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Author Topic: Germans hopped up on meth in Tanteville  (Read 8932 times)
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gamesguy2 Offline
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Posts: 2238


« on: June 20, 2010, 04:04:13 pm »

http://www.filefront.com/16813283/pills%20and%20ambulances.zip

Showcasing the new terror abilities for the bottom tier 4, and the new ambulance unit.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #1 on: June 20, 2010, 04:42:31 pm »

What are the current bonuses? 30% accuracy and damage, and -15 hp?

I noticed your T4 buffed shreks 4 shotting a sherman.. but then I remembered that a T1 used to acomplish the same thing, its name was inspired assault. You're inf was taking a lot of damage and the small arms increases in damage was not very noticeable.

tbh other than the heal truck and the KT mopping up this looked like a level 2-3ish terror, and considering all the doctrinal investment the kch killscore was throughly tied to constant rehealing and didnt do much supermanish.. you ended up putting shreks in houses busy constantly mounting and dismounting the ht

another game making perv. pills look weak, hitler must be watering out their meth
« Last Edit: June 20, 2010, 04:54:16 pm by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Computer991 Offline
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Posts: 1219



« Reply #2 on: June 20, 2010, 04:55:49 pm »

another game making perv. pills look weak, hitler must be watering out their meth

Due to financial struggles he's had to cut up the final product he says hes giving them pure meth but in truth it's cut up tweak.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #3 on: June 20, 2010, 04:57:27 pm »

in other eirr news, dont buy meth from gamesguy.. the stocks may be high, but his meth is uncool and not diggeti digged by 'bros 4 hos
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #4 on: June 20, 2010, 04:59:04 pm »

Personaly, I think the pills should give +1.5 speed, 60% less cooldown and 60% less reload but for -10 hp per unit. Sounds fair to me and plus, Then they become more like marines from starcraft Cheesy
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Smokaz Offline
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Posts: 11418



« Reply #5 on: June 20, 2010, 05:07:36 pm »

as long as there is such a definitive downside the bonuses should be larger, especially with a cooldown vs passive argument

tank reapers which im getting is

+33% penetration
+25% accuracy
+20% damage

all the time a total 78% buff in general
vs 60% on cooldown, with -15 hp/member?

and nobody NOBODY should turn their noses on penetration as a % buff when its allies getting penetration, this is soo extremely useful against a lot of the better axis armor like the panther, hetzer etc

accuracy for at weapons and damage > small arms as well, smaller numbers get lesser buffs
« Last Edit: June 20, 2010, 05:10:41 pm by Smokaz » Logged
BigDick
Guest
« Reply #6 on: June 20, 2010, 05:10:34 pm »

the whole terror doctrine sux the pills T4 is just the top of an iceberg

after realizing how bad most doctrine unlocks of terror are i stopped wasting time in a terror doctrine

the KT is cool the geschützwagen looks funny but thats all

many weak doctrine abilities and no real good T4
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #7 on: June 20, 2010, 05:16:18 pm »

since this game was posted mainly to show how pervertin pills and the new truck work ill comment on them.
pervert pills:

1. no high damage buffs.
2. no health penalty
3. higher accuracy buffs.

we dont want to make schrecks insta kill shermans, do we? but we do want them to hit shermans. you know when i pop pervert pills on my schreck grens i want a guaranteed hit, not a 100000dmg shot that misses and thats what you should expect from this t4 imo. further, who uses KCH anyway? 4men KCH might be a lot tougher but they are far from being cost effective and not really reliable. you always need to run for your life when you see a tank or theyll die fast.

i suggest to decrease the damage buff to +20%, increase the accuracy buff to 70% and remove the HP penalty. there is no other t4 that gives you such a penatly like pervertin pills. also lower the duration back to 25seconds.

i'd much rather get the new HeavySupport + terror of stlaingrad sniper than the current pervert pills. BigDick might be a bit harsh about terror doctrine unlocks but in fact he is right

medic truck:

cant complain about it.


« Last Edit: June 20, 2010, 05:32:44 pm by aloha622 » Logged

wildsolus Offline
Donator
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Posts: 807


« Reply #8 on: June 20, 2010, 05:43:31 pm »

according to the leaderboard, a shitload of people use KCH.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #9 on: June 20, 2010, 05:54:02 pm »

4 man kch are nothing to sneeze at, i had 2 of them demolish 15 pop of  my rifles without upgrades *after* the kch tripped a m8 mine
« Last Edit: June 20, 2010, 06:11:52 pm by Smokaz » Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #10 on: June 20, 2010, 06:36:57 pm »

Personaly, I think the pills should give +1.5 speed, 60% less cooldown and 60% less reload but for -10 hp per unit. Sounds fair to me and plus, Then they become more like marines from starcraft Cheesy

err, the most OP t4 in the game is only 50% cooldown and reload, come off it.
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #11 on: June 20, 2010, 06:38:23 pm »

What are the current bonuses? 30% accuracy and damage, and -15 hp?

I noticed your T4 buffed shreks 4 shotting a sherman.. but then I remembered that a T1 used to acomplish the same thing, its name was inspired assault. You're inf was taking a lot of damage and the small arms increases in damage was not very noticeable.

tbh other than the heal truck and the KT mopping up this looked like a level 2-3ish terror, and considering all the doctrinal investment the kch killscore was throughly tied to constant rehealing and didnt do much supermanish.. you ended up putting shreks in houses busy constantly mounting and dismounting the ht

another game making perv. pills look weak, hitler must be watering out their meth

stop comparing stuff to the old terror.  The entire doctrine was hilariously OP.  This doctrine is quite balanced...if you don't like Pervitin pills, there are 2 other trees to pick from...
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #12 on: June 20, 2010, 06:42:37 pm »

Get what? get what exactly, crazy? the two other choices makes my gren spam dick go limp?

why would i go tank t4, in a doctrine that brings a t3 unlock tank no other tank in the game can deal with at all if you have like 1 pak around it

why would i grab support buffs when wehr already has awesome support weps and specialize like a insect and then seeing my wang go ultra limp when i recrew them and realize my t4 is lolz

though heavy support is the most fun you get, especially when it becomes loltastic very soon! xD

good old terror, in my temple you have a portrait hung up next to jesus and elvis +1 to good old op terror where manliness dripped from it's every orifice
« Last Edit: June 20, 2010, 06:49:06 pm by Smokaz » Logged
wildsolus Offline
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Posts: 807


« Reply #13 on: June 20, 2010, 07:04:51 pm »

manliness = playing the most OP and easy to use doctrine?
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #14 on: June 20, 2010, 07:59:57 pm »

bonuses might have been off, but the playstyle itself was epic fun. you could play "american" wehrmacht with your strong grenadiers, you weren't the bitch of allied tanks crushing your guys and light vehicles going close up

more than anything the strong part of the OP terror was a infantry AT doctrine putting the hurt on people who intelligently use the fact that shreks are unreliable at by crushing the grenadier squads or mauling them from close range because wehr had no VD's

if terror was easy it just reflects right back on both the american infantry doctrines, carabines was just ever so slightly harder to play than terror and only in the situation carabines were playing terror

there was a lot of retarded shit back then, terror could be uber retarded if you picked and synergized all the infantry centered stuff

infantry/ab survived, terror didn't and was made into this modern day bitch o'ze alies

no reason 2 hate out of ignoreance on the beloved grandfather of total ownage, all hail terror

I remember the first tear jerk I encountered upon getting the recently removed ferocity, it was sharpshooter who put on his big deer eyes upon having his 50 fuel CCT shot to pieces by IA/F shreks as it tried to on a flank speed rampage
« Last Edit: June 20, 2010, 08:07:58 pm by Smokaz » Logged
Computer991 Offline
Donator
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Posts: 1219



« Reply #15 on: June 20, 2010, 08:24:56 pm »

Well put Smokaz, Americans are so ridiculous easy the only thing really balancing the war was OP terror. right about now playing Wehr is a bad choice,unless you're noob stomping playing against someone who knows what they are doing is stupid and anyone who says otherwise ill 2v2 you as AB Smiley
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Masacree Offline
EIR Veteran
Posts: 904


« Reply #16 on: June 20, 2010, 08:38:06 pm »

Well put Smokaz, Americans are so ridiculous easy the only thing really balancing the war was OP terror. right about now playing Wehr is a bad choice,unless you're noob stomping playing against someone who knows what they are doing is stupid and anyone who says otherwise ill 2v2 you as AB Smiley

+1
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I like how this forum in turn brings out the worst in anyone
To err is human, to eirr is retard
3rdCondor Offline
Donator
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Posts: 1536


« Reply #17 on: June 20, 2010, 09:06:44 pm »

the whole terror doctrine sux the pills T4 is just the top of an iceberg

after realizing how bad most doctrine unlocks of terror are i stopped wasting time in a terror doctrine

the KT is cool the geschützwagen looks funny but thats all

many weak doctrine abilities and no real good T4

Agreed. The unlocks are so disappointing that I've been tempted to go defensive, that's how bad it is.
Logged

No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #18 on: June 20, 2010, 09:21:22 pm »

bonuses might have been off, but the playstyle itself was epic fun. you could play "american" wehrmacht with your strong grenadiers, you weren't the bitch of allied tanks crushing your guys and light vehicles going close up

more than anything the strong part of the OP terror was a infantry AT doctrine putting the hurt on people who intelligently use the fact that shreks are unreliable at by crushing the grenadier squads or mauling them from close range because wehr had no VD's

if terror was easy it just reflects right back on both the american infantry doctrines, carabines was just ever so slightly harder to play than terror and only in the situation carabines were playing terror

there was a lot of retarded shit back then, terror could be uber retarded if you picked and synergized all the infantry centered stuff

infantry/ab survived, terror didn't and was made into this modern day bitch o'ze alies

no reason 2 hate out of ignoreance on the beloved grandfather of total ownage, all hail terror

I remember the first tear jerk I encountered upon getting the recently removed ferocity, it was sharpshooter who put on his big deer eyes upon having his 50 fuel CCT shot to pieces by IA/F shreks as it tried to on a flank speed rampage

so fix the american doctrines, don't bitch because terror is fair now.  No doctrine should allow every unit to be amazing.  The whole point of doctrines is specialization ffs.  Terror is for tanks or support weapons or if you want to grenspam, go pills.  If you want to grenspam, go defense...
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VictorTarget Offline
EIR Veteran
Posts: 234



« Reply #19 on: June 20, 2010, 09:30:47 pm »

so fix the american doctrines, don't bitch because terror is fair now.  No doctrine should allow every unit to be amazing.  The whole point of doctrines is specialization ffs.  Terror is for tanks or support weapons or if you want to grenspam, go pills.  If you want to grenspam, go defense...
++
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