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Balance & Design
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Vet Rework
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Topic: Vet Rework (Read 65504 times)
0 Members and 6 Guests are viewing this topic.
smurfORnot
EIR Veteran
Posts: 4715
Re: Vet Rework
«
Reply #80 on:
December 19, 2010, 10:09:48 am »
custom skin would be cool,dont know is it possiable...or have maybe few variants,and then u can choose which one to pick...
Logged
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Vet Rework
«
Reply #81 on:
December 19, 2010, 10:15:28 am »
Yea like, if you get vet 5 commandos you can pick the skin where its helmets instead of berets or sumthin like that. and at vet 4 you can rename them so hants can finally have "Hants' Homos" for his commandos
Logged
I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
RoyalHants
EIR Veteran
Posts: 2109
Re: Vet Rework
«
Reply #82 on:
December 19, 2010, 10:51:24 am »
Quote from: 8thRifleRegiment on December 19, 2010, 10:15:28 am
Yea like, if you get vet 5 commandos you can pick the skin where its helmets instead of berets or sumthin like that. and at vet 4 you can rename them so hants can finally have
"Hants awesome bunch"
for his commandos
corrected and +1
Logged
Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: Vet Rework
«
Reply #83 on:
December 19, 2010, 01:16:39 pm »
vet 5 mando sniper fires on the move = win.
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
nugnugx
Donator
Posts: 4051
Re: Vet Rework
«
Reply #84 on:
December 19, 2010, 01:24:55 pm »
Quote from: deadbolt on December 19, 2010, 01:16:39 pm
vet 5 mando sniper fires on the move = win.
stole my idea tbh
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Vet Rework
«
Reply #85 on:
December 19, 2010, 01:36:54 pm »
Quote from: deadbolt on December 19, 2010, 01:16:39 pm
vet 5 mando sniper fires on the move = win.
Only if vet 4 mando sniper gets automatic sniper rifle
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Vet Rework
«
Reply #86 on:
December 19, 2010, 02:01:11 pm »
then the vet 5 KT should shoot tac nukes
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Vet Rework
«
Reply #87 on:
December 19, 2010, 02:02:49 pm »
im fine with that, granted they should do +500% friendly fire, and have a range of 1
Logged
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Vet Rework
«
Reply #88 on:
December 19, 2010, 02:05:57 pm »
Lmao vet 1-3 should be bonuses and vet 3-5 should be unit customisation
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Vet Rework
«
Reply #89 on:
December 19, 2010, 02:13:32 pm »
All 5 Levels will be bonuses.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Vet Rework
«
Reply #90 on:
December 19, 2010, 02:18:14 pm »
Badass ^
Logged
CafeMilani
Aloha
Posts: 2994
Re: Vet Rework
«
Reply #91 on:
December 19, 2010, 05:13:28 pm »
vet rework
\o/
thats what ive said the last 2 years. you have made it! im pround of you <3
Logged
nugnugx
Donator
Posts: 4051
Re: Vet Rework
«
Reply #92 on:
December 24, 2010, 02:15:15 pm »
Had this idea , how about having two vet trees ?
If someone didn't want to change his vet , he could just choose 'offensive' or 'defensive' tree for all of his troops , and if someone would want to play with different vet , he could pick every level vet for every troop as he pleases from one of the trees making a mix of vet ,
Like:
Tiger
vet 1 offensive defensive
100% more dmg 100% more health
vet 2 200% more dmg 200% more health
i can choose offensive vet 1 and then defensive vet 2 and i have 1 offensive and 1 defensive bonus
more randomization options !
«
Last Edit: December 24, 2010, 02:33:58 pm by nugnugx
»
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smurfORnot
EIR Veteran
Posts: 4715
Re: Vet Rework
«
Reply #93 on:
December 24, 2010, 02:19:06 pm »
that would be very nice,like PE has in vanila coh...
Logged
Tymathee
Donator
Posts: 9741
Re: Vet Rework
«
Reply #94 on:
December 24, 2010, 02:58:33 pm »
I would love to have vet options like that, it would really make it so you can have different types of companies. depending on how its implemented (only able to go down 1 tree or selectable) you can have up to 9 different combination's of vet.
think of it this way. 3 off, 3 def. 1-2-3 is off and 4-5-6 is def vet.
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6
1
5
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1
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that'd be quite awesome.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
lionel23
Donator
Posts: 1854
Re: Vet Rework
«
Reply #95 on:
December 24, 2010, 04:10:24 pm »
Well I say definitely let's have something of a discussion on it, I think some vet for units needs to be totally overhauled and others are fine. In regards to offensive/defensive vet, doesn't sound too bad but what if you want accuracy over damage? I mean damage is nice and all, but some units currently have things like +sticky bomb range or +1 faust, or fire-up/sprint has cooldown, etc.
Logged
Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Vet Rework
«
Reply #96 on:
December 24, 2010, 05:17:59 pm »
I suggested this on another thread, I like what Tym said, but how about this to change it up, somewhere on that tree make is a choice between abilities
Focus Fire or Suppression Fire for example
Logged
Tymathee
Donator
Posts: 9741
Re: Vet Rework
«
Reply #97 on:
December 24, 2010, 06:02:49 pm »
Quote from: lionel23 on December 24, 2010, 04:10:24 pm
Well I say definitely let's have something of a discussion on it, I think some vet for units needs to be totally overhauled and others are fine. In regards to offensive/defensive vet, doesn't sound too bad but what if you want accuracy over damage? I mean damage is nice and all, but some units currently have things like +sticky bomb range or +1 faust, or fire-up/sprint has cooldown, etc.
most damage buffs dont even get implemented until vet 3 if not all. So you'd have for.
offensive
+10% acc
+10% cooldown
+10% damage
defensive
-10% incoming acc
-10% incoming damage
+10% health
and u can mix that up.
heck even on say rifles. maybe you have the vet 2 be, + sticky range and on defensive +nade range. or faster sticky wind up. same for faust. instead of an extra faust, you get a faster wind up. on like a howie you can mix it and have on one side range bonus and the other side cooldown or reload or lower scatter.
Tree'd vet opened up so many possibilities. It doesn't have to be all Off/Def you just have two sides. It's also great because even if u know someone has a bunch of vetted units, you dont know what each vetted unit has.
Hmm...this is giving me some ideas. i may go thru and do this for a couple units just for fun
Logged
AmPM
Community Mapper
Posts: 7978
Re: Vet Rework
«
Reply #98 on:
December 24, 2010, 09:46:28 pm »
Or you can add in things that require you to use them well, such as bonuses in cover.
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smurfORnot
EIR Veteran
Posts: 4715
Re: Vet Rework
«
Reply #99 on:
December 25, 2010, 04:14:47 am »
or give em at vet 3,something like storms get +1 bundle nade,or volks get +1 faust use,that u can pick do you want +1 grenade,faust etc. ?
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