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Author Topic: [Final] 4p Venezia V1  (Read 18169 times)
0 Members and 4 Guests are viewing this topic.
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #40 on: November 09, 2010, 03:20:33 pm »



« Last Edit: November 09, 2010, 03:33:47 pm by RoyalHants » Logged

Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

Computer991 Offline
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Posts: 1219



« Reply #41 on: November 09, 2010, 08:00:59 pm »

Wow hans i really like the middle river bed

Good job  Kiss
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #42 on: November 10, 2010, 04:50:02 am »

yeah the river bed looks nice,

i wouldnt use the texture for the riverbed anywhere else though, it makes it look like there should be riverbed too or something :S
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #43 on: November 10, 2010, 06:37:52 am »

I would advice you not to use multiple tiles of grass.
Use a base grass type, then throw lots of splats on it instead.

Currently it just looks weird.

Also, not convinced about the atmosphere setting. Perhaps take some close up shots of areas, allows for better judging (hard with the fog from that perspective)
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #44 on: November 10, 2010, 02:11:54 pm »

http://www.filefront.com/17501126/Italian Countryside.sga

« Last Edit: November 12, 2010, 01:12:37 pm by RoyalHants » Logged
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #45 on: November 10, 2010, 04:04:38 pm »

edit
« Last Edit: November 13, 2010, 07:02:08 am by RoyalHants » Logged
LeoPhone Offline
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Posts: 0


« Reply #46 on: November 10, 2010, 04:27:18 pm »

ehmm, the wire around the river is still there. is that wire taken from ebps/races or from environment/objects/defenses?

either way big fail.
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #47 on: November 10, 2010, 04:27:55 pm »

its not wire its swamp grass you can pass through it
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #48 on: November 10, 2010, 04:30:24 pm »

At least it's not a pipe that gets 6 jeeps killed.
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
LeoPhone Offline
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« Reply #49 on: November 10, 2010, 04:41:48 pm »

its not wire its swamp grass you can pass through it

oh lol, fail.


and fuck u brn. we know now, and i fixed the pathing.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #50 on: November 10, 2010, 04:43:26 pm »

I know you did Leo. It just stands out as the 2nd most map related moment in my mind. I wish I had a vent recording of my choice words at the time
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Computer991 Offline
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Posts: 1219



« Reply #51 on: November 10, 2010, 07:04:57 pm »

I know you did Leo. It just stands out as the 2nd most map related moment in my mind. I wish I had a vent recording of my choice words at the time


Hahahahahahaha sucker l2micro
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #52 on: November 10, 2010, 07:53:41 pm »

Multiple vehicle micro is my strongest skill in EiR. it was an un microable situation because the pipe was only partially above ground, but it still blocked everything in it's footprint, above or below the terrain.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #53 on: November 10, 2010, 07:55:39 pm »

where was that pipe btw? i cant remember placing stuff half under the ground.
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #54 on: November 12, 2010, 01:40:36 pm »

updated with link and DL
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #55 on: November 12, 2010, 05:49:53 pm »

Got to play on this.

My first thoughts is that its too small for a 3vs3 map.

You can be half way across the map in 5 seconds. I believe if 2 88s were positioned correctly on the lake bed that the fire radius from both 88s could reach from end to end of this map with ease.

North side could use more defensible positions. The south side has 2 urban areas, but the north side has a church in the middle and a house on the top left.

It is entirely too easy to spawn camp and i shutter to think what a LW blitz coy could do on this map with some pumas. they'd make it across the bridges with spawn buff if on the roads for the trip.

But altogather, i liked it, very aggressive map. I need to play it again to accurately judge how it preforms under games that dont have 2 88s from the start. Tongue
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #56 on: November 12, 2010, 06:02:45 pm »

yea,a bit to small,if it was just longer it would be better...and yeah,south side has more defensive positions than north...
you can't place mines on bridge's  Undecided
and more light would be better...
yea,once you push them,you can easly just camp their spawn,since your units will also arrive very quickly ...
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #57 on: November 13, 2010, 04:29:06 am »

yeah i tested it and insta knew it was to small but when i first made it it thought it was to wide for 2v2
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #58 on: November 13, 2010, 06:55:45 am »

sectors fixed
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #59 on: November 14, 2010, 04:25:11 am »

-sandbags added to reduce 88 efectiveness and to make north side more defendable
-barbed wire on edges
-building on north side to further reduce 88 effectiveness and improve the north side defences
-try and find the other bit *hint* outside playable are left of the northeset corner of the map
« Last Edit: November 14, 2010, 05:11:29 am by RoyalHants » Logged
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