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Author Topic: EIRR Weekly events  (Read 7265 times)
0 Members and 5 Guests are viewing this topic.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #20 on: September 02, 2010, 02:49:30 pm »

Or....

We could increase the pools and resources for a companies specialization, and reduce its other pools =)

So for Armor, its Armor and Vehicle pools go up higher, but its loses Manpower and Infantry/Support pool.
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Tymathee Offline
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« Reply #21 on: September 02, 2010, 03:00:43 pm »

it's already like that ampm. all docs have different pool sizes.
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
AmPM Offline
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« Reply #22 on: September 02, 2010, 03:08:06 pm »

I mean even more so.
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FailHammer Offline
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« Reply #23 on: September 02, 2010, 04:49:36 pm »

why not just have no tanks for 2 days or something, like actually no tanks at all not just cant replace
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AmPM Offline
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Posts: 7978



« Reply #24 on: September 02, 2010, 04:54:00 pm »

What happens to people that have doctrinal tank bonuses? All this would do is make infantry centric doctrines OP.
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Smokaz Offline
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« Reply #25 on: September 02, 2010, 04:58:32 pm »

Wouldnt this be balanced out by low-inf day?
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Mister Schmidt Offline
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« Reply #26 on: September 02, 2010, 05:03:48 pm »

Or it could be like tank doctrines have no inf, inf companies have no vehicles etc. It would REALLY force teams to work well together so they could complement each others forces.
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EIRRMod Offline
Administrator / Lead Developer
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« Reply #27 on: September 02, 2010, 05:22:58 pm »

Id like you guys to experiment with different pool values like this - because there may be Warmap events that do the same thing, and I want to see how people handle the changes to their builds when you go from a strong-inf to strong-veh for example.
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Unkn0wn Offline
No longer retired
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« Reply #28 on: September 02, 2010, 05:42:49 pm »

I like it, but it requires a active development presence to manage it. Isnt the team pretty overworked already?

Coders are 'overworked', everyone else is is just sitting around really :p.
And this could be done without needing those coders in theory.
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AmPM Offline
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« Reply #29 on: September 02, 2010, 05:48:47 pm »

Id like you guys to experiment with different pool values like this - because there may be Warmap events that do the same thing, and I want to see how people handle the changes to their builds when you go from a strong-inf to strong-veh for example.

The only problem I see, is doctrines that specialize in one or the other becoming obsolete during those periods.
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wildsolus Offline
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« Reply #30 on: September 02, 2010, 06:09:14 pm »

war isn't always fair
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AmPM Offline
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« Reply #31 on: September 02, 2010, 06:12:54 pm »

Of course, but also in war a tank operating with a tank company is the same tank that would back up the infantry, it has the exact same effectiveness, same training, same equipment.

As such EIR Doctrines don't exist in real units =p

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htpc1 Offline
EIR Regular
Posts: 3


« Reply #32 on: September 03, 2010, 02:30:49 am »

I think it would be great to implement shifting supply depending on the warmap situation, but there are two extremely grave issues with this:

1 The pseudo balance that everyone is accustomed to would suddenly become completely chaotic, and not only would most players be frustrated, they would take far longer than 2 weeks to learn how to compensate.

2 Whenever the balance cripples certain factions (RCA, Luftwaffle anyone?) everyone just switches to another faction. Only a few die-hards stick with the weaker companies, and in the end all you really get is a bumpy, aggravating road towards most everyone playing an even fewer selection of OP factions.

The idea of introducing narrower game types is great, i.e. tank/vehicle only or infantry only, but they would have to be essentially a sub-game and would definitely require some intense dev time and playtesting before becoming well rounded alternatives to the normal game type.
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Mysthalin Offline
Tired King of Stats
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« Reply #33 on: September 03, 2010, 02:39:48 am »

In other words : "Mein carbines flamer rifle spam with US officer smoke support can rofltrollstomp anything".
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #34 on: September 03, 2010, 04:38:19 am »

Or it could be like tank doctrines have no inf, inf companies have no vehicles etc. It would REALLY force teams to work well together so they could complement each others forces.

ever played world in conflict?
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JoCu Offline
EIR Regular
Posts: 11


« Reply #35 on: September 06, 2010, 02:39:57 am »

I really like the idea, and I think it could be really cool if it was part of the war map at some points. Certain problems would need to be worked out, but I don't see why the community shouldn't try it for at least a day or two as a sort of beta test while we wait for rca and the war map.
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