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Author Topic: Allies in General  (Read 40530 times)
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extremeXTREM Offline
EIR Regular
Posts: 44


« Reply #120 on: July 10, 2010, 12:08:10 pm »

I personally say that 2 HMGs and a sniper is all you need.
"fire up" and your troops are all dead
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SnoOp Offline
EIR Veteran
Posts: 218



« Reply #121 on: July 10, 2010, 12:14:29 pm »

dur ok...1 mg leap frogged behind another mg + a sniper = ab blob gets pwned....
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extremeXTREM Offline
EIR Regular
Posts: 44


« Reply #122 on: July 10, 2010, 12:24:30 pm »

cant believe that it works against AB-blobb-player who has at least a bit skill .. but maybe it works, dunno

Maybe anyone have got a good replay fighting against 2 or 3 Airborn players?
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SnoOp Offline
EIR Veteran
Posts: 218



« Reply #123 on: July 10, 2010, 12:34:52 pm »

TBH if you have a tiger, n u haz good micro u can pwn a blob with that....max range tiger shooting into a blob gibs like 4-5 ppl everytime it shoots.
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mosqu1to Offline
EIR Regular
Posts: 13


« Reply #124 on: July 10, 2010, 12:38:25 pm »

mkay will try some overlapping MGs and a sniper, maybe a goliath.
will see how it goes and update you.

SnoOp: yea _maybe_ if its fully buffed tiger
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sgMisten Offline
Donator
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Posts: 778


« Reply #125 on: July 10, 2010, 01:00:44 pm »

Remember that airborne troops are expensive in MP and Muni. Even if your MG42 gets decrewed, just recrew it with cheap volks.

That's how you out-attrition elite infantry and extend the effectiveness of support weapons.
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extremeXTREM Offline
EIR Regular
Posts: 44


« Reply #126 on: July 10, 2010, 01:05:44 pm »

TBH if you have a tiger, n u haz good micro u can pwn a blob with that....max range tiger shooting into a blob gibs like 4-5 ppl everytime it shoots.
i know that too, it works fine if there is 1 Blobb on the map.
But in a 4v4 or 3v3 it is possible that there are 3 of those blobbs ^^, maybe 2 in front of you and 1 behind, and thats the ugly thing


But its okay, everyone can play his own playstyle.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #127 on: July 10, 2010, 01:06:57 pm »

TBH if you have a tiger, n u haz good micro u can pwn a blob with that....max range tiger shooting into a blob gibs like 4-5 ppl everytime it shoots.
i know that too, it works fine if there is 1 Blobb on the map.
But in a 4v4 or 3v3 it is possible that there are 3 of those blobbs ^^, maybe 2 in front of you and 1 behind, and thats the ugly thing


But its okay, everyone can play his own playstyle.

In a 3v3 and a 4v4 your tiger should never be alone
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #128 on: July 10, 2010, 01:26:34 pm »

like killer said, understand how much that represents in popcap and resources, and don't be afraid to commit an equal amount to shutting the blob down.  Its not going to be easy to stop 5 squads like that, but it is not impossible.
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RCA-land where shells fall like raindrops and the Captain is an invincible god
extremeXTREM Offline
EIR Regular
Posts: 44


« Reply #129 on: July 10, 2010, 01:32:17 pm »

but i still wanna see this:


dur ok...1 mg leap frogged behind another mg + a sniper = ab blob gets pwned....
  Grin
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SnoOp Offline
EIR Veteran
Posts: 218



« Reply #130 on: July 10, 2010, 01:58:36 pm »

Okay will do, nxt game I play if theres some AB I'll do it...its not the most difficult thing in the world.
« Last Edit: July 10, 2010, 02:26:04 pm by SnoOp » Logged
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #131 on: July 10, 2010, 02:22:27 pm »

Remember that airborne troops are expensive in MP and Muni. Even if your MG42 gets decrewed, just recrew it with cheap volks.

That's how you out-attrition elite infantry and extend the effectiveness of support weapons.

when i do that my mg shoots at AB blob while AB blob shoots back in the open. MG dies, i recrew it with volks next to it, recrew dies.
 
they should never had gotten those BARs. if they get 2 thompsons instead the AB player is forced to move the AI squad closer. at the same time RRs need to stay at range, and blob = gone. AB rifleman needs to be a bit less useful, like luftwaffe inf. dont they have m1 garands? if they dont, give AB rifleman those. they can also only throw grenades(no stickies) and a doctrine upgrade allows them to get 2 thompsons.
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SnoOp Offline
EIR Veteran
Posts: 218



« Reply #132 on: July 10, 2010, 02:25:07 pm »

FK nvm.
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mosqu1to Offline
EIR Regular
Posts: 13


« Reply #133 on: July 10, 2010, 03:02:00 pm »

Would something like a halftrack full of flame pios drive right into it and unload work?
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #134 on: July 10, 2010, 03:05:58 pm »

no, it would get gibbed by the RRs.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #135 on: July 10, 2010, 03:14:19 pm »

Whoever designed luftwaffe doesnt know a few things about how to buff falls. One dies they loose 25% of their firepower, they could use a extra man with a normal gun or more HP/sniper resistance ect. and cloaks are VERY situational like chubba said.

 Accursey at short range doesnt matter anyway. Fotress Europe is a good tree to go but the buffs on wirblewind arnt what could be the best given. The wirblewind is VERY slow, and has a 1.5 cooldown at Long range, It deals good surpression but it can only supress 1 squad at a time unlike the quad. It needs help getting into damage dealing range faster and would be a nice buff if it could supress groups.

 The T3 Improved Logistics is a good balanced pick. Spotting teams looks alright. Ostfront vets and weapons training looks like situational crap. Lots of stuff is just buffing random stuff, actualy making some of it useful for combined arms and some of it not so useful as they dont use that unit ect.

It buffs alot of stuff not even nearly related to the doctrine. (Wtf is with the T1 PG buff?)

You don't know what you're talking about, at all.

Accuracy at short range is much better than a cooldown buff.  -50% cooldown will increase dps at short range by approximately 2%.  33% accuracy increases it by 33%.

Wirblewind is the same speed as an ostwind, and it is much better than a quad at killing and suppressing at all ranges, especially long range.

The quad can only suppress multiple squads if you have two quads shooting at a blob in red cover.  It's suppression is pitifully low compared to a wirblewind.

Get your facts straight before you whine.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #136 on: July 10, 2010, 03:21:59 pm »

3 HMGs and 2 goliaths = 1030mp 300mu 20fu

3 ABs with RRs and 2 ABs with BARs = 1400mp 700mu.
u must be very lucky to set up goliath on the path where the blob runs. Drive to the blob is not possible, they will shoot once and its gone.

Against HMG they just press "Fire up" and all is good Smiley



Not so easy (for me its not possible! Cheesy ) to handle such an vetted Airborns blobb, i think best is HMG with Puma or P4 support

That blob is nothing.  Two HMGs and some support like flamers or smg infantry will easilly defeat it.  You just need to layer the HMGs.  Smoke and some flamers will also work.

Alternatively, one stuh and a bike, assault, heavy support HMGs, rolling thunder P4s, pervitin pills KCH, heat rounds tigers, battle hardened mp44 storms with bundled, FTFL grenadiers, etc.  

For PE, TH can use ACs, SE can use incendiary assault, hummel, or just plain vanilla PGs with storm tactics.   Luft can use FSJs with top tree ambush, or luft infantry spam to out-attrition them, or cloaked IST with rapid fire to wtfpwn half the blob before they can even react.

Bottom tree can just use G43s with a muni HT in support.  G43 slow without dps loss means those AB can't close the range and will get owned by massed rifle fire.  That blob is 30 pop, you can have 5 squads of G43s and two 50mm HTs and a muni HT for support for that much pop.  The 50mms are for tanks ofc.  The G43s will utterly obliterate those AB.
« Last Edit: July 10, 2010, 03:31:16 pm by gamesguy2 » Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #137 on: July 10, 2010, 03:34:16 pm »

Tigers with HEAT has no chance of doing much to that Blob right there. Counters are StuH, HMGs and Sniper/s Tiger doesn't hit them.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #138 on: July 10, 2010, 03:48:22 pm »

Tigers with HEAT has no chance of doing much to that Blob right there. Counters are StuH, HMGs and Sniper/s Tiger doesn't hit them.

I'll bet you a lvl 9 acct that I can kill that blob with a Heat tiger.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #139 on: July 10, 2010, 03:51:16 pm »

Tigers with HEAT has no chance of doing much to that Blob right there. Counters are StuH, HMGs and Sniper/s Tiger doesn't hit them.

I'll bet you a lvl 9 acct that I can kill that blob with a Heat tiger.

Be my quest and do it. I'll excitedly wait for results
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