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Author Topic: Fall of France..continues?  (Read 114676 times)
0 Members and 13 Guests are viewing this topic.
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #360 on: August 24, 2010, 11:45:32 pm »

Ha, took me under a day to completely gutt and rework ALLIES into US ARMOR.

Completely done, pricing, command tree unlocks, command tree pricing.. restrictions... only thing left is to find a skin for the infantry...

a much more restricted and themed company featuring mechanized Support infantry, no team weapons *all vehicles instead*, 2 new models == m20 command car, m21 mortar halftrack (slight bug with it im working on).. and the new model for a second variation of the pershing .. the super HVAP pershing.

HVAP and APCR will be ready to rock and roll on enemy tanks ... starting to work on another faction now!
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arsonist123 Offline
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« Reply #361 on: August 25, 2010, 01:22:27 am »

Wooooooooooooooooooooooooooo!
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salan Offline
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« Reply #362 on: August 25, 2010, 01:23:43 am »

It has been 1 month and 2 days since i restarted working on FOF.. according to my change logs.  In that time I have created 4 factions from scratch, and reworked so much of the game play that this is not even slightly the same game as when i started.  In the next few days I will have revamped 3 more factions... go go go!


http://www.filefront.com/17233376/FallofFrance009a.rar


-- All weapons have had their target tables tuned.  All targets now have 10 priority, emplacements being built have 60.  The target you are currently targeting has a priority of 50... all weapons should stay on target the player wants.
-- Pure anti tank weapons have vehicles>tanks priority of 20.
-- anti infantry emplacements (flak36 / bofors) will have infantry priority of 20.
-4 original factions will be drastically changing!
-88 airburst. secondhardpoint was auto targeting, this is bad, fixed!
-russian soldiers will gain smoke grenades
-russian conscripts can now build their bofors and pantherturm correctly.
-russian bofors will share its unlock with the 17 pounder.
-russian 17pounder will move to where the bofors is.
-russians will gain a pantherturm where the 17 pounder (t4 guards)
-all factions gain a second t4 unlock in infantry tree's (conscripts for russians)
-wehr 88 has same % to hit infantry as all other anti tank guns now.
-fallschirmjager infantry tree is correctly showing the luftwaffe special infantry (riflegrenades/flamethrowers etc)
-fixed the guard to soldier command tree bug for russian infantry.
-added smoke grenades to russian soldiers, and some us_infantry specialty riflemen
-fixed emplacements to use the correct build time.
-Wehrmacht assault puma can now carry any infantry.
-more abilities are usable from garison.. was a few missing.
-all commanders have a new aura system in place. All units in AoE will have +5 sight and +10 detection
-all commanders will have the AOE suppression break ability.
-Engineers removed from US INFANTRY
-Riflemen Thompson team removed from US INFANTRY
-Riflemen Captain team moved to where Thompson team had been
-Ranger Thompson team removed from US INFANTRY, replaced by Ranger Johnson team
-Ranger flamethrower team now has Thompsons with the flamethrower
-Ranger Bazooka team now has Thompsons with the Bazooka.
-US INFANTRY, all riflemen can now build the buildings of the faction, as per engineers removed.
-Fallschirmjager:  Luftwaffe mp3008 and LMG squads have been removed, Riflegrenade squad moved to t2, command squad created for t3.
-Russian troops now select by troop type: Conscripts/ Soldiers /Guards.. clicking one won't select them all.
-ALLIES have changed to US ARMOR
-ADDED in 4 new models: M20 command Car, M21 Mortar Halftrack, "HVAP" Super Pershing, M36b1 Slugger
-US ARMOR 100% done, command tree, pricing, restrictions.  will tweak with tests.
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arsonist123 Offline
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Posts: 145


« Reply #363 on: August 25, 2010, 01:24:46 am »

PLAY PLAY?
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salan Offline
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« Reply #364 on: August 25, 2010, 01:27:13 am »

im in vent.
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Demon767 Offline
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« Reply #365 on: August 25, 2010, 06:06:07 am »

ahh the slugger. love that tank

exact replica of the firefly range but increased damage?

i hope so it uses what. a 90mm shell if i rememeber properly
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Generalleutnant of The Reichs Wolves

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salan Offline
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« Reply #366 on: August 25, 2010, 11:20:21 am »

uploading a new version 009b in a few mins, i took 9a down just so people wouldn't have to redownload it enough times as i was going to release a fix today.
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salan Offline
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« Reply #367 on: August 25, 2010, 11:36:35 am »

I'm going to upload the fixes now, but try to get the panzerjager's done completely for today. and start work on the brits.
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salan Offline
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« Reply #368 on: August 25, 2010, 01:10:59 pm »

another update coming at ya... some major changes to a few things like russian guards and the us armor bren carriers.

http://www.filefront.com/17234684/FallofFrance009b.rar


http://www.filefront.com/17234691/FallofFranceMAPPACK.rar

.009b aug 25


-Slugger now uses sherman armor as it was suppose to instead of m10 armor
-Increased Slugger health from 400 to 600
-Increased the effectiveness of the Tiger
- removed the airburst 88 creeping barrage for now.
-fixed:  Russian building f2 had a wierd unit in it
-Fallschirmjagers 88 will now graphically track its target
-Fixed the requirements for restrictions on a few units
-Kommissars can now use their heroic charge ability
-Russian Bofors changed to fuel from ammo
-Bazooka's that were dropped on the ground were named as riflenades, fixed
-one of the american bren carriers had a flamethrower on it, oops
-super pershing cost increased.
-bren carriers in US ARMOR all increased by 5 resources..
- adding in heavy tank uses for US ARMOR.. will limit its pershings.
-added 2 fixed maps to the install, this way the map pack won't need to be re-downloaded by those who have it already, adding a new map pack as well with the fixed maps in it. (thank you leophone)
-stopped grease guns from dropping, not all units have the animation set for them yet.
-lowered the health on bren carriers in US ARMOR, slightly.
-Changed armor types of russian guards from elite to soldier.


-- map pack re-released with fixed Mcgeachans and Arnhem
« Last Edit: August 25, 2010, 01:12:55 pm by salan » Logged
salan Offline
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« Reply #369 on: August 25, 2010, 01:13:34 pm »

I am also almost done the panzerjager divisions addition to the game... well .. done the ebps and sbps, time to do the unlocks Sad
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salan Offline
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Posts: 6290


« Reply #370 on: August 25, 2010, 03:47:51 pm »

And let there be light...


fall of france has started a new era !

www.FallofFrancemod.com

I haven't updated it much, pounding out the conversion of the first four factions first, THEN I will get to work on it. the forum is up and working though.
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MittinsKittens Offline
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« Reply #371 on: August 25, 2010, 05:14:45 pm »

Signed up for their forums! Cheesy
Shame its a tad empty :<
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EiRNames:- MittinsKittens & FlutterShyPegasus
salan Offline
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« Reply #372 on: August 25, 2010, 05:24:22 pm »

we're going to play a game now if anyones interested in joining.
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AlterFrax Offline
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Posts: 92


« Reply #373 on: August 25, 2010, 09:46:15 pm »

gods, if I weren't totally tied up tonight I'd be there with you guys.....crap.

I'll trust Spartan to get me off my ass next time he want's a game of this. xD
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salan Offline
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Posts: 6290


« Reply #374 on: August 25, 2010, 10:12:51 pm »

we played an absolutely epic 4 v 4 with high resources... the allies cried throughout due to artillery bombardment but what did they expect from 4 dif players with high resources Sad 

then we played 3 2 v 2s and those were more balanced and not so chaotic!
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MittinsKittens Offline
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« Reply #375 on: August 25, 2010, 10:32:22 pm »

Hey people. I just wrote up a quick guide for the people who want to get into this but are confused on how to "Install it".
http://whub21.webhostinghub.com/~fallof5/forum/index.php?topic=7.msg15#msg15

Go to that and there's a nice guide with a couple pictures that should you get in a state that's ready to play the mod ^^
Get out there and Happy Killing Cheesy
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salan Offline
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Posts: 6290


« Reply #376 on: August 25, 2010, 10:34:35 pm »

I'll have to figure out why the forums aren't using the www.falloffrancemod.com/forum url hmmm probably because i installed htem before the url had propogated and i haven't changed them, which i need to Smiley
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salan Offline
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Posts: 6290


« Reply #377 on: August 26, 2010, 02:02:55 am »

someone once referred FoF to an arcade game:  Sit down, enjoy a wild ride, and be able to leave within a short amount of time.
so far almost all experiences have shown it to be closely balanced (most factions are out at close to the same timeframe depending on player skill)

and i was just thinking... you know what would give you the ultimate choices in the mod... adding the allies factions to the axis side, and axis factions to the allied side..

of course that won't happen, but it would be EASY to copy it... sighz
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salan Offline
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Posts: 6290


« Reply #378 on: August 26, 2010, 02:43:01 am »

Oh mans, the panzerjagers are coming along NICELY, their infantry are going to be bad ass with the reintroduction of the bundle nade...

ever wonder what type of beat down a axis officer would do if he had a flamethrower?
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Grundwaffe Offline
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Posts: 1128



« Reply #379 on: August 26, 2010, 08:19:57 am »

Want an advice? stop all work on fof and take time to make a launcher/installer/patcher in one, or set someone for the job. I picture its really tiresome to pay attention to a thread and download small files each day.

The website is a good start btw, a bit empty but youll figure something.
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SublimeHauken - Back from the dead - Since 2007'
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