?), but it can actually get a make wreck and/or out of control in red. So to recap: A jeep shooting at a panther at more than 10% hp does nothing to it whatsoever. If something else has reduced the panther to red hp, then a jeep shooting at it will have a small chance of actually destroying it. This chance is equal to 0.01x(probability of destruction crit) for each bullet. If this chance to crit was, say, 2%, then 1 in 5000 bullets hitting the panther (in red health only, remember) would destroy it.

(Note that I haven't looked at RGDs. I got the numbers from coh-stats tables, which I think is accurate for this. Thus also my lack of knowledge about the actual crit tables in this case.)

(Edit: Actually, the mg has a deflection multiplier of 1, so every shot from the jeep does 0.005 damage, including the 99% that don't penetrate. I presume the damage is rounded down to 0, but even if hp is actually tracked to 3 decimals, it would still take 200 shots from the jeep to do a single point of damage to the panther.)
« Last Edit: June 09, 2010, 08:22:05 am by ImmanioEiR » Logged
Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #13 on: June 09, 2010, 08:20:23 am »


good old camping on rtc lol.

Not so long time ago my quad killed vet 2 panther.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #14 on: June 09, 2010, 04:40:52 pm »

also my lack of knowledge about the actual crit tables in this case.)

(Edit: Actually, the mg has a deflection multiplier of 1, so every shot from the jeep does 0.005 damage, including the 99% that don't penetrate. I presume the damage is rounded down to 0, but even if hp is actually tracked to 3 decimals, it would still take 200 shots from the jeep to do a single point of damage to the panther.)

MGs don't have deflection damage.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #15 on: June 09, 2010, 07:10:13 pm »

Not so long time ago my quad killed vet 2 panther.
Quads do it most often because of the sheer amount of bullets they shoot

as for the damage multipliers, tanks always have whole number hp so any damage is a full 1hp.
Logged


Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
BandOfBuddies Offline
EIR Veteran
Posts: 50



« Reply #16 on: June 09, 2010, 07:27:14 pm »

I was the Axis on that team..he really did kill it. (We lost by alot).
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