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Author Topic: Infantry officer, again  (Read 14507 times)
0 Members and 15 Guests are viewing this topic.
CrazyWR Offline
EIR Veteran
Posts: 3616


« on: October 11, 2010, 09:08:07 pm »

Disclaimer: Yes, less than 10 minutes after a game, whatever.

Why are they able to just walk up to an mg without being suppressed?
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lionel23 Offline
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Posts: 1854


« Reply #1 on: October 11, 2010, 09:10:16 pm »

It's an officer, it's called have your MG supported. Officer gives anti-suppression aura, and an officer cannot buff himself, so two officers can give themselves suppression resist.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #2 on: October 11, 2010, 09:11:27 pm »

It's only really messed up when you can field 5-6 of these and just destroy all enemy infantry.

Needs to be 3 popcap tbh.
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lionel23 Offline
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« Reply #3 on: October 11, 2010, 09:12:48 pm »

He's already high pool cost and pretty decently high MU cost, as well as being a T2 unlock. Needs to stay two pop in order to run with rangers or drop rangers to 5 pop if you want to nerf the officer.  Already hard enough to fit him in a normal company.
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AmPM Offline
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Posts: 7978



« Reply #4 on: October 11, 2010, 09:13:55 pm »

Until you see companies just spamming these as their infantry and being very successful.

Its retarded.

Officers should either have 3 pop and direct combat abilities, or low direct combat and be 2 pop. 3pop only really makes officer spam less effective.
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lionel23 Offline
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Posts: 1854


« Reply #5 on: October 11, 2010, 09:15:48 pm »

Then terror officer needs to come up as 3 pop.

Your fault for having a lone MG in a field against 5 officers.  That's 5 'squads' worth of men charging an unsupported gun, besides the officer running across crater cover at you.  Learn to support your MGs, what the allies have to do all the time.
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Jodomar Offline
EIR Veteran
Posts: 734


« Reply #6 on: October 11, 2010, 09:16:20 pm »

you can do the same thing with a defensive officer and I think to greater effect.
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Smokaz Offline
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Posts: 11418



« Reply #7 on: October 11, 2010, 09:16:57 pm »

people will defend the most OP american doctrine with claws and nail. lionel, i have played infantry as long as you. time to let go for the benefit of gameplay and balance.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #8 on: October 11, 2010, 09:17:43 pm »

Then terror officer needs to come up as 3 pop.

Your fault for having a lone MG in a field against 5 officers.  That's 5 'squads' worth of men charging an unsupported gun, besides the officer running across crater cover at you.  Learn to support your MGs, what the allies have to do all the time.

What terror officer? It was removed ages ago.
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lionel23 Offline
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« Reply #9 on: October 11, 2010, 09:18:35 pm »

Oops mistype, I meant defensive.
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Nevyen Offline
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Posts: 2365


« Reply #10 on: October 11, 2010, 09:20:38 pm »

I always felt the right thing to do was to make it a command squad with a restriction based on the number of infantry (riflemen/ranger) you had

ie you could have 1 Command sqaud per 5 infantry squads, to link in a platoon command structure.

Same aura buff etc, but with potentially some more interesting direction re doctrines that could be taken.

In the end we went with just the officer to retain like units.

Kind think seeing things like this missed a opportunity to advance the game in the right way.

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puddin Offline
EIR Veteran
Posts: 1701



« Reply #11 on: October 11, 2010, 09:22:14 pm »

And what about terror?

I see all axis defend that tooth ad nail?  

Defensive officer?  Buffs units.. and has Artillary that recharges... The reason you never see them spammed.. All you need is 2 and Boom all inf ruushes are scared...  

Sooooooooooo

What have we learned class...

ANY UNIT Excessively SPAMMED WILL SEEM OP..

Welcome to Logistics 101...

2 Kts anyone rember that?  

Yet 2 Pumas made him cry like a little baby, An inf Ht with MP44s made him yell for greyhound support...  1 Ostwind would have obliterated his rushes...  Flammenwaffen?  5 pop cap 2 flame throwers?  
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Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
Smokaz Offline
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Posts: 11418



« Reply #12 on: October 11, 2010, 09:23:40 pm »

Ferocity/Zeal was removed, KT was hardcapped. whats your point?  Infantry outside of the carabine reduction, has never been dealt with. It's gotten so many buffs and capabilties that it's the new monster.
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lionel23 Offline
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Posts: 1854


« Reply #13 on: October 11, 2010, 09:26:00 pm »

Infantry is OVERBUFFED? Really? Compared to Luft and Airborne, it's barely mild.

@ Nevyen - 5 squads is excessively high, when I can field, at best, 11 squads of rangers and that taps ALL my infantry pool.  Should be really low like 2 or a 1-1 on the squads if that was suggested.  He dies too easily to be hard capped to such a high number of infantry, and primarily is good just himself or with rangers (riflemen don't have the staying power to really stay alive long enough to be buffed by him).

+1 for Puddin's post, any unit 'spammed' seems OP, just like 3 Jadgs on the field or an army of entirely 4-man KCH, etc.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #14 on: October 11, 2010, 09:32:45 pm »

Wait a minute?

Someone got owned by a 5 officer call in?

They throw smoke at you, how could this possibly be a balance concern?

I cant remember the last time my officers got any kills. Not since the great Colt 45. rapage epidemic of .... October last year.
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pandaExpress Offline
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Posts: 282



« Reply #15 on: October 11, 2010, 09:44:38 pm »

wait they used to have a colt 45 man o man why did i not find EIRR sooner
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they tell me i'm weird i tell them their normal
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #16 on: October 11, 2010, 09:45:31 pm »

Can we get Terror officers back then, since 2 pop SMG officers are apparently fine. =)
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puddin Offline
EIR Veteran
Posts: 1701



« Reply #17 on: October 11, 2010, 09:54:06 pm »

Why you have the defensive officer...Then airborne need an officer as well... maybe with Slow... So it can duplicate the 4manKCH running down infantry... 

But hey... Terror really needs ANOTHER buff....  Because yournot asking to make something Op... never right AMPM?  I can;timagine that.....
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AmPM Offline
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Posts: 7978



« Reply #18 on: October 11, 2010, 09:59:46 pm »

Ya, cause terror is the most op of all doctrines....

After Armor, AB, Infantry, RE Churchills....maybe Blitz....

Yea, it's freakin UBER!!

Why do any Americans need an Officer? Defensive officer buffs 1 unit, and has a 10min recharge arty. He also has a pistol.

Ami officer affects any allied squads, drops smoke, and has an SMG.

Oh wait, Puddin, thats right, because if one side has something the other must have it too right? Yea, I forgot, thats what balance is, not two equally effective doctrines, but both being identical.

American doctrines are generally more powerful than the Wehr doctrines. Get over yourself.
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3rdCondor Offline
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« Reply #19 on: October 11, 2010, 10:02:00 pm »

I love puddin's posts xD
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fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
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