*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 30, 2024, 12:47:22 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 2 [3] 4 5 6   Go Down
  Print  
Author Topic: "Commanders Mod" v0.6.2 - Last update on 25 November 2011  (Read 44435 times)
0 Members and 5 Guests are viewing this topic.
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #40 on: January 08, 2011, 11:48:19 am »

How is micro rewarded when it's economically better to just let full squads die?

coz in vcoh u can just retreat a squad once its damaged and reinforce for free without caring. now u need to be careful.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #41 on: January 08, 2011, 12:49:45 pm »

Or just let units die and buy full squads for 50% cheaper?
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #42 on: January 08, 2011, 01:18:01 pm »

^ exactly. theres no reason to try and keep your units alive and retain vet if you can just let them fight it out and then get a new squad in no time.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #43 on: January 08, 2011, 01:37:09 pm »

^ exactly. theres no reason to try and keep your units alive and retain vet if you can just let them fight it out and then get a new squad in no time.

ehhm, you just said it yourself. retain vet.

and do you really think throwing squads in their death is gonna make you win the game? new squads are not 50% cheaper, reinforcing is 50% more expensive.

there is no reason why reinforing should be cheaper. it was either this or no reinforcing and more expensive also makes sense so thats what it has become.
EIR doenst even have reinforcing...........
« Last Edit: January 08, 2011, 01:42:11 pm by LeoPhone » Logged
WildZontar Offline
Donator
*
Posts: 1168



« Reply #44 on: January 08, 2011, 01:49:36 pm »

Downloading now  Smiley
Logged

Zontar is a filthy sludge-dwelling muppet, thats why.
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
sheffer Offline
EIR Veteran
Posts: 593



« Reply #45 on: January 09, 2011, 03:02:09 am »

there is no reason why reinforing should be cheaper. it was either this or no reinforcing and more expensive also makes sense so thats what it has become.
EIR doenst even have reinforcing...........

very strange logic. i keep my vet, getting it to HQ without retreat, and what i get as a reward for my mad skillz? +50% reinf cost
Logged


Senseless and ruthless.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #46 on: January 09, 2011, 05:09:15 am »

Yeah that doesn't really make any sense. To reward micro it would have to be the other way around.
Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #47 on: January 09, 2011, 07:23:53 am »

reinforcing is not the achievement, not needing reinforcing is.

retreat & reinforcing only leads to inf blobbing. if you screwed up by running your blob into a hmg or puma you need to be punished.


so i took retreat out and made reinforcing only usefull for vetted or muni based units. i guess ill change the description later.
Logged
FireflyDivision Offline
Donator
*
Posts: 21


« Reply #48 on: January 09, 2011, 10:11:34 am »

Hmmm, looks interesting. I'm going to try this out.
Downloading.
Logged
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #49 on: January 09, 2011, 10:20:04 am »

so i took retreat out and made reinforcing only usefull for vetted or muni based units. i guess ill change the description later.

Retreating and falling back are age old conditions tied to war, how could you ever think that removing it was a good idea?
Logged

Yes that's me, the special snowflake.
FireflyDivision Offline
Donator
*
Posts: 21


« Reply #50 on: January 09, 2011, 10:22:11 am »

Downloaded the mod. If anyone wants to play with me, add my xfire fireflydivision
Logged
slyguy7447 Offline
Donator
*
Posts: 76


« Reply #51 on: January 10, 2011, 06:19:27 am »

T17's cap sectors like infantry.  Couldn't see this in the changes so i'm assuming it's a bug.
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #52 on: January 10, 2011, 08:40:58 am »

T17's cap sectors like infantry.  Couldn't see this in the changes so i'm assuming it's a bug.

all doctrines are pretty much vcoh still, so since light vehicles can cap in vcoh they can here too. might be kinda OP on the t17 though, i think il make it 9 pop instead of 8.
Logged
Artekas Offline
Donator
*
Posts: 784


« Reply #53 on: January 10, 2011, 07:47:04 pm »

Quote
Retreating and falling back are age old conditions tied to war, how could you ever think that removing it was a good idea?

You can still retreat by selecting your unit and then clicking away from the battle, units running at twice the speed while dodging everything that comes at them is not an age old condition tied to war.
Logged
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #54 on: January 10, 2011, 10:51:11 pm »

You can still retreat by selecting your unit and then clicking away from the battle, units running at twice the speed while dodging everything that comes at them is not an age old condition tied to war.

when your men are under the pinned condition they will not move when you select the unit and click away from the battle. do you even play the game? or just troll?
Logged
Artekas Offline
Donator
*
Posts: 784


« Reply #55 on: January 11, 2011, 12:49:43 am »

Maybe that's because getting up and running in the open while a machinegun is firing at you is also not an age old condition tied to war.
Logged
WildZontar Offline
Donator
*
Posts: 1168



« Reply #56 on: January 11, 2011, 10:45:08 pm »

Still don't understand the whole point of preserving units if every unit you retreat just dies in the end.
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #57 on: January 12, 2011, 01:02:27 am »

The point is retaining vet, which is useless if you lose 2/3 just to gain vet
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #58 on: January 12, 2011, 03:21:52 am »

Still don't understand the whole point of preserving units if every unit you retreat just dies in the end.

basically retreating is just bad for the game. if you screw up by running into a hmg has artekas suggested your soldiers will die. thats what happens if you screw up. if retreat is kept in that doesnt happen. your units live.

I decided to keep retreating in but in a different form as it is now. retreating now adds an extra required level of skill. retreat at the right point and gain a command point advantage to your opponent. this also increases the total amount of CPs players get, which is needed because of all the extra CP costing stuff (offmaps, doctrine units, recourse advantages, doctrines)
Logged
WildZontar Offline
Donator
*
Posts: 1168



« Reply #59 on: January 14, 2011, 01:43:52 am »

How much are the vet bonuses? Enough to make a difference between saving one squad or just buying a brand new one?
Logged
Pages: 1 2 [3] 4 5 6   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.11 seconds with 36 queries.