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Author Topic: Commandos  (Read 3521 times)
0 Members and 7 Guests are viewing this topic.
Hicks58 Offline
Development
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Posts: 5343



« on: October 13, 2010, 11:22:35 am »

Currently there is no difference in the display when Commandos have Stens or Enfields.

Only way to know if a squad of Commandos has a particular weapon is by them opening fire, or zooming in on the squad.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Firesparks Offline
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Posts: 1209



« Reply #1 on: October 13, 2010, 01:46:35 pm »

Currently there is no difference in the display when Commandos have Stens or Enfields.

Only way to know if a squad of Commandos has a particular weapon is by them opening fire, or zooming in on the squad.
hmmm, I forgot about having the big smg icon... except there's no icon for sten so would probably have to use the mp44 icon (do thompson have an icon)
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With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead. -- RFC 1925
AmPM Offline
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Posts: 7978



« Reply #2 on: October 13, 2010, 01:48:16 pm »

Rifle Mando's seem about as effective as Sten Mando's lol. I likes them.
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LeoPhone Offline
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« Reply #3 on: October 13, 2010, 01:48:41 pm »

would be better to give the rifle guys the tommy recon icon (thats a rifle right?)
since everyone will use stens anyway and it looks ugly.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #4 on: October 13, 2010, 01:51:12 pm »

Yeah the Enfield is pretty junk. at 350 a Squad it's pretty expensive for recrew. Might have to put MP on par with Rangers or AB. Actually. a commando squad is now just tommies with a 6thman and they pay 100 Mp for that 6th guy, so I'll cut their price to ranger levels
« Last Edit: October 13, 2010, 01:54:13 pm by brn4meplz » Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #5 on: October 13, 2010, 01:54:17 pm »

The MP cost of mandos does have to go down to roughly 310 to be balanced...

Demo charges need to be harder to detect as well - right now they're only useful in buildings.
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Firesparks Offline
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Posts: 1209



« Reply #6 on: October 13, 2010, 01:58:50 pm »

right now the commandos still receive bonus from LT and captain.

How about buffing the commandos but remove their ability to receive the Officer bonus? you can't drop LT into enemy line and this would make commandos better raider because they are not tendered to a officer.
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Smokaz Offline
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Posts: 11418



« Reply #7 on: October 13, 2010, 01:59:58 pm »

Cloaking in cover, ambush = Commando smoke?


Let's assume that fsj ambush - and commando smoke is equal to each other. One massively buffs the unit performance on a long cooldown - the other mediocrily buffs the unit more often. Let's just pretend that we have precise reason to assume they are the same.

Let's also assume that soldier armor = soldier armor. omg that was so hard to assume!

You are paying 0.89 MP / 1 HP of commandos.

FSJ cost 0.96 MP / 1HP.

Omg what is this? MP prices surviability and special abilities in the game, and 6 man commandos are already cheaper per hp than FSJ?

No MP decrease seems warranted.


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SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #8 on: October 13, 2010, 02:04:26 pm »

That's retarded logic Smokaz.

I'd trade commando smoke for Ambush anyday. You can keep the 7 seconds of almost nothing for a 5 minute cooldown
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Smokaz Offline
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Posts: 11418



« Reply #9 on: October 13, 2010, 02:05:51 pm »

Well it overlooks the main guns, but unless bob decided not to put back the crappy kar98 the fsj are suppsoed to have a pretty awful one as well unupgraded

How much do you think the ambush is worth then
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #10 on: October 13, 2010, 02:05:59 pm »

Except that that is a very biased way of comparing HP, Smokie - and you do not balance a unit entirely on it's HP.

The Churchil MK IV has 700 HP, the Panther has 742 HP, with nearly identical armours. Why does one cost 3 times less in terms of fuel than the other?
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Firesparks Offline
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« Reply #11 on: October 13, 2010, 02:07:31 pm »

soldier armor works better against allied weapon anyway, so in fact PE soldier armor =/= Brit soldier armor.

The smoke cool down is also obscenely long, and now the ambush bonus is fixed (or it should be anyway.)
« Last Edit: October 13, 2010, 02:09:02 pm by Firesparks » Logged
Smokaz Offline
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« Reply #12 on: October 13, 2010, 02:08:23 pm »

Except that that is a very biased way of comparing HP, Smokie - and you do not balance a unit entirely on it's HP.

The Churchil MK IV has 700 HP, the Panther has 742 HP, with nearly identical armours. Why does one cost 3 times less in terms of fuel than the other?

Nearly identical. Hmm. Nah - the main guns are very different - the speed is etc

I dont include a lot of factors because they arent relevent

My concern is that you guys lower it to a level which makes it usable as main line inf

You guys just are deathly afraid of having some decent manpower comparisons done across the board
« Last Edit: October 13, 2010, 02:10:12 pm by Smokaz » Logged
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #13 on: October 13, 2010, 02:08:47 pm »

Except that that is a very biased way of comparing HP, Smokie - and you do not balance a unit entirely on it's HP.

The Churchil MK IV has 700 HP, the Panther has 742 HP, with nearly identical armours. Why does one cost 3 times less in terms of fuel than the other?
and one cant penetrate the other barley even damage it  Roll Eyes i wonder which one that is Roll Eyes
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #14 on: October 13, 2010, 02:12:22 pm »

But you did leave out variables - which is the rifles of the two units, their field entrances, the support they can have and etc. Judging unit prices entirely by HP is not a good way of doing it - and that is my point.

Are Stormtroopers used as mainline infantry, Smokie? Or even the aforementioned Falls? One at 300 MP, the other at 250 MP - neither is really used as mainline infantry because they're just too expensive.

I doubt 310 MP from 350 will break balance.
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Smokaz Offline
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« Reply #15 on: October 13, 2010, 02:13:51 pm »

I definitely left out the weapons

I didnt mention a) can build trench

b) can buy a cheap assault upgrade

c) is affected by leadership

d) can buy a cheap at option

because i think it mostly equalize each other out.

Trench is a nice option, but kinda useless.
Leadership is ok, but it adds to the price.
Cheap option is great for spam - but the grenade can do way more manpower damage than the faust can hope to damage manpower/fuel.
I think the fight would come down to who attacked first.
« Last Edit: October 13, 2010, 02:17:33 pm by Smokaz » Logged
Firesparks Offline
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Posts: 1209



« Reply #16 on: October 13, 2010, 02:45:42 pm »

But you did leave out variables - which is the rifles of the two units, their field entrances, the support they can have and etc. Judging unit prices entirely by HP is not a good way of doing it - and that is my point.

Are Stormtroopers used as mainline infantry, Smokie? Or even the aforementioned Falls? One at 300 MP, the other at 250 MP - neither is really used as mainline infantry because they're just too expensive.

I doubt 310 MP from 350 will break balance.

stormies are used for their ninja ability. Part of the premium you pay (~ 60 mp) is because they can cloak.


just how much better is the commandos' smoke ability and the gilder entrance?
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Mysthalin Offline
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Posts: 9028


« Reply #17 on: October 13, 2010, 02:47:20 pm »

Leadership units have their own cost - it shouldn't be reflected in the cost of the units it buffs(especially since people VERY rarely use lieutenants to help mandos).

I agree with the assault option - but that's more or less so the only thing that makes your smoke argument valid. Mandos would suck horribly with just the smoke and no grenade to throw(or stens to flank with).

True firesparks - but that wasn't the point I was making.
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Firesparks Offline
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Posts: 1209



« Reply #18 on: October 13, 2010, 02:52:48 pm »

Leadership units have their own cost - it shouldn't be reflected in the cost of the units it buffs(especially since people VERY rarely use lieutenants to help mandos).

except part of the premium the tommies pay are for the ability to get LT bonus or captain bonus. 255 mp is really expensive for what their base stats offers. The bren gun upgrade is nice but bren tommies still need that lt bonus to excel as a 255mp unit. 
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #19 on: October 13, 2010, 02:56:18 pm »

I always assumed it's because tommies are tough mothafucka's that cost less per man than grenadiers do(while being quite a bit more survivable), have access to a cheap dual-purpose upgrade and are overall a good infantry unit.
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