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Author Topic: [WM]Infantry selctions for Blitzkrieg Doctrine  (Read 9109 times)
0 Members and 7 Guests are viewing this topic.
rifle87654 Offline
EIR Veteran
Posts: 1107


« on: August 21, 2010, 06:54:08 am »

I didn't buy stormtroopers so I can purchase tank upgrades.
So what should I use the other infantry for?(volksgrenadiers, grenadiers, knight's cross holders)
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Does he have a problem?
Anyway he's hilarious.
Mister Schmidt Offline
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Posts: 5006



« Reply #1 on: August 21, 2010, 07:39:04 am »

Killing the other team.
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rifle87654 Offline
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Posts: 1107


« Reply #2 on: August 21, 2010, 07:48:17 am »

I mean the roles.
What's the best for a tiger build?
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Mister Schmidt Offline
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« Reply #3 on: August 21, 2010, 07:49:59 am »

Lots of mans.
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rifle87654 Offline
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Posts: 1107


« Reply #4 on: August 21, 2010, 07:53:14 am »

Lots of mans.
then no kch?
volks for spam, grens for at
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brn4meplz Offline
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« Reply #5 on: August 21, 2010, 07:56:44 am »

Depends on who you want it to play out. If your going to go for a veyr Assault heavy play then you'll want Volks, they are cheap disposable and throw alot of grenades.

If you want a good baseline infantry force with lots of utility your best bet is Grenadiers. You won't get as many as if you used Volks but they stand up alot longer in combat. In either case it's a good idea to have a callin of 2x KCH as Assault infantry. I find alot that when I need an assault force I don't have one.

It is possible to go too heavy on KCH, they are expensive and you'll quickly burn through them if you use them as mainline infantry especially against an artillery user. a few callins of them is all I'd ever use.

Things that work well for Blitz are Volks/Stugs (enough units to not be overly worried about losses, and you can Assault critical weapons teams) Volks/Tigers is another thing that can work. Assault any ATG's you find and you'll quickly force the game on a lack of AT options by your enemy
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rifle87654 Offline
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Posts: 1107


« Reply #6 on: August 21, 2010, 08:13:24 am »

how to deal with mg+atg+2m10?
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Mister Schmidt Offline
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« Reply #7 on: August 21, 2010, 08:15:06 am »

mortar + pak + shreck
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MittinsKittens Offline
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« Reply #8 on: August 21, 2010, 08:21:33 am »

Volk spam with Fausts is awesome. Its only 30muni for 2 fauts, that's seriously dirt cheap, and it also makes the enemy think twice about trying to run you over or get close Cheesy
And if you're in a pickle and you need to pull your volks off, seriously and you've haven't used a faust or you got one, just faust the nearest living thing. Be it a tank, atg, mg or even some rifle squad, the chance to crit and kill them is too tempting to past, and hey, you're pulling them off, may as well get your use of them out Cheesy
Btw, if you're seriously thinking about use Volk Faust spam (my defence company has 18 volks with fausts, or at least it did until I got rid of a few volks for support ect) then try and get the thing that gets you an free faust, if you got 18 that's an extra 270muni worth of crap for free :3
Least that's my take on what you should do :3
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brn4meplz Offline
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Posts: 6952


« Reply #9 on: August 21, 2010, 08:22:58 am »

Well thats 27 pop

Tiger +2 Volks with Assault+faust =26

Assault the ATG, faust the M10's(faust the same one and Target fire it until the gun is destroyed or it dies) then target the second one, then use Tiger on the HMG or assault it if you really need to

Of course if you wanted Schreks you could use those on the M10's instead and Assault the ATG with a volks squad. HMG's suppress but take a while to kill. So Assault negates the suppression and your Schrek grens should not be close enough to get caught in the Suppression radius
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rifle87654 Offline
EIR Veteran
Posts: 1107


« Reply #10 on: August 21, 2010, 08:28:53 am »

but if the m10 gets away when he takes out the faust or you make a move
the faust is wasted
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #11 on: August 21, 2010, 08:38:46 am »

rifle87654, play the game and work it out with those brains of yours! The best way to learn is through experience. Try all the units in different combinations and find something that works for you. We can give you brief guidelines on what works and what doesn't, but it's really all up to how you execute it.
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brn4meplz Offline
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« Reply #12 on: August 21, 2010, 08:41:24 am »

If he doesn't commit the M10's(and a good player won't) you win the engagement and kill an ATG with virtually no loss
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LeoPhone Offline
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« Reply #13 on: August 21, 2010, 10:30:27 am »

Well thats 27 pop

Tiger +2 Volks with Assault+faust =26


call in the tiger and a volk. attack ground the volk with the tiger. one volk dies, pop from volk  goes from 5 to 4. call in the other volk
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brn4meplz Offline
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« Reply #14 on: August 21, 2010, 10:35:12 am »

If he throws a theoretical 27 pop group at you it's perfectly fine to counter with a similarly sized group. If he said ATG + 2 M10's I would have countered with a 25 pop callin because that could potentially be a starting group(but you'd be insane to try that)
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MittinsKittens Offline
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« Reply #15 on: August 21, 2010, 03:12:07 pm »

Don't see anything wrong with a double m10 and ATG start. Just going to have to tell your allies that your doing so, and hope its not R+ Mode... Smiley
Btw, Assault nades, are they designed to just cause loads of damage (with no kill crits?), since in vCoH the nades never seem to kill Shocked?
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Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #16 on: August 21, 2010, 03:16:48 pm »

call in the tiger and a volk. attack ground the volk with the tiger. one volk dies, pop from volk  goes from 5 to 4. call in the other volk
That sir, was actually pretty smart.
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MittinsKittens Offline
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« Reply #17 on: August 21, 2010, 03:19:56 pm »

Besides the fact "Murphy's/Sod's law" will come into play, meaning you will kill more then one dude, and your going to seriously injury the rest of them. And more importantly, you will spend about a minute waiting for it to hit and kill a volk. So really, its not smart, its probably stupid more then anything :/
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LeoPhone Offline
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« Reply #18 on: August 21, 2010, 03:30:00 pm »

btw, blitzkrieg has a doctrine that gives him +2 pop(or more) right from the begin
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Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #19 on: August 21, 2010, 03:31:17 pm »

Besides the fact "Murphy's/Sod's law" will come into play, meaning you will kill more then one dude, and your going to seriously injury the rest of them. And more importantly, you will spend about a minute waiting for it to hit and kill a volk. So really, its not smart, its probably stupid more then anything :/
I'm pretty sure he said a TIGER do you know how it works at inf?
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