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Fall of France..continues?
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Topic: Fall of France..continues? (Read 117973 times)
0 Members and 4 Guests are viewing this topic.
salan
Synergies TL2 mod!
Posts: 6290
Re: FoF: 009G tonight!
«
Reply #420 on:
September 03, 2010, 05:59:39 pm »
Quote from: Tymathee on September 03, 2010, 03:24:33 pm
Well, a lot of artillery fired in barrages and then stopped or were continuous. Would be nice if you could switch between the two or were able to say have 2 of the same, one you can Barrage with and the other is continuous.
its only actually changing 2 units atm, the pack howitzers have been continuous since they were put in, the grille was going to be continuous.. the 105 and the hummel are the only changes atm.
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www.synergiesmod.com
MittinsKittens
Donator
Posts: 916
Re: FoF: 009G tonight!
«
Reply #421 on:
September 03, 2010, 06:02:10 pm »
Mmm, the "barrage/single shot" idea sounds pretty good actually. Would be very intresting to see, can see that invisable arty shells is going to be a PAIN, specially since most arty will be out of the way with no chance of knowing what hit you
Salan, will you be on in about 5 hours? If so, would you be up for a game or two? I want to see the new Panzer Divison in action. And too pratice my Panzer Jager :3
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EiRNames:- MittinsKittens & FlutterShyPegasus
salan
Synergies TL2 mod!
Posts: 6290
Re: FoF: 009G tonight!
«
Reply #422 on:
September 03, 2010, 06:02:59 pm »
Quote from: MittinsKittens on September 03, 2010, 06:02:10 pm
Mmm, the "barrage/single shot" idea sounds pretty good actually. Would be very intresting to see, can see that invisable arty shells is going to be a PAIN, specially since most arty will be out of the way with no chance of knowing what hit you
Salan, will you be on in about 5 hours? If so, would you be up for a game or two? I want to see the new Panzer Divison in action. And too pratice my Panzer Jager :3
it'll need testing im sure there will be something to fix
so probably!
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MittinsKittens
Donator
Posts: 916
Re: FoF: 009G tonight!
«
Reply #423 on:
September 03, 2010, 06:23:22 pm »
Awesome, might see you then dude
Wonder to see that Tiger Ace in the game. Really hope you put that smexy skin for that tank as it :p
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF: 009G tonight!
«
Reply #424 on:
September 03, 2010, 07:21:34 pm »
i am going to try to get the skin without the model, if you use teh model it doesn't have any shooting sounds, weirdly. i had it in easily just even spawning the vanilla one had no "shooting" sounds.. weird as its using the exact same gun as the normal tiger!
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF: 009G 03/09/10
«
Reply #425 on:
September 03, 2010, 11:12:12 pm »
http://www.filefront.com/17261318/FallofFrance009G.rar
The panzer division is complete, major changes in the game again. Will need some tweaking as per all NEW direction.
the log can be found here:
http://falloffrancemod.com/forum/index.php?topic=69.0
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF: 009H NEW 04/09
«
Reply #426 on:
September 04, 2010, 03:07:27 pm »
Going to work for 16 hours, any feedback would be appreciated on the official patch thread found here:
http://falloffrancemod.com/forum/index.php?topic=91.0
http://www.filefront.com/17263316/FOFHOTFIX009H.rar
this is a hotfix, you must have G installed for this to work, it has the directories included, just unzip into company of heroes as it has more then just the attrib file in it (local file and module).
this hotfix contains major game changes yet again to fall of france gameplay, and is a really
SMALL DOWNLOAD
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MittinsKittens
Donator
Posts: 916
Re: FoF: 009H NEW 04/09
«
Reply #427 on:
September 05, 2010, 12:57:25 am »
Me and Rifle just had an epic game on this Mod. Was loads of fun, and Frustrating.
This one unit sums it up
Want to see the replay for it?
Click on the
Link
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF: 009H NEW 04/09
«
Reply #428 on:
September 05, 2010, 05:07:18 am »
oO Remind me to change the EBPS of that unit to say its real name..
I'll ask ya questions about it on the other forum ... But in response to how fall of france is running recently:
we played a 2 v 2 on rails and metal the other night, US ARMORED, BRITISH ARMORED vs PANZER DIVISION, PANZERJAGER DIVISION.
the game was on high resources, and ended in 23 minutes of absolute hectic destruction....!
one fight had all our super heavy tanks involved, A43 blackprince and a HVAP Super pershing vs a Jagdtiger and Tiger Ace...
only the pershing with support from a comet survived the battle. epic push and counter push of destruction!
1 v 1.. play US Armored vs Panzer Division and your in for a running battle you will NOT FIND ANYWHERE else in coh!
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MittinsKittens
Donator
Posts: 916
Re: FoF: 009H NEW 04/09
«
Reply #429 on:
September 05, 2010, 10:01:02 am »
Yeah, I just realised as I uploaded the screenshot xD
Will put it in the bug report forum for you.
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF: 009H NEW 04/09
«
Reply #430 on:
September 05, 2010, 06:05:22 pm »
fixes for the CP bug in H can be found with this further tweaking Hotfix!
http://www.filefront.com/17266651/FOFHOTFIX009i.rar
again more general game play changes in this, should check the change log here:
http://falloffrancemod.com/forum/index.php?topic=104.0
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF: 009i hotfix 05/09
«
Reply #431 on:
September 06, 2010, 01:24:48 am »
Alright, I here by declare the REWORK complete. I worked hard in finishing it as fast as I could, well because I was absolutely addictively dedicated to getting it to the finished stage.
I am going to stop patches for a week at a time unless there are GAME BREAKING BUGS (these I have to fix, i can't NOT ... )
the next version of FOF will be version 1.0 and will be mostly an art upgrade, vet fix, pricing fix, cp cost fix.. balance tweaks on stats.
going to let the current version play out a bit though, we need good feedback now that I am basically done implimenting until 1.0 is done. Then ... back to implimenting!
Canadian glider company (was a real regiment foo's)
US rangers
US Airborne
Russian Armor
British Commando's
Volksturm
Luftwaffe Glider division
Blitzkrieg tactics (those pesky kch)
Heer Infantry
Sturmtroopen
and a few more that aren't listed ... oo let the fun times roll, really need feed back on the current game play with the understanding that CP prices need adjusting, populations need to be balanced, unit costs, performance... everything is up for grabs, just critique constructively.
Thank you to those who have helped and been here playing it and testing it... good times ahead!
«
Last Edit: September 06, 2010, 03:37:35 am by salan
»
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deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: FoF: Remake Complete!
«
Reply #432 on:
September 06, 2010, 05:14:10 am »
you should hop back on the eir coding wagon, with how fast you've done all that i'm sure eirrmod could use a hand and it would be for the best afterall
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DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
Mister Schmidt
Lawmaker
Posts: 5006
Re: FoF: Remake Complete!
«
Reply #433 on:
September 06, 2010, 05:25:41 am »
Quote from: deadbolt on September 06, 2010, 05:14:10 am
you should hop back on the eir coding wagon, with how fast you've done all that i'm sure eirrmod could use a hand and it would be for the best afterall
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Unkn0wn
No longer retired
Posts: 18379
Re: FoF: Remake Complete!
«
Reply #434 on:
September 06, 2010, 05:29:28 am »
I'm sure we could use his help with some stuff :p
Logged
Smokaz
Honoured Member
Posts: 11420
Re: FoF: Remake Complete!
«
Reply #435 on:
September 06, 2010, 06:31:39 am »
yeah come back salan put that energy to some use in eirr
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
MittinsKittens
Donator
Posts: 916
Re: FoF: Remake Complete!
«
Reply #436 on:
September 06, 2010, 07:03:32 am »
Until everyone whines at him because hes "breaking" EiR. I rather have him stick to FoF, specially since its shaping up to be an awesome mod. Can't wait until it gets a player base
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MittinsKittens
Donator
Posts: 916
Re: FoF: Remake Complete!
«
Reply #437 on:
September 06, 2010, 09:11:01 am »
Looking for a game, Hit me up on Vent if you would want to play against me
Logged
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: FoF: Remake Complete!
«
Reply #438 on:
September 07, 2010, 04:52:56 am »
Quote from: MittinsKittens on September 06, 2010, 07:03:32 am
Until everyone whines at him because hes "breaking" EiR. I rather have him stick to FoF, specially since its shaping up to be an awesome mod. Can't wait until it gets a player base
i'd rather him break some stuff and bring in new ideas, than the launcher have 6 players in it due to lack of progress because there is only 1 person working on it
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: FoF: Remake Complete!
«
Reply #439 on:
September 07, 2010, 07:40:42 am »
woah don't get me in trouble with the powers that be guys..
I'd be more then willing to offer some RGD help if they need it, but in all seriousness they have the coders they need if they want to do the work, and as mittins kinda says, I'd rather break my own creation then someone elses when it comes to being responsible for taking the flak. I've been a bit crazy with my patching of this thing, but that's because I wanted to find and fix as much as I could per small increment rather then have large things to try and .. unbreak. Man If I had had 1 patch for this whole process I couldn't imagine the bugs and unplayability of it. small quick patches are annoying for downloads, but it was so much easier to fix and maintain a playable gamebase then it would have been otherwise.
Also as mittins says.. the mod has shaped up extremely well. Its a new. Its different. It's very unique, and its hella fun when you are willing to just take it as such.
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