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Author Topic: [WM] 280mm Nebel  (Read 21332 times)
0 Members and 40 Guests are viewing this topic.
Tymathee Offline
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Posts: 9741



« on: July 31, 2010, 05:39:35 pm »

It either needs to go or needs a serious nerf. Its just too perfect of a weapon. Yes it CAN be countered, but when you go up against companies that have 10-15 of them, it just becomes a pain in the butt. It's the only support weapon that can tackle both infantry and armor, and even if u dont hit dead on against both, the splash can still do quite a bit of damage.

My advice

Turn it into a different type of nebel. Instead of firing 6 shots, it fires 3 and keep the damage and everything, put the arc higher and put it on a cooldown about the same as the nebel which is like 60-90 seconds.

That will get rid of spam, it'll still be real effective and you can keep the low arc so it's not a true artillery piece but kinda like a towed callie, so then u can even keep the speed and everything, you're just putting it on a cooldonw.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #1 on: July 31, 2010, 05:44:33 pm »

now why would I wanna t3 nebel that fires 3 shots? even with 6 shots you dont deal that much dmg...

when spamed is a problem...so is ab...lets make em 3-4 man squad like comadno piats,that would fix the problem...
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #2 on: July 31, 2010, 05:51:59 pm »

Just raise the pool value of the unit. If people want to go into oversupply to spam these, they should be allowed to!
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Eldanesh Offline
EIR Veteran
Posts: 53


« Reply #3 on: July 31, 2010, 05:56:30 pm »

Get rid of Ab spamm tooo
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Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #4 on: July 31, 2010, 06:02:35 pm »

Get rid of Ab spamm tooo
It's a reason why it's called AIRBORNE doctrine, you just need an argument to use.

What was the idea by nebel AT, where they actually used in the war like that?
And yeah, something have to be done.
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SublimeHauken - Back from the dead - Since 2007'
Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #5 on: July 31, 2010, 06:21:15 pm »

No no nebels are fine leave my nebels alone kthxbai.
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and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Tymathee Offline
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Posts: 9741



« Reply #6 on: July 31, 2010, 06:30:53 pm »

well in its current form its retarded. It's a unit that can tackle anything that comes at it other than artillery. If u make it into an artillery piece like it should be then you can add more range to it. It'd be like the wehr version of the callie with less shots. You could even up the spread if u make it into an artillery piece. Youd just get rid of the ridiciulous spam.

HEck, it needs not be 5 pop either, make it like 8-10
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MittinsKittens Offline
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Posts: 916



« Reply #7 on: July 31, 2010, 06:35:56 pm »

I must admit that I don't know the power of this thing, and I didn't even know this existed in the mod.
But I got to say, if this thing is doing what you say its doing, brilliant, and if this thing honestly needs to be looked at, then I think it be only fair that callies and howis get looked at too, since it sounds like you are going through what me as an axis player have to go through every. Single. Game. I get the odd game where its not "OMFG 1 hit squad arty" then its going to be a game where we need to fight 3~ Pershings in one game V______V
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EiRNames:- MittinsKittens & FlutterShyPegasus
Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #8 on: July 31, 2010, 06:38:57 pm »

The allies have to fight 4 tigers most often anyway? Mittins allies might be a bit unbalanced somewhere but thoose nebels are way to obvious, you need to see it.
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MittinsKittens Offline
Donator
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Posts: 916



« Reply #9 on: July 31, 2010, 06:48:24 pm »

Is it possible that someone could make a youtube video so I can see the power of these things? Or least point me towards a reply...
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Jazzhead Offline
EIR Veteran
Posts: 236


« Reply #10 on: July 31, 2010, 07:07:25 pm »

Is it possible that someone could make a youtube video so I can see the power of these things? Or least point me towards a reply...

I would suggest watching one of IP4K's replays. He fields a wall of them and they absolutely shread.
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MittinsKittens Offline
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Posts: 916



« Reply #11 on: July 31, 2010, 07:11:48 pm »

Could you link me the replay so I don't have to look around to try and dig it out Smiley
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #12 on: July 31, 2010, 07:17:12 pm »

Are you serious?
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #13 on: July 31, 2010, 07:19:49 pm »

http://forums.europeinruins.com/index.php?topic=15870.0

It like five threads down the list.... Plus these are overpower direct-fire weapons really.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #14 on: July 31, 2010, 07:36:57 pm »

I must admit that I don't know the power of this thing, and I didn't even know this existed in the mod.
But I got to say, if this thing is doing what you say its doing, brilliant, and if this thing honestly needs to be looked at, then I think it be only fair that callies and howis get looked at too, since it sounds like you are going through what me as an axis player have to go through every. Single. Game. I get the odd game where its not "OMFG 1 hit squad arty" then its going to be a game where we need to fight 3~ Pershings in one game V______V

it doesn't really insta gib much but what happens is cuz they're only 5 pop you can field 5 of them on a start andup to 8 of them at full, this happened in my last game i killed 5 of them but 3 were left and they obliterated me. I shouldn't have to run a gauntlet of a single freakin unit like that.

I know other stuff are spammed yes but u know what? Those are doc specific units that are usually infantry, but this is a support/arty unit its fast, it takes a bit to take out and it can kill anything on the field in a couple shots, its just stupid. I'm not saying it's OP but it's seriously unbalanced
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #15 on: July 31, 2010, 07:58:55 pm »

Tym don't hate on my nebels Sad
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MittinsKittens Offline
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Posts: 916



« Reply #16 on: July 31, 2010, 09:29:37 pm »

Wow, this sounds stupidly killer Shocked
Mmm, maybe this does need a look at more then the callies and howies, but still, it be nice if they were looked at too.
Will defiently have to check out the replay though, still an hour and 30mins to work so I can't exactly do it yet Sad
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Tymathee Offline
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Posts: 9741



« Reply #17 on: July 31, 2010, 10:12:25 pm »

callies and howies are fine, it's a needed evil for the allies because of the better axis support weapons, without arty, axis hmgs, and mortars would just rape the allies.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #18 on: August 01, 2010, 12:36:39 am »

callies and howies are fine, it's a needed evil for the allies because of the better axis support weapons, without arty, axis hmgs, and mortars would just rape the allies.

i have no arty or mortars and i do fine

41-11 w/l
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #19 on: August 01, 2010, 01:13:52 am »

i have no arty or mortars and i do fine

I find that incredibly hard to believe.
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