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Whatever happened to subtelty?
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Topic: Whatever happened to subtelty? (Read 17023 times)
0 Members and 12 Guests are viewing this topic.
winisez
EIR Veteran
Posts: 400
Re: Whatever happened to subtelty?
«
Reply #20 on:
June 15, 2010, 09:27:48 pm »
Quote from: BigDick on June 15, 2010, 08:06:38 pm
Quote from: Smokaz on June 15, 2010, 04:16:32 pm
The only way you can really balance cross-race, cross-doctrine buffs that I can see working out is by attaching a objective and numerical cost to them. Three elements: the base unit, the buff, and the cost. Without a cost present you lack the mediating value between the base platform and the buff.
why should someone realy want his T3,T4... if it did not buff his company at all, that it may buff units but you pay for it
that is nothing more like putting all your ressources in a small amount of risky units
like people don't like to get dual lmgs doctrine choice, investing all their munitions into few gren squads with 2xlmg and waste a doctrine choice/unlock
imo it would not make sense for me to get doctrine choices at all, i would rather play using vanilla units than putting all eggs in one basket
what u suggest are these doctrine choices that are in and really suck like e.g. terror assault
Its because of shit like carbines vs Heat Rounds, both buffs units for free, effectively making them more cost efficient. However Heat Rounds will effect maybe 5 tanks, if you go P4's, or 2 if you go for doubleTigers. Compare that to Carbines where all 28 or more of your rifle squads just became much better combat units. If you had to pay for these buffs to your units it would go a way's to reducing this discrepancy.
Logged
Jazzhead
EIR Veteran
Posts: 236
Re: Whatever happened to subtelty?
«
Reply #21 on:
June 15, 2010, 09:38:32 pm »
Quote from: winisez on June 15, 2010, 09:27:48 pm
Quote from: BigDick on June 15, 2010, 08:06:38 pm
Quote from: Smokaz on June 15, 2010, 04:16:32 pm
The only way you can really balance cross-race, cross-doctrine buffs that I can see working out is by attaching a objective and numerical cost to them. Three elements: the base unit, the buff, and the cost. Without a cost present you lack the mediating value between the base platform and the buff.
why should someone realy want his T3,T4... if it did not buff his company at all, that it may buff units but you pay for it
that is nothing more like putting all your ressources in a small amount of risky units
like people don't like to get dual lmgs doctrine choice, investing all their munitions into few gren squads with 2xlmg and waste a doctrine choice/unlock
imo it would not make sense for me to get doctrine choices at all, i would rather play using vanilla units than putting all eggs in one basket
what u suggest are these doctrine choices that are in and really suck like e.g. terror assault
Its because of shit like carbines vs Heat Rounds, both buffs units for free, effectively making them more cost efficient. However Heat Rounds will effect maybe 5 tanks, if you go P4's, or 2 if you go for doubleTigers. Compare that to Carbines where all 28 or more of your rifle squads just became much better combat units. If you had to pay for these buffs to your units it would go a way's to reducing this discrepancy.
Agreed. Some t4s buff just a few units, while others buff practically a whole army. It would be fine it was more scaled, but this isnt always the case. Buffing every rifle will beat buffing a few tanks
Logged
winisez
EIR Veteran
Posts: 400
Re: Whatever happened to subtelty?
«
Reply #22 on:
June 15, 2010, 09:39:37 pm »
*cough* heavy support *cough*
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CrazyWR
EIR Veteran
Posts: 3616
Re: Whatever happened to subtelty?
«
Reply #23 on:
June 15, 2010, 09:46:02 pm »
lest you forget, old heavy support was hilariously broken.
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
winisez
EIR Veteran
Posts: 400
Re: Whatever happened to subtelty?
«
Reply #24 on:
June 15, 2010, 09:48:07 pm »
I know it was and I dont want It back, it wasnt good for gameplay. However the current heavy support should be renamed Machine Gun Support, and made a T2-3.
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Tymathee
Donator
Posts: 9741
Re: Whatever happened to subtelty?
«
Reply #25 on:
June 15, 2010, 11:23:05 pm »
I like the fact that a lot of T4's are highly different from the others. I dont want mirror abilities, it gets old, if im a tanker, i want tank buffs, i dotn care about the rest, if im an infantry, support, artillery, lv, etc i want buffs for what i like and what im good at.
like take infantry for an example, one t4 buffs support weapons and artillery the other anti tank and the other anti infantry, now u can go two t3's but u dont get the extra firepower vs infantry and tanks or the extra health and range with L&L, like me, im goin down the TR road, so most of my infantry will be AT based and my vehicles my ai, thats how i like to play same with wehr, and PE and my brits, thats my play style so i want T4's to fit my playstyle, please dont give me a weakened tank reapers that buffs my whole army or carbines that affects support and vehicles minimally along with rifles, no if im a rifle guy, i want my rifles to rock!
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Whatever happened to subtelty?
«
Reply #26 on:
June 16, 2010, 12:15:17 am »
Quote from: Sach on June 15, 2010, 03:16:33 pm
When I first started playing EIR doctrine abilites would genereally do one of 3 things. Increase a stat by a relatively small amount (ie 20%), Decrease the cost of a unit or give you an offmap.
There were relatively few Mickey Mouse abilities and those that were in were from the base CoH game ie FTFL/Blitzkrieg (with the notable exception of Subversion).
I personally prefer this type of gameplay, where your doctrines give you an edge, improve your playstyle or tactic. Even overpowered abilities like OBM and Tank Reapers, at least they were just enhancements to existing mechanics and you could instantly recognise what was going on.
There seems to be a trend towards adding brand new units/abilities and doctrines which are often bizzarre and completely change the way a doctrine/unit composition works from CoH.
Now I may be on my own here and people might love these new fantasy bits and pieces but I have to ask, wheres the subtelty?
Wow really?
Tank reapers +100% penetration, +70% damage.
Subversion.... Remove highest CALLIN from opponent.
Upgrade gave removal of *3* CALLINS!
MI - full map reveal
And I havent even gotten started....
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
winisez
EIR Veteran
Posts: 400
Re: Whatever happened to subtelty?
«
Reply #27 on:
June 16, 2010, 12:18:59 am »
Quote from: CrazyWR on June 15, 2010, 09:46:02 pm
lest you forget, old heavy support was hilariously broken.
not in comparison to some of the other broken t4's of the time. compared to our current ones it would be yes.
Logged
BigDick
Guest
Re: Whatever happened to subtelty?
«
Reply #28 on:
June 16, 2010, 12:23:38 am »
Quote from: Smokaz on June 15, 2010, 08:46:14 pm
what are you even talking about, it would still be good to unlock the doctrine's possibilities and buy whatever unit's you want OR like to play with OR think would be best otherwise, since it adds choice
....
Why playing a persistence mod where the goal is/"was" to make your army stronger through experience it gains, which results in doctrine selection that can be choosen and veterancy when it stays at the same power?
to follow your thinking veterancy should'nt be without a cost in this units to even it out
a vet3 rifle squad is significant better than a vet0 one you should pay for it e.g. 50 more MP to even it out
thats all bullshit and will destroy the goal of this mod and the part in what its better than OMG because it has actually doctrines in that buff your army and not just adding some new units or shit
when carbines are to good because a good working us infantry company can work with 25-30 rifles than the bonus should be lowered a bit
to say hey you grind up to this T4 to be able to upgrade some riflesquads to carbines for e.g. 60 mun each make no sense to keep playing a single company from the vanillas to the roxorz
i could rather create a new company and buy some bars
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: Whatever happened to subtelty?
«
Reply #29 on:
June 16, 2010, 12:38:39 am »
Quote from: winisez on June 16, 2010, 12:18:59 am
Quote from: CrazyWR on June 15, 2010, 09:46:02 pm
lest you forget, old heavy support was hilariously broken.
not in comparison to some of the other broken t4's of the time. compared to our current ones it would be yes.
Debateable, but alright.
Logged
CafeMilani
Aloha
Posts: 2994
Re: Whatever happened to subtelty?
«
Reply #30 on:
June 16, 2010, 12:58:07 am »
we need faster balancing.
a team of 5(or more) balancers and mysthalin as the stat-changer (not balancer).
Logged
Calstifer
EIR Veteran
Posts: 123
Re: Whatever happened to subtelty?
«
Reply #31 on:
June 16, 2010, 01:11:23 am »
Quote from: aloha622 on June 16, 2010, 12:58:07 am
a team of 5(or more) balancers and mysthalin as the stat-changer (not balancer).
And in the meantime i shall turn a bunch of web handed nigerians into a crack sniper squad. Go!
Logged
"This man is incapable of doing the most simpleist of tasks.
I recommend never asking this person to do any tasked deemed easy for infants. Ever." -Various sorces.
winisez
EIR Veteran
Posts: 400
Re: Whatever happened to subtelty?
«
Reply #32 on:
June 16, 2010, 01:44:32 am »
Subtlety is overrated. big explosions are where its at now.
Logged
Sach
EIR Veteran
Posts: 1211
Re: Whatever happened to subtelty?
«
Reply #33 on:
June 16, 2010, 02:15:38 am »
Quote from: EIRRMod on June 16, 2010, 12:15:17 am
Quote from: Sach on June 15, 2010, 03:16:33 pm
When I first started playing EIR doctrine abilites would genereally do one of 3 things. Increase a stat by a relatively small amount (ie 20%), Decrease the cost of a unit or give you an offmap.
There were relatively few Mickey Mouse abilities and those that were in were from the base CoH game ie FTFL/Blitzkrieg (with the notable exception of Subversion).
I personally prefer this type of gameplay, where your doctrines give you an edge, improve your playstyle or tactic. Even overpowered abilities like OBM and Tank Reapers, at least they were just enhancements to existing mechanics and you could instantly recognise what was going on.
There seems to be a trend towards adding brand new units/abilities and doctrines which are often bizzarre and completely change the way a doctrine/unit composition works from CoH.
Now I may be on my own here and people might love these new fantasy bits and pieces but I have to ask, wheres the subtelty?
Wow really?
Tank reapers +100% penetration, +70% damage.
Subversion.... Remove highest CALLIN from opponent.
Upgrade gave removal of *3* CALLINS!
MI - full map reveal
And I havent even gotten started....
I don't understand why people keep bringing up doctrine abilities that I acknowledge as examples in my first post....
Logged
Sach Wins!
Would people please stop killing my AVREs. Not cool.
Mysthalin
Tired King of Stats
Posts: 9028
Re: Whatever happened to subtelty?
«
Reply #34 on:
June 16, 2010, 02:17:06 am »
Could you please give examples of actually subtle doctrine choises?
Fatherland Defense is pretty much the only thing that comes to mind for me - buffing every unit just slightly : and we still have that in.
You could also say Rocket Arty - but looking at the whole tree : you notice that it was nothing but an arty spam fest if you did go for that tree, throwing all subtelty out the window.
Logged
chefarzt
EIR Veteran
Posts: 1906
Re: Whatever happened to subtelty?
«
Reply #35 on:
June 16, 2010, 02:32:54 am »
Operation Overlord. 45 sec inf buff + slighlty better tanks. Rest of the tree is basicly faster deployment.Inf buff not working adds extra subtelty
«
Last Edit: June 16, 2010, 02:37:10 am by chefarzt
»
Logged
Quote from: tank130 on April 22, 2014, 06:20:09 pm
This community is full of a bunch of mindless idiots with memories like two year olds.
https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
he makes shab look like a princess giving food to the poor.
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Whatever happened to subtelty?
«
Reply #36 on:
June 16, 2010, 02:47:40 am »
Quote from: Sach on June 16, 2010, 02:15:38 am
I don't understand why people keep bringing up doctrine abilities that I acknowledge as examples in my first post....
Yeah, I didnt read it
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Whatever happened to subtelty?
«
Reply #37 on:
June 16, 2010, 03:20:24 am »
Cheffie - Operation Overlord is a CURRENT ability, I was asking for an example of a subtle buff in the old doctrines ;p.
Logged
chefarzt
EIR Veteran
Posts: 1906
Re: Whatever happened to subtelty?
«
Reply #38 on:
June 16, 2010, 04:05:18 am »
Who the fuck cares about old doctrines?
WEll heavy support then.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Whatever happened to subtelty?
«
Reply #39 on:
June 16, 2010, 04:27:32 am »
Heavy support wasn't subtle - it was flat out retardation.
Logged
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