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Author Topic: [Final] 6p_Road_to_Paris  (Read 40826 times)
0 Members and 3 Guests are viewing this topic.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #20 on: November 07, 2010, 03:36:38 am »

I'm just that good















 Roll Eyes
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #21 on: November 07, 2010, 04:00:31 am »

Update is now live, run your Autoupdaters.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #22 on: November 07, 2010, 08:15:44 am »

cartain building are in perfect spots for MG42's
allied mortars have to come into MG42 range to hit these mortars for instance

with the lack of road splines Blitz coys will have alot of fun
where others are forced to move at normal speed

Really? Ha ha ha
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #23 on: November 07, 2010, 08:18:59 am »

lawl, twoville much mkay
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DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #24 on: November 07, 2010, 08:27:26 am »

lawl, twoville much mkay

+_+

I knew I saw this map somewhere else...

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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #25 on: November 07, 2010, 08:33:49 am »

gren did make the map though, because twoville got lost. he's simply enhanced the look from the screens provided
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #26 on: November 07, 2010, 09:43:01 am »

I used it as an inspiration to get into mapping. Anyway I've heard there are bugs with watersplash showing up on the left, does anyone have a replay?
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #27 on: November 07, 2010, 09:57:15 am »

I used it as an inspiration to get into mapping. Anyway I've heard there are bugs with watersplash showing up on the left, does anyone have a replay?

u mean if arty shoots the ground u see watersplash?

thats probably because the height of the ground is 0.00000. this is usually caused by wrong stamping.
I think it can also be fixed easy by using the stamp tool again.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #28 on: November 07, 2010, 10:39:56 am »

I only learned the basics of stamping because I really needed it to increase the non playable area. How do I fix it?

Also this
« Last Edit: November 07, 2010, 10:42:51 am by EliteGren » Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #29 on: November 07, 2010, 10:54:31 am »

Okay I set the general height of the map to 1.000, hope that fixes the watersplash. Now wtf am I going to do with that blue texture? WB crashes when I paint over it.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #30 on: November 07, 2010, 10:57:30 am »

oh that stuff with the textures - I think it happens more if u use more different tile textures. Paint some in the wrong areas and then CTRL+Z should fix it

for the stamp tool: dont use the absolute coordinate button since it bugs out: you can see everything get placed lower when you press the button.
to fix:
Stamp the entire map, make a new map and then set the stamp correctly in the middle manual. If its still wrong make the middle point of the map higher (like 20.000) and try again


edit:
Okay I set the general height of the map to 1.000, hope that fixes the watersplash. Now wtf am I going to do with that blue texture? WB crashes when I paint over it.
u made the entire map flat by hand? k....
idk about the WB crashing if u paint over it. that doesnt happen for me. maybe assigning different textures in the tile tool to your different layers fixes it? (just load the old one back once its fixed, if that helps)
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #31 on: November 07, 2010, 10:59:25 am »

nvm about setting it to a new texture, it doesnt work.
painting it and then CTRL+Z also doesnt seem to work always. just paint on it a bit untill it disappears.

im not even sure if it also appears ingame.....
« Last Edit: November 07, 2010, 11:02:24 am by LeoPhone » Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #32 on: November 07, 2010, 11:06:10 am »

It does. Painting over it seems to work but WB keeps crashing randomly. I guess I will have to use a new texture because this one bugs out and makes it blue like that.

EDIT: This is REALLY weird, there seem to be certain spots that cause this graphic bug to happen. I painted over a random area and it fixed itself, the brown one atleast.
« Last Edit: November 07, 2010, 11:16:30 am by EliteGren » Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #33 on: November 07, 2010, 11:44:57 am »

Fixed it all. Epicness is too damn high, run autoupdaters to get it.

- Fixed the ingame name

- Fixed height (should prevent watersplash from showing up on the ground

- Moved some hedges so you can't drive through them
« Last Edit: November 07, 2010, 11:56:06 am by EliteGren » Logged
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #34 on: November 07, 2010, 11:56:23 am »

Map doesn't really look that urban for a 6p_Paris.

In addition, the transitions between 'city' and 'park' are a little abrupt and there's a combination of too many different styles in your city to make it look realistic.

Right now your map looks like a more or less random collection of worldbuilder objects all put together on one area.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #35 on: November 07, 2010, 11:59:37 am »

I might rename it later on. I just wanted some of the most important sectors covered with atleast 1 map first.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #36 on: November 07, 2010, 12:00:27 pm »

If it makes for good gameplay, who cares.
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #37 on: November 07, 2010, 12:03:01 pm »

Maps need both good gameplay AND relic-like quality.

It's his first map of course, but I'm hoping that he updates this map as he learns more... 'Final' seems a bit out of order.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #38 on: November 07, 2010, 12:05:46 pm »

I'm always open for suggestions. Right now I'm not sure what needs changing. I didn't intend to make it look too realistic, I just made this map because I always wanted one like this. This is easly on par with Tanteville if you ask me.
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shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #39 on: November 07, 2010, 12:06:56 pm »

Yeah but Tanteville is boring and ugly tbh
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