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Computer991
Donator
Posts: 1219
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« Reply #41 on: November 09, 2010, 08:00:59 pm » |
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Wow hans i really like the middle river bed Good job
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LeoPhone
Honoured Member
Posts: 0
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« Reply #42 on: November 10, 2010, 04:50:02 am » |
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yeah the river bed looks nice,
i wouldnt use the texture for the riverbed anywhere else though, it makes it look like there should be riverbed too or something :S
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #43 on: November 10, 2010, 06:37:52 am » |
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I would advice you not to use multiple tiles of grass. Use a base grass type, then throw lots of splats on it instead.
Currently it just looks weird.
Also, not convinced about the atmosphere setting. Perhaps take some close up shots of areas, allows for better judging (hard with the fog from that perspective)
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RoyalHants
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« Reply #44 on: November 10, 2010, 02:11:54 pm » |
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« Last Edit: November 12, 2010, 01:12:37 pm by RoyalHants »
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RoyalHants
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« Reply #45 on: November 10, 2010, 04:04:38 pm » |
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edit
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« Last Edit: November 13, 2010, 07:02:08 am by RoyalHants »
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LeoPhone
Honoured Member
Posts: 0
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« Reply #46 on: November 10, 2010, 04:27:18 pm » |
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ehmm, the wire around the river is still there. is that wire taken from ebps/races or from environment/objects/defenses?
either way big fail.
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RoyalHants
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« Reply #47 on: November 10, 2010, 04:27:55 pm » |
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its not wire its swamp grass you can pass through it
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brn4meplz
Misinformation Officer
Posts: 6952
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« Reply #48 on: November 10, 2010, 04:30:24 pm » |
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At least it's not a pipe that gets 6 jeeps killed.
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He thinks Tactics is a breath mint Wow I think that was the nicest thing brn ever posted! the pussy of a prostitute is not tight enough for destroy a condom
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LeoPhone
Honoured Member
Posts: 0
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« Reply #49 on: November 10, 2010, 04:41:48 pm » |
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its not wire its swamp grass you can pass through it
oh lol, fail. and fuck u brn. we know now, and i fixed the pathing.
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brn4meplz
Misinformation Officer
Posts: 6952
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« Reply #50 on: November 10, 2010, 04:43:26 pm » |
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I know you did Leo. It just stands out as the 2nd most map related moment in my mind. I wish I had a vent recording of my choice words at the time
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Computer991
Donator
Posts: 1219
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« Reply #51 on: November 10, 2010, 07:04:57 pm » |
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I know you did Leo. It just stands out as the 2nd most map related moment in my mind. I wish I had a vent recording of my choice words at the time
Hahahahahahaha sucker l2micro
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brn4meplz
Misinformation Officer
Posts: 6952
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« Reply #52 on: November 10, 2010, 07:53:41 pm » |
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Multiple vehicle micro is my strongest skill in EiR. it was an un microable situation because the pipe was only partially above ground, but it still blocked everything in it's footprint, above or below the terrain.
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LeoPhone
Honoured Member
Posts: 0
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« Reply #53 on: November 10, 2010, 07:55:39 pm » |
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where was that pipe btw? i cant remember placing stuff half under the ground.
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RoyalHants
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« Reply #54 on: November 12, 2010, 01:40:36 pm » |
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updated with link and DL
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Groundfire
EIRR community manager
EIR Veteran Posts: 8511
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« Reply #55 on: November 12, 2010, 05:49:53 pm » |
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Got to play on this. My first thoughts is that its too small for a 3vs3 map. You can be half way across the map in 5 seconds. I believe if 2 88s were positioned correctly on the lake bed that the fire radius from both 88s could reach from end to end of this map with ease. North side could use more defensible positions. The south side has 2 urban areas, but the north side has a church in the middle and a house on the top left. It is entirely too easy to spawn camp and i shutter to think what a LW blitz coy could do on this map with some pumas. they'd make it across the bridges with spawn buff if on the roads for the trip. But altogather, i liked it, very aggressive map. I need to play it again to accurately judge how it preforms under games that dont have 2 88s from the start.
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smurfORnot
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« Reply #56 on: November 12, 2010, 06:02:45 pm » |
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yea,a bit to small,if it was just longer it would be better...and yeah,south side has more defensive positions than north... you can't place mines on bridge's and more light would be better... yea,once you push them,you can easly just camp their spawn,since your units will also arrive very quickly ...
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RoyalHants
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« Reply #57 on: November 13, 2010, 04:29:06 am » |
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yeah i tested it and insta knew it was to small but when i first made it it thought it was to wide for 2v2
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RoyalHants
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« Reply #58 on: November 13, 2010, 06:55:45 am » |
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sectors fixed
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RoyalHants
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« Reply #59 on: November 14, 2010, 04:25:11 am » |
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-sandbags added to reduce 88 efectiveness and to make north side more defendable -barbed wire on edges -building on north side to further reduce 88 effectiveness and improve the north side defences -try and find the other bit *hint* outside playable are left of the northeset corner of the map
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« Last Edit: November 14, 2010, 05:11:29 am by RoyalHants »
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