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Author Topic: [US] Anyone know a good Airborne company build??  (Read 12585 times)
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Dragon2008 Offline
EIR Veteran
Posts: 355



« on: June 16, 2010, 06:36:34 pm »

Well as the title ses does anyone know? I know some people will say depends on ur playing style but at this point iv tried every combination possible I can think of and its not working so need some helpful tip and pointers.

Got a build for me jus post it and ill try it out. I don't mind wat kind of playing style it is, cos u never know if u will like it until u try it.

EDIT: Also which is the best doctrine buffs/unlocks that you find if good to go for?
« Last Edit: June 16, 2010, 06:41:21 pm by Dragon2008 » Logged

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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #1 on: June 16, 2010, 06:53:21 pm »

I'll try to get a helpful post in before all the tards come saying "hurr, anyfing is gud with airborne, they're haxxxx"

Doctorine choices really depend on your playing style, and the battalion that you field. Easy Co. would be if you can really effectively utilize the 6 extra pop at the beginning of the game, and/or you field a lot of airborne troops. Overlord would be useful if you have ab support teams and enjoy spamming shermans/m8's, and Asymmetric warfare would be good if you field a lot of blank rifles and support weapons also, though i'm not sure about it as i've never seen it in action.

I'll post my build for you to take a look at, it works for me a lot of the time.

Starting callin:
1atg
1 mortar
1 fully upgraded sherman, -smoke and failflail
1 rifles with bar

SUPPORT WEAPONS: 1 mortar, 1hmg, 2atg's - eventually with advantages, you'll obtain an allied sniper.
TANKS: 1 sherman upgraded like above, 4 m10's.
LV's - 2 jeeps, 2 fully upgraded m8 greyhounds (mines are optional)
2 RR AB squads, give one or both of them nades.
2x2 callins of rifles with BARS, give one grens, the other stickies
2x AB rifles with grenades only

then the rest are blanks, have a minesweeper squad just in case. As for doc unlocks, i'd heavily suggest AB infantry and Aerial Scout. If you like mines, Improvised Explosives is incredibly cheap. All Ghillied up is an ability that is always useful too.
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Dragon2008 Offline
EIR Veteran
Posts: 355



« Reply #2 on: June 16, 2010, 07:05:07 pm »

I'll try to get a helpful post in before all the tards come saying "hurr, anyfing is gud with airborne, they're haxxxx"

Doctorine choices really depend on your playing style, and the battalion that you field. Easy Co. would be if you can really effectively utilize the 6 extra pop at the beginning of the game, and/or you field a lot of airborne troops. Overlord would be useful if you have ab support teams and enjoy spamming shermans/m8's, and Asymmetric warfare would be good if you field a lot of blank rifles and support weapons also, though i'm not sure about it as i've never seen it in action.

I'll post my build for you to take a look at, it works for me a lot of the time.

Starting callin:
1atg
1 mortar
1 fully upgraded sherman, -smoke and failflail
1 rifles with bar

SUPPORT WEAPONS: 1 mortar, 1hmg, 2atg's - eventually with advantages, you'll obtain an allied sniper.
TANKS: 1 sherman upgraded like above, 4 m10's.
LV's - 2 jeeps, 2 fully upgraded m8 greyhounds (mines are optional)
2 RR AB squads, give one or both of them nades.
2x2 callins of rifles with BARS, give one grens, the other stickies
2x AB rifles with grenades only

then the rest are blanks, have a minesweeper squad just in case. As for doc unlocks, i'd heavily suggest AB infantry and Aerial Scout. If you like mines, Improvised Explosives is incredibly cheap. All Ghillied up is an ability that is always useful too.

thx for that post spinn, ill give it a go and see how I do.
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #3 on: June 16, 2010, 07:08:34 pm »

hey! I TMed that fail start spinny  Shocked
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Rawr
Dragon2008 Offline
EIR Veteran
Posts: 355



« Reply #4 on: June 16, 2010, 07:15:40 pm »

hey! I TMed that fail start spinny  Shocked

Well ur secret is now out  Grin
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #5 on: June 16, 2010, 07:22:23 pm »

fully upgraded shermans on an AB company?
how are you gonna afford the ammo for the AB?
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Dragon2008 Offline
EIR Veteran
Posts: 355



« Reply #6 on: June 16, 2010, 08:23:12 pm »

fully upgraded shermans on an AB company?
how are you gonna afford the ammo for the AB?

Think that what spinn posted is without advantages so all u need to do is get lvl 1/2/3 muni and ur sorted. Iv only got lvl 1 munitions and iv got a fair few airborne with munitions to spare.
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3rdCondor Offline
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Posts: 1536


« Reply #7 on: June 16, 2010, 09:23:35 pm »

Make your company completely paradroppable with tons of ab riflemen with 15 mun mine upgrades.

1: Drop everywhere
2: Plant mines everywhere
3: fall back to the front
4: recrew everything
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No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
Masacree Offline
EIR Veteran
Posts: 904


« Reply #8 on: June 16, 2010, 10:13:07 pm »

"anyfing is gud with airborne, they're haxxxx"


+1

AB is easy mode. Go play a man's doctrine, like terror.
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I like how this forum in turn brings out the worst in anyone
To err is human, to eirr is retard
panzerman Offline
EIR Veteran
Posts: 689


« Reply #9 on: June 16, 2010, 10:33:41 pm »

terror i thought that was easy mode with kt's...

play PE luft Tongue that is real mans doctrine!
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Masacree Offline
EIR Veteran
Posts: 904


« Reply #10 on: June 16, 2010, 10:34:46 pm »

Lol a single kt? Without even GS? Sure...
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #11 on: June 16, 2010, 10:45:25 pm »

kk have yet to see kt in action. when i played terror they where so leathal sniping at guns and inf as well as pipping m10 at long range lol.

oh want a good ab company check out computers that thing makes axis rage lol.
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3rdCondor Offline
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Posts: 1536


« Reply #12 on: June 16, 2010, 11:09:03 pm »

You're missing the point. Terror isn't a man's doctrine because it's difficult, it's a man's doctrine because it has: a huge tank, a giant Penis (V1), and Rambo (dual lmgs).

Size matters  Wink
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ImmanioEiR Offline
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Posts: 247


« Reply #13 on: June 17, 2010, 03:15:40 am »

Personally I'm going for Easy Company and airborne medics. I played with a similar combo earlier (back in the previous doctrines), and it suits my AB playstyle quite well. That's all about keeping small numbers of AB and AB rifles always on the field, skirmishing and falling back to heal. The AB rifles with doctrinal damage buff do quite nicely with BARs and nades, and the survivability boost makes it easier to get away without losing squad members (the shorter cooldown and no exhaustion on fire-up should also help with that). In my current company, I run a total of 6 AB rifles with BAR/nade and 3 AB with RR, with 2 57s, 2 m10s and an m18 to assist with AT.
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Dragon2008 Offline
EIR Veteran
Posts: 355



« Reply #14 on: June 17, 2010, 05:03:23 am »

thx for the replys guys Cheesy
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #15 on: June 17, 2010, 08:46:44 pm »

hey! I TMed that fail start spinny  Shocked

There is nothing fail about it Wink.
I went for t2 manpower and t3 munitions, but i tried to make this relevant to people with maybe only t1 munitions. Not sure if it works. You need the upgunned shermans simply for the splash damage, if both the shermans are at v3, then that start callin is simply win vs almost anything. Jeep is sweet for spotting.

Let me know how it works out for you Dragon!
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Jazzhead Offline
EIR Veteran
Posts: 236


« Reply #16 on: June 17, 2010, 09:22:07 pm »

Is it true that AB riflemen don't have suppression fire? Suppression is a vital part to the suppress + nade combo...
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #17 on: June 17, 2010, 09:49:47 pm »

They don't. They trade the ability for Fire up. I find they're only useful if you equip them with nades and get them to run at support weapons/buildings, but that is a personal opinion :p
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #18 on: June 17, 2010, 10:31:32 pm »

meh, it can be pretty fail in a lot of situations spinn
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chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #19 on: June 17, 2010, 10:35:05 pm »

They don't. They trade the ability for Fire up. I find they're only useful if you equip them with nades and get them to run at support weapons/buildings, but that is a personal opinion :p

Errm just that u know Ab rifles with bars just shred any inf except flamers maybe, add nades  and ure golden.
Honestly Ab rifles without bars are useless , coz then u got expensive guys with probably the worst gun in the game.

Well if u want a nice aggressive build try this:
Op overlord as t4, t2 at eagles. Unlocks are ab support teams, Ab infantry ,recon, strafe, bombrun.
Starting callin: ht with rrs and mg, quad, flame pios and atg. Once u hit the ab overhead t3 take the atg out and use the airdropped one in a seperate call in coz otherwise the atg will always bog u down.

The rest should be either 4 sherms, might aswell take croc. Then 1 or 2 quads for mobile suppression to back u ab up.
2x2 ab rifles with bars and nades.
2x2 rr callins
2x ab atg
2x ab mg
Rest rifles with stickies.

Key is to push constantly coz u cant win attrition wars. Use strafes if it seems u get overrun by elite inf or to make people ragequit by kicking some vet 3s outta the game, preferably stormstroopers as they tend to move in packs. Bombs for pak/ support spam.
Always keep an atg and or sherm around in case of ac/flametrack spam.
Might consider getting a mortar for the smoke but most certainly u wont have the muni for that.
As i said not a good company for Large games.But shines in 2v2s and works well in 3v3s if u dont play with total lameasses




« Last Edit: June 17, 2010, 11:22:50 pm by chefarzt » Logged


This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
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