Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 16, 2024, 09:56:15 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 1
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
General Forums
>
General Discussion
>
SIR (Starcraft in Ruins)
Pages:
1
2
[
3
]
4
5
6
Go Down
Print
Author
Topic: SIR (Starcraft in Ruins) (Read 25410 times)
0 Members and 9 Guests are viewing this topic.
Grundwaffe
EIR Veteran
Posts: 1128
Re: SIR (Starcraft in Ruins)
«
Reply #40 on:
July 23, 2010, 08:49:09 am »
Quote from: Akranadas on July 23, 2010, 08:22:22 am
lolstarcraft fanboi
of course you're going to nit pick everything I bring up. It's obvious that Starcraft is where your heart is.
rofl.
Logged
SublimeHauken - Back from the dead - Since 2007'
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: SIR (Starcraft in Ruins)
«
Reply #41 on:
July 23, 2010, 08:54:48 am »
Quote from: Malevolence on July 23, 2010, 07:43:53 am
It's just so EASY to play CoH in comparison
is that why you suck?
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: SIR (Starcraft in Ruins)
«
Reply #42 on:
July 23, 2010, 09:05:21 am »
i must say, sc is the 2nd most worst rts ive ever played. red alert 3 being 1st with the cartoon graphics and un immersive gameplay. kinda like SC.
just poor
Logged
Grundwaffe
EIR Veteran
Posts: 1128
Re: SIR (Starcraft in Ruins)
«
Reply #43 on:
July 23, 2010, 09:08:09 am »
Quote from: Demon767 on July 23, 2010, 09:05:21 am
i must say, sc is the 2nd most worst rts ive ever played. red alert 3 being 1st with the cartoon graphics and un immersive gameplay. kinda like SC.
just poor
Yeah, EA totally ruined Westwoods fortune with real retired "pornographic" actors.
And also the graphic, yes.
RA 2
RA 3
Whats wrong here.. lol.
«
Last Edit: July 23, 2010, 09:10:06 am by Grundwaffe
»
Logged
Malevolence
Donator
Posts: 1871
Re: SIR (Starcraft in Ruins)
«
Reply #44 on:
July 23, 2010, 09:13:21 am »
Quote from: Akranadas on July 23, 2010, 08:22:22 am
lolstarcraft fanboi
of course you're going to nit pick everything I bring up. It's obvious that Starcraft is where your heart is.
Which is why I've played over a thousand ladder games of CoH and probably near to 500 games of EiR, clearly.
IT'S SO OBVIOUS!
So obvious that you've completely missed the point. Read it again and give me a real response.
Quote from: Demon767
is that why you suck?
1v1 angoville.
Quote from: Ununoctium on July 23, 2010, 08:30:35 am
Sir, I challenge you to chess and then CoH and then starcraft!
And then we will have a cup of tea, the most popular drink on earth, followed by soccer, the most popular sport.
I'm not much of one for soccer but the first four sound good :p
Quote
I feel like such a conformist since I do all these things.
Ten million ants can't be wrong, in the famous words of Jim Davis.
Quote
My nitpicky point is the resource system.
I love coh for it resources on the frontline.
It is nice in that it encourages aggressive map control, though at times I feel like the maps are a touch large and many areas go controlled uncontested because there simply aren't enough units to contest them.
«
Last Edit: July 23, 2010, 09:18:28 am by Malevolence
»
Logged
Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
MittinsKittens
Donator
Posts: 916
Re: SIR (Starcraft in Ruins)
«
Reply #45 on:
July 23, 2010, 09:16:24 am »
Quote from: Malevolence on July 23, 2010, 09:13:21 am
1v1 angoville.
I find 1v1's don't really reflect skill, Just who has the better Company set up/Army. For example, PE will never/nearly never win a 1v1 in my eyes since of their lack of supression :/
Logged
EiRNames:- MittinsKittens & FlutterShyPegasus
Malevolence
Donator
Posts: 1871
Re: SIR (Starcraft in Ruins)
«
Reply #46 on:
July 23, 2010, 09:27:03 am »
Quote from: MittinsKittens on July 23, 2010, 09:16:24 am
I find 1v1's don't really reflect skill, Just who has the better Company set up/Army. For example, PE will never/nearly never win a 1v1 in my eyes since of their lack of supression :/
I'm not challenging him to EiR. My post's assessment was specific to retail CoH.
Logged
MittinsKittens
Donator
Posts: 916
Re: SIR (Starcraft in Ruins)
«
Reply #47 on:
July 23, 2010, 09:29:47 am »
Oooooohhhhh....
Touché sire, Touché.
Will leave you guys too it then, may the best man win x3
Logged
Grundwaffe
EIR Veteran
Posts: 1128
Re: SIR (Starcraft in Ruins)
«
Reply #48 on:
July 23, 2010, 09:49:43 am »
Angoville is easy, it's all about whos first to reach that and that in start.
Logged
Malevolence
Donator
Posts: 1871
Re: SIR (Starcraft in Ruins)
«
Reply #49 on:
July 23, 2010, 09:53:01 am »
Quote from: Grundwaffe on July 23, 2010, 09:49:43 am
Angoville is easy, it's all about whos first to reach that and that in start.
Could be on that other angoville-like map, too. That's also fairly balanced. I'm not terribly fussed about the map.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: SIR (Starcraft in Ruins)
«
Reply #50 on:
July 23, 2010, 10:02:40 am »
Quote from: MittinsKittens on July 23, 2010, 09:16:24 am
I find 1v1's don't really reflect skill, Just who has the better Company set up/Army. For example, PE will never/nearly never win a 1v1 in my eyes since of their lack of supression :/
Mg Scoutcars are pretty broken now.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Unkn0wn
No longer retired
Posts: 18379
Re: SIR (Starcraft in Ruins)
«
Reply #51 on:
July 23, 2010, 10:40:15 am »
No one ever argued COH was a better game for competitive play.
COH is an amazing RTS which offers fantastic singleplayer (certainly the first COH's SP anyway) with an exciting and innovative multiplayer component (which unfortunately has gone downhill since OF) but does not have what it takes to ever become a truly competitive RTS because of certain design decisions.
That being said, EIR > all other RTS. If it wasn't for this mod I would have long given up on COH a long time ago. And ever since OF & this mod I just can not for the life of me appreciate vanilla COH multiplayer any more the way I used to in the early days.
«
Last Edit: July 23, 2010, 10:42:13 am by Unkn0wn
»
Logged
shockcoil
griefer & spammer
EIR Veteran
Posts: 1566
Re: SIR (Starcraft in Ruins)
«
Reply #52 on:
July 23, 2010, 10:47:37 am »
If anyone is seriously trying to argue that Starcraft isn't the most complex and strategic/skill intensive RTS out there right, well quite simple they're wrong. Starcraft is still the benchmark for competitive RTS and none of your little gripes will change that. However what I will say is that EIR is a hell of a lot more fun to play and at the end of the day, that's what should matter more.
Logged
AmPM
Community Mapper
Posts: 7978
Re: SIR (Starcraft in Ruins)
«
Reply #53 on:
July 23, 2010, 10:50:20 am »
It's not the most complex RTS out there. It's just well balanced and extremely popular in Korea.
That's like saying WoW is the most complex MMO, just because so many people play it.
Logged
.
.
.
.
.
.
.
.
.
.
.
Grundwaffe
EIR Veteran
Posts: 1128
Re: SIR (Starcraft in Ruins)
«
Reply #54 on:
July 23, 2010, 10:58:10 am »
Quote from: AmPM on July 23, 2010, 10:50:20 am
It's not the most complex RTS out there. It's just well balanced and extremely popular in Korea.
That's like saying WoW is the most complex MMO, just because so many people play it.
Aye.
Logged
shockcoil
griefer & spammer
EIR Veteran
Posts: 1566
Re: SIR (Starcraft in Ruins)
«
Reply #55 on:
July 23, 2010, 11:11:22 am »
Quote from: AmPM on July 23, 2010, 10:50:20 am
It's not the most complex RTS out there. It's just well balanced and extremely popular in Korea.
That's like saying WoW is the most complex MMO, just because so many people play it.
So you're saying if A is complex and popular, then if B is popular then it must also be complex.
«
Last Edit: July 23, 2010, 11:29:27 am by shockcoil
»
Logged
Malevolence
Donator
Posts: 1871
Re: SIR (Starcraft in Ruins)
«
Reply #56 on:
July 23, 2010, 11:43:50 am »
Quote from: Unkn0wn on July 23, 2010, 10:40:15 am
No one ever argued COH was a better game for competitive play.
No, but they did argue that
Quote from: Akranadas
Nobody cares about the esports aspect of it.
which is clearly untrue, otherwise they wouldn't exist and be so successful.
Quote
COH is an amazing RTS which offers fantastic singleplayer (certainly the first COH's SP anyway) with an exciting and innovative multiplayer component (which unfortunately has gone downhill since OF) but does not have what it takes to ever become a truly competitive RTS because of certain design decisions.
I agree.
Quote
That being said, EIR > all other RTS.
I disagree, but it's difficult to argue matters of taste. We shall agree to disagree upon that point unless you care to bring up anything objective
Quote from: AmPM
It's not the most complex RTS out there. It's just well balanced and popular in Korea.
Ever the successful diplomat, I see. I notice you did not have anything to say about the depth of skill required, would you care to comment?
Logged
Guderian
EIR Veteran
Posts: 817
Re: SIR (Starcraft in Ruins)
«
Reply #57 on:
July 23, 2010, 11:53:57 am »
Quote from: AmPM on July 23, 2010, 10:50:20 am
It's not the most complex RTS out there. It's just well balanced and extremely popular in Korea.
That's like saying WoW is the most complex MMO, just because so many people play it.
Of RTS's I cannot think of a more complex game and its popular everywhere not just korea like some weird generalization (It is popular everywhere and extremely popular in korea yes)
The super intense from start to finish, where you can down right lose in the first minutes.
The amazing macro aspect of the game (Cutting one probe can be game changing)
The timing
The roof of how good you can be is unparalleled
However as said by many here I do agree: omgmod and coh is awesome
Logged
Eir customer support staff.
AmPM
Community Mapper
Posts: 7978
Re: SIR (Starcraft in Ruins)
«
Reply #58 on:
July 23, 2010, 12:01:32 pm »
No more skilled than you have to be in any other game considering equally competitive opponents Mal.
You go to competition its a whole new ballgame with anything, like Counterstrike is very different with pub games than ladder games.
The skill required in a game is directly related to the quality of opponent you face.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: SIR (Starcraft in Ruins)
«
Reply #59 on:
July 23, 2010, 12:04:56 pm »
Starcraft is a very good game, and yes CoH has random shit. You can loose a battle due to pure nothing. You may call starcraft *just dancing* but really, that requires more micro than CoH. You dance around in CoH too you know, just at a slower pace. 2 reavers and a ship with superb top of the line protoss micro can defeat a good piece of a zerg base.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Pages:
1
2
[
3
]
4
5
6
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...