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Author Topic: making eir for coh online?  (Read 4768 times)
0 Members and 2 Guests are viewing this topic.
nugnugx Offline
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« on: August 06, 2010, 12:31:07 pm »

Would it be possible to mod eir on coh online?

coho is free so we would get more ppl i think
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Hydro Offline
EIR Veteran
Posts: 242


« Reply #1 on: August 06, 2010, 12:37:14 pm »

Would it be possible to mod eir on coh online?

coho is free so we would get more ppl i think
Even if, how do you want to split people from vcoh and coh: o?
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nugnugx Offline
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« Reply #2 on: August 06, 2010, 12:41:33 pm »

Even if, how do you want to split people from vcoh and coh: o?

I don't ?  coho will have bigger community because it's free- more potential eir players , and those who play EIR will just follow

so it's a win-win situation for everyone
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #3 on: August 06, 2010, 01:18:44 pm »

id really doubt they will allow mods for it, but it would be interesting mhmm
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Hydro Offline
EIR Veteran
Posts: 242


« Reply #4 on: August 06, 2010, 01:19:10 pm »

I don't ?  coho will have bigger community because it will has microtransactions for imba units after beta- more potential eir players , and those who play EIR will just follow

so it's a win-win situation for everyone
Now correct and I think they don't want to have any other games or mods to fight with
« Last Edit: August 06, 2010, 01:20:47 pm by Hydro » Logged
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #5 on: August 06, 2010, 01:48:21 pm »

id really doubt they will allow mods for it, but it would be interesting mhmm

they would be stupid not too, games with mods have really long lives. Plus i am sure relic could work out deals with modders so relic still makes micro money.

(BTW, look at world of tanks it has a drop box on the front screen usually a indicator of a mod selector)
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nugnugx Offline
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« Reply #6 on: August 06, 2010, 02:17:48 pm »

Now correct and I think they don't want to have any other games or mods to fight with

lol but eir don't have microtransactions , so whats your point?
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #7 on: August 06, 2010, 03:29:23 pm »

The only diffrence would be is hero units and noobs wit CoH:O can play.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #8 on: August 06, 2010, 03:35:45 pm »

The only diffrence would be is hero units and noobs wit CoH:O can play...
... and the mod would be started from the 50% done point again
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salan Offline
Synergies TL2 mod!
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« Reply #9 on: August 06, 2010, 11:40:02 pm »

hmm no OF / TOV units in Online, wonder if you can port in the models for a mod.. can't see why you couldn't.
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AmPM Offline
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« Reply #10 on: August 06, 2010, 11:52:14 pm »

Hero Unit as an upgrade for vet3's that you start levelling all over again would be fun =)
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fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #11 on: August 07, 2010, 01:30:35 am »

If EiR were to be implemented into CoH:O then do we still have to deal with the commander stuff or can it just be exactly like it is now?
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Hydro Offline
EIR Veteran
Posts: 242


« Reply #12 on: August 07, 2010, 01:58:21 am »

they would be stupid not too, games with mods have really long lives. Plus i am sure relic could work out deals with modders so relic still makes micro money.

(BTW, look at world of tanks it has a drop box on the front screen usually a indicator of a mod selector)
Because relic was supporting moders all the time...

nuggnugx
Ye, eir hasn't with all acces to units for free, that would be normaly in microtransaction- so it is a potential money lose for relic
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brn4meplz Offline
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« Reply #13 on: August 07, 2010, 02:05:44 am »

If EiR were to be implemented into CoH:O then do we still have to deal with the commander stuff or can it just be exactly like it is now?

It'd be exactly as it is now. It would just need to detect which exe you run off of. Not sure how it would perform as far as patching is concerned, because they've tweaked alot of stuff. shouldn't see an issue with it though
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #14 on: August 07, 2010, 02:16:57 am »

EIR uses its own file systems, wouldn't matter ultimately, the rgds are all in dif directories for a reason.  The scar to run the game might need tweaking though, or atleast the modules would need different workups.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #15 on: August 07, 2010, 03:51:38 am »

You'd have yourselves a HUGE mod if you added the OF factions.
Would probably be better off without the two extra factions and grant the US & Wehr some of their units through reinforcements/warmap.
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nugnugx Offline
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« Reply #16 on: August 07, 2010, 03:54:50 am »

Ye, eir hasn't with all acces to units for free, that would be normaly in microtransaction- so it is a potential money lose for relic

lol no , eir is a mod  it's not coho , it's totaly different ,it has nothing to do with coho 'microtransactions' or 'units'. EIR has its own units , your logic is flawed.
« Last Edit: August 07, 2010, 03:57:32 am by nugnugx » Logged
nugnugx Offline
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« Reply #17 on: August 07, 2010, 03:58:30 am »

You'd have yourselves a HUGE mod if you added the OF factions.
Would probably be better off without the two extra factions and grant the US & Wehr some of their units through reinforcements/warmap.

the question is would we want the of factions? Wink or was it better with 2 only?  

less hassle for balancers with 2 thats for sure


porting EIR to coho wouldn't be too much trouble as i heard the files are nearly identical right? correct me if i'm wrong.
« Last Edit: August 07, 2010, 04:01:11 am by nugnugx » Logged
mosqu1to Offline
EIR Regular
Posts: 13


« Reply #18 on: August 07, 2010, 04:54:07 am »

if CoH:O menu can be modded then we could get rid of that launcher too.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #19 on: August 07, 2010, 02:35:30 pm »

if CoH:O menu can be modded then we could get rid of that launcher too.

lmao.
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