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[cw]stuart tank
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Topic: [cw]stuart tank (Read 9037 times)
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Firesparks
Honoured Member
Posts: 1209
[cw]stuart tank
«
on:
July 07, 2010, 01:59:20 pm »
I read that the stuart was changed to be the CW's 50mm puma, but I just realize that the stuart is missing one very important thing.
missed round doesn't pass through the stuart. I've had stationary tank shooting at a stationary puma only for the round to pass harmless through the puma, but I never see this happen with stuart before. The stuart may have the m8's armor type, but afaik missed rounds can still impact the stuart's hull.
I think the stuart should have higher health (~450), or better firepower to compensate for the lack of the phase armor. Of course, we could just give the stuart phase armor, but phase armor is annoying and this is turning the stuart into a mirror unit.
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With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead. -- RFC 1925
gamesguy2
Honoured Member
Posts: 2238
Re: [cw]stuart tank
«
Reply #1 on:
July 07, 2010, 02:00:36 pm »
It was discussed whether to give stuart phase when we changed the armor type, the decision at the time was no.
With the recent vehicle price increase that could possibly be looked into again.
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AmPM
Community Mapper
Posts: 7978
Re: [cw]stuart tank
«
Reply #2 on:
July 07, 2010, 02:33:03 pm »
Could actually make it a light tank and not an armored car...
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gamesguy2
Honoured Member
Posts: 2238
Re: [cw]stuart tank
«
Reply #3 on:
July 07, 2010, 02:35:55 pm »
Quote from: AmPM on July 07, 2010, 02:33:03 pm
Could actually make it a light tank and not an armored car...
What does this mean?
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LeoPhone
Honoured Member
Posts: 0
Re: [cw]stuart tank
«
Reply #4 on:
July 07, 2010, 02:56:45 pm »
and lower staghound health at the same time! great idea.
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gamesguy2
Honoured Member
Posts: 2238
Re: [cw]stuart tank
«
Reply #5 on:
July 07, 2010, 03:02:53 pm »
Quote from: LeoPhone on July 07, 2010, 02:56:45 pm
and lower staghound health at the same time! great idea.
Against most weapons, staghound is about as tough as a stuart/M8, and less so against shreks.
«
Last Edit: July 07, 2010, 03:05:51 pm by gamesguy2
»
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LeoPhone
Honoured Member
Posts: 0
Re: [cw]stuart tank
«
Reply #6 on:
July 07, 2010, 03:55:16 pm »
in DPS yes, but what you see ingame is that the m8 will simply get hit and dies while the stag gets hit but stays raping the shit out of everything. reasons: luck, more than 50% chanse to hit, being at close range = always hit.
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gamesguy2
Honoured Member
Posts: 2238
Re: [cw]stuart tank
«
Reply #7 on:
July 07, 2010, 04:20:13 pm »
Quote from: LeoPhone on July 07, 2010, 03:55:16 pm
in DPS yes, but what you see ingame is that the m8 will simply get hit and dies while the stag gets hit but stays raping the shit out of everything. reasons: luck, more than 50% chanse to hit, being at close range = always hit.
No not in dps.
In
toughness
. The M8/stuart is tougher than the staghound against a lot of weapons.
Staghound has 450 hp and stuart armor, M8 has 300 hp and M8 armor.
Pak vs staghound: 1x acc, 1x dmg, EHP 450.
Pak vs greyhound: .8x acc 1x dmg, EHP 375.
P4 vs staghound: 1x acc, 1x dmg, EHP 450.
P4 vs greyhound: .675x acc, 1x dmg, EHP 444.
Shrek vs staghound: 1x acc, 1x dmg, EHP 450.
Shrek vs greyhound: .584x acc, .7x dmg, EHP 734.
The staghound is one literally one of the easiest light vehicles to kill in the game. It is easier to kill than a M8 and puma 80% of the time. High hp doesn't matter if you can't dodge anything or take reduced damage.
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Tymathee
Donator
Posts: 9741
Re: [cw]stuart tank
«
Reply #8 on:
July 07, 2010, 05:24:17 pm »
yeah, the stuart dies a long but it should have some ty pe of armor armor, it IS a light tank after all and not a vehicle it's tracked and has armor plating, while the staghound and m8 are wheeled. Stag armor 9-44 mm, stuart 13-51mm
btw, change the Staghound to Deerhound and T-17 to Staghound, that's what the brits called it
and to be truthful, the US never had the t-17, they went for the m8, tis history. so the americans have a t-17 is highly inaccurate. Using units that were in production but not used until late or after the war is different, using a unit that was never in service for that country? Totally different.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Firesparks
Honoured Member
Posts: 1209
Re: [cw]stuart tank
«
Reply #9 on:
July 07, 2010, 06:20:35 pm »
Quote from: LeoPhone on July 07, 2010, 03:55:16 pm
in DPS yes, but what you see ingame is that the m8 will simply get hit and dies while the stag gets hit but stays raping the shit out of everything. reasons: luck, more than 50% chanse to hit, being at close range = always hit.
the stag-hound also cost extra, and it's not fully effective unless you buy the turret mg
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Heartmann
Officer of Kindness
Posts: 1776
Re: [cw]stuart tank
«
Reply #10 on:
July 07, 2010, 06:24:09 pm »
Come on TYM jesus not the History card AGAIN This is EIR its not supposed to be realistic its supposed to be FUN
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Quote from: EIRRMod on December 24, 2012, 04:19:41 pm
In the basement getting drunk.
Quote from: tank130 on March 31, 2013, 08:55:36 am
It's not really creepy until I show up.............
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nugnugx
Donator
Posts: 4051
Re: [cw]stuart tank
«
Reply #11 on:
February 09, 2011, 11:18:14 am »
Quote from: Firesparks on July 07, 2010, 01:59:20 pm
I think the stuart should have higher health (~450), or better firepower to compensate for the lack of the phase armor.
+1 , we could see it now after the canister nerf
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BigDick
Guest
Re: [cw]stuart tank
«
Reply #12 on:
February 09, 2011, 11:20:00 am »
the stuart got m8 superdodge armor and has no stuart armor anymore in eir
and thats since long long time
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nugnugx
Donator
Posts: 4051
Re: [cw]stuart tank
«
Reply #13 on:
February 09, 2011, 11:21:06 am »
read what firesparks wrote
Quote
The stuart may have the m8's armor type, but afaik missed rounds can still impact the stuart's hull.
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BigDick
Guest
Re: [cw]stuart tank
«
Reply #14 on:
February 09, 2011, 11:32:45 am »
and? thats called scatter and effects tanks etc.
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nugnugx
Donator
Posts: 4051
Re: [cw]stuart tank
«
Reply #15 on:
February 09, 2011, 11:33:45 am »
read more
Quote
missed round doesn't pass through the stuart. I've had stationary tank shooting at a stationary puma only for the round to pass harmless through the puma, but I never see this happen with stuart before
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [cw]stuart tank
«
Reply #16 on:
February 09, 2011, 11:35:09 am »
Once again thats a well known bug for the Puma, it has nothing to do with the stuart.
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
BigDick
Guest
Re: [cw]stuart tank
«
Reply #17 on:
February 09, 2011, 11:36:13 am »
and? i don't see your problem the puma is the only vehicle were that happens thats why it can "dodge" RRs somehow (not cost effective but somehow)
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nugnugx
Donator
Posts: 4051
Re: [cw]stuart tank
«
Reply #18 on:
February 09, 2011, 11:37:51 am »
Quote from: Spartan_Marine88 on February 09, 2011, 11:35:09 am
Once again thats a well known bug for the Puma, it has nothing to do with the stuart.
it should be fixed if it's a bug
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LeoPhone
Honoured Member
Posts: 0
Re: [cw]stuart tank
«
Reply #19 on:
February 09, 2011, 11:46:41 am »
It is no bug, It is a feature of a vehicle that can be set on/off.
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