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0.7.9F Changelog
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Topic: 0.7.9F Changelog (Read 49617 times)
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Unkn0wn
No longer retired
Posts: 18379
Re: 0.7.9F Changelog
«
Reply #160 on:
November 26, 2010, 06:24:21 pm »
Except lightning war you mean
I think Battle hardened is a pretty solid T4 as well.
Joint ops may be the least favourable I suppose.
That and designwise it would probably make more sense to put heat rounds in as a T4 again after panzer aces, then put joint ops and battle hardened after eachother with appropriate modifications made so one can act as a T3 again.
AFAIK that's what you're all complaining about, no?
Armour has trees that buff vehicles 4x in a row, there's no reason why Blitz couldn't have a tree that has tanks or inf getting buffs from the T3 and T4
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AmPM
Community Mapper
Posts: 7978
Re: 0.7.9F Changelog
«
Reply #161 on:
November 26, 2010, 06:26:55 pm »
That's basically it Unk; Blitz wants to do everything but none of it terribly well, where in reality people play doctrines to specialize in something.
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bbsmith
The Brain and Muscle
Posts: 2778
Re: 0.7.9F Changelog
«
Reply #162 on:
November 26, 2010, 06:29:48 pm »
How is that any different than just picking those 2 t3s?
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Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
I win.
Quote from: aloha622 on March 28, 2010, 07:30:53 pm
k u win.
Unkn0wn
No longer retired
Posts: 18379
Re: 0.7.9F Changelog
«
Reply #163 on:
November 26, 2010, 06:34:40 pm »
You wouldn't have to take a weaker combo to specialise I suppose.
(Since HEAT rounds T4 would be considerably stronger)
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AmPM
Community Mapper
Posts: 7978
Re: 0.7.9F Changelog
«
Reply #164 on:
November 26, 2010, 07:06:08 pm »
Because those 2 t3's are about equal to 1 t4, not a t4 + a t3 supporting it.
Most doctrines the majority of the tree supports the T4; Blitz got fucked in this.
Each tree tries to do everything, and does it poorly.
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Artekas
Donator
Posts: 784
Re: 0.7.9F Changelog
«
Reply #165 on:
November 26, 2010, 07:16:20 pm »
You can have:
Three t1s, two t2s, one t3, and one t4
or
Three t1s, two t2s, two t3s
Do you really think going for two t3s is a viable choice? The only difference in amount and tier of abilities is that with the first option you get a t4 instead of a t3. Going for two t3s is silly, unless you're going for some sort of gimmicky thing like 80% move and shoot with tanks repairing in armour. Even then, that's obviously just a gimmick and you'd be better off with super awesome HVAP instead of 80% move while repairing.
«
Last Edit: November 26, 2010, 07:19:13 pm by Artekas
»
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Killer344
The Inquisitor
Posts: 6904
Re: 0.7.9F Changelog
«
Reply #166 on:
November 26, 2010, 07:24:48 pm »
One of the aims of the rework was making 2xT3s a viable choice.
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Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Artekas
Donator
Posts: 784
Re: 0.7.9F Changelog
«
Reply #167 on:
November 26, 2010, 07:26:06 pm »
In order for 2x T3s to ever be a viable choice a t3 must equal a t4, and at the same time the t3s must all be able to synergize at least as well as a t3 + t4 do. Otherwise you'll be better off picking the t4 because it gives more buffs and works better with the t3.
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Killer344
The Inquisitor
Posts: 6904
Re: 0.7.9F Changelog
«
Reply #168 on:
November 26, 2010, 07:30:21 pm »
Not really, a stacked buff of the same type can be better; like the "80% move while repairing" stuff, light vehicles are going to wtfrape with it, it will problably need to be nerfed.
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Smokaz
Honoured Member
Posts: 11418
Re: 0.7.9F Changelog
«
Reply #169 on:
November 26, 2010, 07:32:23 pm »
Depends entirely on you dude. I'm running a double T3, I can't say I find it weaker than a T4.
The only "downside" as I see it is the annoyance of the 1 doctrine point you can't effectively "spend"
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
AmPM
Community Mapper
Posts: 7978
Re: 0.7.9F Changelog
«
Reply #170 on:
November 26, 2010, 07:33:02 pm »
Quote from: Killer344 on November 26, 2010, 07:24:48 pm
One of the aims of the rework was making 2xT3s a viable choice.
The problem, as Artekas said, is that for that to work, a t3 and a t4 need to be the same level of improvement.
Since if you go for a t4 you get a t3 anyway, and in most doctrines you will end up with 3 t1, 2 t2, 1 t3, 1 t4 all of which give a good and useful bonus to your specialization.
Blitz doesn't do this, on top of that the only viable armor build is 2 t3, which is inherently weaker than a t3 + t4.
Smokaz, that would have a point if the Luft t3's were not as powerful as its t4's.
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Artekas
Donator
Posts: 784
Re: 0.7.9F Changelog
«
Reply #171 on:
November 26, 2010, 07:34:24 pm »
Repairing in the middle of combat will at the most grant you the ability to take one extra hit because of the repair speed. If you kick on repairs and start retreating it's very likely it won't even give you enough health back to make a difference in the amount of hits by the time you've died or left their range.
So while the armour t3s have a nice synergy and make repairing simply reduce effectiveness by 20%, I don't think it's anything more than a gimmick and not a viable tactic because slowly repairing in combat while fighting at 80% efficiency is not that impressive. Having a huge bonus to damage output is better than that gimmick.
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Illegal_Carrot
Global Moderator
Posts: 1068
Re: 0.7.9F Changelog
«
Reply #172 on:
November 27, 2010, 07:50:55 am »
Moving (and operating) + repairing is always a really shitty thing, and doesn't fit in well in EiR's environment. It's basically a get out of jail free card for all armor, meaning that unless you totally wipe out a vehicle in your first volley, it's almost guaranteed to get away to repair. Couple that with Allied War Machine, and you've got a seemingly unkillable, unending army of Allied armor.
80% movement + repair is far too much, I think. It's not going to help an M8 survive a head-on fight with a PaK, but it does virtually negate lesser forms of AT (Schrecks, Fausts, AT Nades, etc).
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Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
Artekas
Donator
Posts: 784
Re: 0.7.9F Changelog
«
Reply #173 on:
November 27, 2010, 08:04:57 am »
I don't think so Illegal, in the time it takes for basically any weapon to reload except MAYBE shreks at long range (12 seconds), you won't gain enough HP back to take an extra hit. And you're moving at 80% speed, so it'll take longer to get out of range. I would hardly call it a get out of jail free card, because if your M10 is limping away one hit away from death it's still going to die in one hit barring some rare circumstances where for example a 120 damage shot would reduce it to 110 hp or something. And that's fine for a t3, I think.
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Unkn0wn
No longer retired
Posts: 18379
Re: 0.7.9F Changelog
«
Reply #174 on:
November 27, 2010, 08:11:50 am »
Quote
Blitz doesn't do this, on top of that the only viable armor build is 2 t3, which is inherently weaker than a t3 + t4.
We'll be looking at making this a more viable armour build.
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Aggamemnon
Donator
Posts: 418
Re: 0.7.9F Changelog
«
Reply #175 on:
November 27, 2010, 08:45:26 am »
Awesome news guys.
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"Success on D-Day, depended entirely on these men"
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: 0.7.9F Changelog
«
Reply #176 on:
December 01, 2010, 02:53:08 pm »
the removal of supression on the flame assault was not necessary. it should be supression, not a pinning effect, but slight supression, becuase without supression it becomes almost useless.
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I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
Twitchy
EIR Regular
Posts: 4
Re: 0.7.9F Changelog
«
Reply #177 on:
December 01, 2010, 04:12:06 pm »
Couldn't find where to put this, but I'll go ahead and put it here just in case.
Scorched Earth's Flammen-Assault Grenadiers are NOT given their Incendiary Grenades if you buy them in the launcher.
I've done several matches with them enabled to test, and I've come to the conclusion that they don't work.
So until you fix them, Guess I'd better spend all that Muni on something else, :3
Logged
bbsmith
The Brain and Muscle
Posts: 2778
Re: 0.7.9F Changelog
«
Reply #178 on:
December 01, 2010, 04:13:35 pm »
Oh they aren't supposed to have upgrades at all.
Logged
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