brn4meplz
Misinformation Officer
Posts: 6952
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« Reply #100 on: November 10, 2010, 01:39:07 am » |
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Because someone isn't proofing their work, and someone else never does.
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He thinks Tactics is a breath mint Wow I think that was the nicest thing brn ever posted! the pussy of a prostitute is not tight enough for destroy a condom
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #101 on: November 10, 2010, 06:35:22 am » |
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Because someone is throwing in maps in the autoupdater without my consent. I usually check the maps in the worldbuilder before hand, to make sure everything is solid for autoupdater release, but I've been really busy.
That being said, I provided a lot of input in this thread already, it would've been nice if we hadn't thrown it in the autoupdater right away and given elitegren some time to work out the kinks.
People know what is expected of a map before they can get it added in the autoupdater, they should also know that once it's in the autoupdater we don't want to put everyone through the hassle of redownloading it a million times.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #103 on: November 10, 2010, 10:17:33 am » |
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You get 6 people to download the betamap file, or we add it to the .module first so it can use its proper name already. I know it's not perfect and ideally we would have a page in the launcher where people could download optional maps but we'll have to do it like this for now.
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Smokaz
Honoured Member
Posts: 11418
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« Reply #104 on: November 10, 2010, 10:19:15 am » |
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I agree in general, but maps can just be played without being added to the autoupdater. You just rename them to betamap.sga and if everyone has the same version it, you can play. When keeps mapped a while back this was the way he did it. It's not the same as for instance, testing a new unit.
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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TheLastArmada
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« Reply #105 on: November 10, 2010, 11:21:29 pm » |
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ok this map has serious pathing issues, need to use road splines asap vechs are haywire on this lego land map
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Artekas
Donator
Posts: 784
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« Reply #106 on: November 18, 2010, 08:57:06 am » |
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Big problem: This building here, with no windows in the side, can have units shoot out of it anyways. Really screwed me over when I tried to flank an MG. (also, in this image you'll notice a blue roof - my computer decided to shit itself, it froze up for about 30 seconds where I thought I'd be dropped and then after that all of the buildings were either entirely blue or had blue roofs) Also at the southern and eastern OOB areas, there are forested areas with BLOCKER BLOCKER BLOCKER written in them.
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EliteGren
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« Reply #107 on: November 18, 2010, 09:18:53 am » |
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I know about the blocker thing, already fixed in the new version. I'll look into this
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #108 on: November 18, 2010, 09:28:59 am » |
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Paris without bloom on that screenshot, yay.
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EliteGren
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« Reply #109 on: November 27, 2010, 08:20:27 pm » |
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Next version. Should be up soon.
-Fixed OOB Shotblockers showing up
-Watersplash bug fixed for good
-Atmosphere changed
-Some minor stuff here and there
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MultiDoc
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« Reply #110 on: November 27, 2010, 09:29:56 pm » |
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If possible I'd suggest you give more health to that little tower building right in the middle of the map, across the street from the square.
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tank130
Sugar Daddy
Posts: 8889
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« Reply #111 on: November 27, 2010, 09:42:40 pm » |
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This is one of my favorite maps. Thanks for the hard work.
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Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #112 on: November 28, 2010, 07:27:32 am » |
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Will check out soon
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EliteGren
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« Reply #113 on: December 01, 2010, 01:22:09 pm » |
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Unkn0wn chop chop, back to work. It's been 3 days.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #114 on: December 05, 2010, 11:15:58 am » |
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I was away from thursday, just got back. I'll look into it.
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EliteGren
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« Reply #115 on: December 05, 2010, 11:17:59 am » |
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You should probably wait with this update because I plan on working on it a little bit more. But I'm going to fully concentrate on Falaise first, so when that's done I'll post the updated version here.
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LeoPhone
Honoured Member
Posts: 0
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« Reply #116 on: December 05, 2010, 11:49:39 am » |
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new name doenst make sense. better call it: 6p_road_to_scary_void
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Spartan_Marine88
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« Reply #117 on: December 05, 2010, 11:51:07 am » |
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new name doenst make sense. better call it: 6p_road_to_scary_void 6p_road_to_hell
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Yes that's me, the special snowflake.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #118 on: December 05, 2010, 12:02:00 pm » |
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Don't rename SGA either way, just change the ingame name.
And there's two roads by the looks of it.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #119 on: December 11, 2010, 07:51:55 am » |
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Link?
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