make roos reward unit for RE only/brits only plz. noboddy wants these things in the game actually.
churchill croc is very strong and gains vet way too fast. increase price and make vet requirements higher.
nerf the gun on t17 but make its price normal again for a light vehicle. noboddy is gonna pay 125 fuel for a light vehicle. but lowering the price makes it too strong again. this is the only solution.
have flakvierlings be build with crews that come on the field like the brits have. those trucks are way too fragile and players dont know if the truck is a flakvierling or an 88.
buttoning from roos (and bren carriers) should also be stopped since now you even cant kill the button squad with support you had around the tank.
and something a bit offtopic:
nerf button. its an instakillbutton for enemy tanks. range is too much for the power it has, but i suggest to nerf the amount of slow an enemy tank receives. the enemy tank might be able to run your bren squad over in a while then, but that will take longer than driving back outside the button and it also means he drives into the enemy AT. there is no other ability that makes one of your units 100% useless against anything and immobile for a set amount of time.
remove healing car from terror. they already have medkits buff as doctrine ability. why another healing ability?
empty doctrine slot could be replaced with the
propaganda towermake AB medic like the luft medic stuff. AB medic is just too good and even better coz it is in the AB doctrine. if you want perfect healing abilities, go play together with an infantry doctrine player.
add a t4 for commandos that make gliders actually "stealthy". no more crashing sounds, boxes on the minimap and gliders hanging in the air if u look in FOW.
remove cloak stuff from AB doctrine. the OP AB just received the only ability that made luft a bit useful.
give luft a doctrine ability that allows them to buy new type of panzerfaust that adds the white phosporous round effect to the normal blast. this gives them a bit more defense vs vehicles, which they need since their elite inf dont have handheld AT and the wirblewind also sucks vs vehicles.
edit:
post below reminded me of something: if u vet a unit up his pool cost will increase. if u want a vet blob army you will have to pay PP for it to maintain.
and the units in the holding zone still cost pool cost. is this intentional or not? why?
anyway, what does that has to do with doctrines?
edit:
Ablative playing T4 for RE. add a slow health regeneration to the vehicles as long as their health is above 100%. when using a repair kit the repair should stop at 100.00001% so the ablative plating regen begins again.