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reward units
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Topic: reward units (Read 6020 times)
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COHCommando
EIR Veteran
Posts: 274
reward units
«
on:
October 31, 2010, 12:39:40 pm »
why dont you let everyone use them but you can only have one of each,
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: reward units
«
Reply #1 on:
October 31, 2010, 01:44:53 pm »
we can only allot reward points, of which you can spend on any unit, multiple of the same units if you wanted afaik.
There's some discussion going on about giving a reward point out for every 10 games that are played by EIRRMOD needs to code it first.
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COHCommando
EIR Veteran
Posts: 274
Re: reward units
«
Reply #2 on:
October 31, 2010, 02:16:15 pm »
hmmm
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smurfORnot
EIR Veteran
Posts: 4715
Re: reward units
«
Reply #3 on:
October 31, 2010, 02:35:44 pm »
or that you can buy reward points with pp perhaps?
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Hicks58
Development
Posts: 5343
Re: reward units
«
Reply #4 on:
October 31, 2010, 03:16:06 pm »
Quote from: smurfORnot on October 31, 2010, 02:35:44 pm
or that you can buy reward points with pp perhaps?
Dum dum dum!....
PP sink. Not a bad idea actually - Especially for companies with a lack of off-maps and find themselves with increasingly ridiculous amounts of PP's after being at level 9.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Tymathee
Donator
Posts: 9741
Re: reward units
«
Reply #5 on:
October 31, 2010, 04:54:18 pm »
RP's for PP's! sounds good to me.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: reward units
«
Reply #6 on:
October 31, 2010, 05:18:07 pm »
Reward points are SOLELY for me to put in a testing platform for Warmap abilities.
Thats it
They wont exist in the final version, except for mods or admins to boost accounts
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Smokaz
Honoured Member
Posts: 11418
Re: reward units
«
Reply #7 on:
October 31, 2010, 05:52:46 pm »
though, reward points are not what people are asking about primarily. they're asking to get to try the new reward units. they just see the reward points as a control or currency system for accessing those.
«
Last Edit: October 31, 2010, 05:55:52 pm by Smokaz
»
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: reward units
«
Reply #8 on:
October 31, 2010, 05:58:57 pm »
Quote from: Smokaz on October 31, 2010, 05:52:46 pm
though, reward points are not what people are asking about primarily. they're asking to get to try the new reward units. they just see the reward points as a control or currency system for accessing those.
Oh right, I missed that then =)
I can introduce a reward system that gives people points for games or something sometimes - then people can occasionally play with them.
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nugnugx
Donator
Posts: 4051
Re: reward units
«
Reply #9 on:
October 31, 2010, 06:11:29 pm »
Lets get the main mechanics in first - warmap that is , and then there will be time for smaller things like this imo
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Tymathee
Donator
Posts: 9741
Re: reward units
«
Reply #10 on:
November 01, 2010, 12:56:44 am »
not really a small thing, reward units need to be tested they should be used more
Logged
Smokaz
Honoured Member
Posts: 11418
Re: reward units
«
Reply #11 on:
November 01, 2010, 06:45:06 am »
the thing is that unlimited testing has upset the community in the past. sql-made accounts for balance advisors etc created outrage. the vocal members of the community created a understanding in the lead devs that it was unwarranted. obviously the real way to test a unit or doctrine abilities is to play normal games with it. but this was weighted against this type of concern, and the latter won out with the lead devs. people felt some players were favorised. trust obviously didn't exist, or the agreement that it was neccessary.
some of it is traceable back to incorrect behavour like not notifying that special units/doctrine choices will be used before a game. but then again, what players inform the opposing team of what they will be deploying and using, and what doctrine choices they have? the main difference is that there's no rational way to expect a unit from a doctrine that you don't know about or havent seen before - other than it's exactly like any other game.
community accusations and upset like described in this post stand out to me as the main reason testing has now become plagued by protocol and irrational rules
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rifle87654
EIR Veteran
Posts: 1107
Re: reward units
«
Reply #12 on:
November 01, 2010, 06:56:50 am »
I like marines.
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Quote from: TheIcelandicManiac on July 13, 2011, 09:33:42 am
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Does he have a problem?
Anyway he's hilarious.
Tymathee
Donator
Posts: 9741
Re: reward units
«
Reply #13 on:
November 01, 2010, 02:36:07 pm »
Smokaz, i'm just for getting rp's someway and if i can get them, anyone can get them but because units are limited, you couldn't just go ahead and spam them, they do need to be tested but within a real game play environment.
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Mgallun74
EIR Veteran
Posts: 1478
Re: reward units
«
Reply #14 on:
November 01, 2010, 02:37:23 pm »
jumbo needs speed.. its pretty hapless nwo.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: reward units
«
Reply #15 on:
November 01, 2010, 03:00:41 pm »
Quote from: Tymathee on November 01, 2010, 02:36:07 pm
Smokaz, i'm just for getting rp's someway and if i can get them, anyone can get them but because units are limited, you couldn't just go ahead and spam them, they do need to be tested
but within a real game play environment.
This is not a sentiment shared by the dev team sadly, at least not by action
And its directly caused by hapless complaints
«
Last Edit: November 01, 2010, 03:05:40 pm by Smokaz
»
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AmPM
Community Mapper
Posts: 7978
Re: reward units
«
Reply #16 on:
November 01, 2010, 03:04:41 pm »
Damnit Tym, didnt you know, we don't test anything in this game!
We just use whatever, then we remake it all, then we play with that for a bit, then remake it all. Testing is for sissies! Here at EIR we just do random stuff and hope it works!
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Unkn0wn
No longer retired
Posts: 18379
Re: reward units
«
Reply #17 on:
November 01, 2010, 03:20:49 pm »
I fully support the idea of giving everyone some RPs to mess around with for a while, so we can balance the units out.
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MultiDoc
EIR Veteran
Posts: 225
Re: reward units
«
Reply #18 on:
November 01, 2010, 03:46:49 pm »
Quote from: Unkn0wn on November 01, 2010, 03:20:49 pm
I fully support the idea of giving everyone some RPs to mess around with for a while, so we can balance the units out.
+1
And if i am not mistaken, only a very small minority/number of players have even had the opportunity to check/play with 2 rp points during the campaign. Right ? So this means an even smaller number of actual reward units that have been used.
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salan
Synergies TL2 mod!
Posts: 6290
Re: reward units
«
Reply #19 on:
November 01, 2010, 03:48:05 pm »
ya, more people need em... a lot more
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