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Author Topic: [Final] 6p_Road_to_Paris  (Read 41298 times)
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #100 on: November 10, 2010, 01:39:07 am »

Because someone isn't proofing their work, and someone else never does.
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #101 on: November 10, 2010, 06:35:22 am »

Because someone is throwing in maps in the autoupdater without my consent.
I usually check the maps in the worldbuilder before hand, to make sure everything is solid for autoupdater release, but I've been really busy.

That being said, I provided a lot of input in this thread already, it would've been nice if we hadn't thrown it in the autoupdater right away and given elitegren some time to work out the kinks.

People know what is expected of a map before they can get it added in the autoupdater, they should also know that once it's in the autoupdater we don't want to put everyone through the hassle of redownloading it a million times.
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #102 on: November 10, 2010, 10:15:33 am »

best way to work out the kinks testing in its enviroment  Roll Eyes
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #103 on: November 10, 2010, 10:17:33 am »

You get 6 people to download the betamap file, or we add it to the .module first so it can use its proper name already. I know it's not perfect and ideally we would have a page in the launcher where people could download optional maps but we'll have to do it like this for now.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #104 on: November 10, 2010, 10:19:15 am »

I agree in general, but maps can just be played without being added to the autoupdater. You just rename them to betamap.sga and if everyone has the same version it, you can play. When keeps mapped a while back this was the way he did it. It's not the same as for instance, testing a new unit.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
TheLastArmada Offline
EIR Veteran
Posts: 215



« Reply #105 on: November 10, 2010, 11:21:29 pm »

ok this map has serious pathing issues, need to use road splines asap vechs are haywire on this lego land map
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Artekas Offline
Donator
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Posts: 784


« Reply #106 on: November 18, 2010, 08:57:06 am »

Big problem: This building here, with no windows in the side, can have units shoot out of it anyways. Really screwed me over when I tried to flank an MG.

(also, in this image you'll notice a blue roof - my computer decided to shit itself, it froze up for about 30 seconds where I thought I'd be dropped and then after that all of the buildings were either entirely blue or had blue roofs)

Also at the southern and eastern OOB areas, there are forested areas with BLOCKER BLOCKER BLOCKER written in them.

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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #107 on: November 18, 2010, 09:18:53 am »

I know about the blocker thing, already fixed in the new version. I'll look into this
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #108 on: November 18, 2010, 09:28:59 am »

Paris without bloom on that screenshot, yay.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #109 on: November 27, 2010, 08:20:27 pm »

Next version. Should be up soon.

-Fixed OOB Shotblockers showing up

-Watersplash bug fixed for good

-Atmosphere changed

-Some minor stuff here and there
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MultiDoc Offline
EIR Veteran
Posts: 225


« Reply #110 on: November 27, 2010, 09:29:56 pm »

If possible I'd suggest you give more health to that little tower building right in the middle of the map, across the street from the square.
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #111 on: November 27, 2010, 09:42:40 pm »

This is one of my favorite maps. Thanks for the hard work.
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #112 on: November 28, 2010, 07:27:32 am »

Will check out soon
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #113 on: December 01, 2010, 01:22:09 pm »

Unkn0wn chop chop, back to work. It's been 3 days.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #114 on: December 05, 2010, 11:15:58 am »

I was away from thursday, just got back. I'll look into it.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #115 on: December 05, 2010, 11:17:59 am »

You should probably wait with this update because I plan on working on it a little bit more. But I'm going to fully concentrate on Falaise first, so when that's done I'll post the updated version here.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #116 on: December 05, 2010, 11:49:39 am »

new name doenst make sense.

better call it:
6p_road_to_scary_void

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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #117 on: December 05, 2010, 11:51:07 am »

new name doenst make sense.

better call it:
6p_road_to_scary_void



6p_road_to_hell

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Yes that's me, the special snowflake.
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #118 on: December 05, 2010, 12:02:00 pm »

Don't rename SGA either way, just change the ingame name.

And there's two roads by the looks of it.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #119 on: December 11, 2010, 07:51:55 am »

Link?
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