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Author Topic: Luftwaffe somewhat messed up?  (Read 6457 times)
0 Members and 13 Guests are viewing this topic.
Smokaz Offline
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« on: August 03, 2010, 11:55:51 am »

Who likes the new luftwaffe? The only thing I have been looking forward to was the riflegrenades which performs amiably although the smoke ability they are supposed to have wasn't added. With the ambush bonus they can score some nice hits plus they work when covered by smoke, can shoot through buildings and inside halftracks which is really good imo. Ace suggestion, yes I take all credit.

But what about the rest of the doctrine?

I am somewhat dissapointed about what this doctrine looks like currently, and this isn't about my set of ideas being molested (I suggested a very different draft) but something I have been hearing from a lot of other players upon my return.

The current doctrine is a mess. Some of my gripes/confusion are as following:

Mechanized Scout
- Swimm already can't move while cloaked, it shouldn't be penalized for using cloak. Penalties for cloaking shouldn't be there. I think its bugged as well, cause it sure wasnt cloaking when i tried to cloak earlier.

Weapons Training
Hello, is this doctrine ability built around PE stealing the better support weapons of other factions? Inventive, but pretty limited.

Fortress Europe
FSJ build faster? What are FSJ building? They are a specialized combat troop, the waffles are the engineer-like unit. FSJ should get a different bonus, if anything at all from the FE T4.

I could go on, but what I think this doctrine suffers the most from is that its too spread out. Look at the bottom passive T4, Planned Offensive. Its a bucket of different buffs just splashed together. Some of it is just plain silly too, infrared sights in WW2? Where's my lazors?



« Last Edit: August 03, 2010, 04:24:33 pm by Smokaz » Logged

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Tymathee Offline
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« Reply #1 on: August 03, 2010, 12:05:39 pm »

they're really good in the right hands, those rifle nades are nasty
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COHCommando Offline
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« Reply #2 on: August 03, 2010, 01:26:16 pm »

i like the luftwaffe doc,its ok but  they need to buff the falls more in the t4 the monte cassio is a crappy t4
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Groundfire Offline
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« Reply #3 on: August 03, 2010, 02:36:04 pm »

I actually like weapons training tbh

But planned offensive isnt inspiring at all. The buffs are useful in the overall scheme but i hope that whole bottom tree gets redone.
« Last Edit: August 03, 2010, 03:46:11 pm by Groundfire » Logged

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NightRain Offline
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« Reply #4 on: August 03, 2010, 02:48:49 pm »

Luftwaffen is Groundwaffen nowadays
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Groundfire Offline
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« Reply #5 on: August 03, 2010, 02:54:09 pm »

I got no influence over what happens to luft
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Smokaz Offline
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« Reply #6 on: August 03, 2010, 04:06:45 pm »

Need to fix 'sticky' faust too

weapons training aint even working properly

also whats the bonus on the "infra red" upgrade
« Last Edit: August 03, 2010, 04:21:43 pm by Smokaz » Logged
MittinsKittens Offline
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« Reply #7 on: August 03, 2010, 04:52:03 pm »

Saw Smokaz using Luft too pretty good effect earlier from what I saw Smiley
Although, Smokaz, if the smoke wasn't coming the rifle nades then where the freak did it come from? I saw a hell of a lot of smoke in that game Shocked
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Grundwaffe Offline
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« Reply #8 on: August 03, 2010, 05:05:30 pm »

i like the luftwaffe doc,its ok but  they need to buff the falls more in the t4 the monte cassio is a crappy t4
Okay that encourage me as ive been fighting for that tier in a week now. lmao.
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Smokaz Offline
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« Reply #9 on: August 03, 2010, 05:10:02 pm »

Saw Smokaz using Luft too pretty good effect earlier from what I saw Smiley
Although, Smokaz, if the smoke wasn't coming the rifle nades then where the freak did it come from? I saw a hell of a lot of smoke in that game Shocked

Noob advantages from having a lowbie company.

But the riflenades are sweet, not sweet in the kind of tank reaper or carabine fashion, they're just a neat litle thing to have and adds capability. Problem is that the current luft doesnt seem to bring much of a powerful endgame compared to some of the allied doctrines
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AmPM Offline
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« Reply #10 on: August 03, 2010, 05:48:27 pm »

Sadly it doesn't. However you get really good at dancing with your infantry with it since you can't stand and fight.
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MittinsKittens Offline
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« Reply #11 on: August 03, 2010, 05:53:54 pm »

Oh x)
My bad. Wondered where all that smoke came from, came in handy that game ^^
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Smokaz Offline
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« Reply #12 on: August 03, 2010, 06:29:25 pm »

Sadly it doesn't. However you get really good at dancing with your infantry with it since you can't stand and fight.

Look please don't expect 1 weapon upgrade to do it all. The riflenades on tommies are susceptible to the same thing. All weapon upgrades have their specific role function for infantry. Mixing in a fg42 squad or a mp44 (for less pop than a fg42) with 2 riflenades pretty much ensures victory against basic infantry.. Riflenades are a great addition to the PE arsenal, and its also historically accurate.. Infrared sight.. less so.

Falls have never been much of a elite infantry because they can't move in packs and defeat both inf and armor/tanks which is the trademark of ab/rangers and storms. All infantry suffers from charging head on but with their squishy nature and only the faust, falls come last in a efficiency comparison against vehicles/armor even with tank busters fsj who are very defensive in nature compared to the large squad sizes of zook rangers or rr airborne.

That said the role of FSJ should be elite anti infantry. I'm planning to go monte casino to test how this flat 33% accuracy helps them, but in my original draft there also was a T4 who focused on g43/kar usage on fsj and pg's at long range to give the way you fought with them more flavor.  I'm hoping monte casino will make my fsj's elite anti infantry because they are just a slight step above basic infantry even with upgrades.

FSJ should definitely have a tree which strongly buffs their AI duty, and the other trees should be the fortress europe type and the 3rd tree at least more focused than the current bottom Planning T4.

There's also the fact that this doctrine fails to deal with the FSJ incendary bomb. this is the most useless upgrade in the game, imo. It should be removed or changed

the lockdown for the wirbelwind also looks way too weak on paper, I suggested lockdown to give it the flakvierling gun which actually packs a punch against inf and not just lets airborne fire their load on the wirbel bringing it to critical hp from two squads of rrs and then scoot away
« Last Edit: August 03, 2010, 06:33:45 pm by Smokaz » Logged
Killer344 Offline
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« Reply #13 on: August 03, 2010, 06:46:05 pm »

Need to fix 'sticky' faust too

weapons training aint even working properly

also whats the bonus on the "infra red" upgrade

It reduces the penalties vs units in cover/smoke.
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Smokaz Offline
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« Reply #14 on: August 03, 2010, 06:47:04 pm »

It reduces the penalties vs units in cover/smoke.

Yes, I in fact learned to read at the age of five, and I was early out with english cause I was quite the bookworm as well

its how much thats interesting
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Killer344 Offline
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« Reply #15 on: August 03, 2010, 06:50:42 pm »

Nobody knows exactly lmao, because it's different depending on green/red/yellow/trench/garrison/smoke, but Bob told me it was around 50% better.
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MittinsKittens Offline
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« Reply #16 on: August 03, 2010, 06:59:31 pm »

Also, I've HEARD, another reason no-one knows is well, if the unit with the upgrade, let's take a wibel for example, the wible dies too some RR, the game scars :/
Least, like I've said, what I've heard. So yeah, in its current state, avoid it smokaz Smiley
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brn4meplz Offline
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« Reply #17 on: August 03, 2010, 08:11:47 pm »

It essentially cuts the cover modifiers in half when firing at units in those cover types. It's pretty handy actually.

There is however a SCAR crash that when a unit with it dies the game crashes and it's being patched out shortly.
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Groundfire Offline
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« Reply #18 on: August 03, 2010, 08:41:14 pm »



There is however a SCAR crash that when a unit with it dies the game crashes and it's being patched out shortly.

Patched out as in fixed or removed entirely?
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brn4meplz Offline
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« Reply #19 on: August 03, 2010, 08:52:06 pm »

the crash fixed
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