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Author Topic: Noob --> Pro process  (Read 11166 times)
0 Members and 8 Guests are viewing this topic.
Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #40 on: November 30, 2010, 06:00:34 am »

Haven't read all previous posts but here's a rough breakdown how I'm thinking:

1. Determine if you have sufficient inner muscle. Some people just think slowly or have a slow standard tempo, i.e. might not be enough muscle behind the forehead. They move screens around the map slowly, have slow reaction times, don't process enough info or process it fast enough. This is hardest to overcome if even possible.

2. Nail the micro and automate enough of the game mechanics and thinking. This is the main hurdle of those born pro before they become pro at whatever game.

3. Start thinking in cycles. Tunnel vision is bad! You have these units at x number of locations. Cycle in-game and mentally between these x number of locations. Make sure every unit is optimized in position and use. Simulate the battlefield in your mind. What do you see? Who is this guy? In-game analysis should tell you at first contact roughly if he is weak, not so weak or strong. Then later you incorporate his game style. Proceed accordingly. What don't you see <-> simulate. What might you see in y units of time, prepare.

4. Prioritize in relation to your inner muscle and outer muscle (micro, hand speed). Where put attention? Unit-cycling, fog of war scouting, watch your teammates etc. Act! Harrass her here or there? Give her the hammer? Fall back? Bait into your kill zone? Backcap? Depends on what you see and might see (and what you have).
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Artekas Offline
Donator
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Posts: 784


« Reply #41 on: November 30, 2010, 06:14:48 am »

Just on the subject of micro, I find CoH micro to be weird and I'm not very good at it. I don't know why. On SCII I average 150ish APM and have b+ micro, here in CoH I average 50ish APM and my micro isn't that great. Anyone else like this?
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #42 on: November 30, 2010, 06:19:53 am »

not as much to micro in CoH. Once your units get into cover you generally don;t want to touch them.

Tanks and Support weapons will give you the most micro. even then If it's only 1 tank an a few other things ttheres not much to do. I can peak in SC2 to 400 during battles but here it just feels like wasted energy unless I'm running multiple tanks and assorted other units.
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nugnugx Offline
Donator
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« Reply #43 on: November 30, 2010, 06:25:43 am »

You can call yourself a good player if you have AI and AT on field at the same time. always.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #44 on: November 30, 2010, 07:08:30 am »

You can call yourself a good player if you have AI and AT on field at the same time. always.

*mass infantry wave coming" (80 pop worth of infantry) lalalala owned, followed by the big the vehicle push (80 pop worth of vehicle/tanks), that's what smart teams do.

You need to foresee what they'll bring, not just have random stuff on the field.
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Artekas Offline
Donator
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Posts: 784


« Reply #45 on: November 30, 2010, 07:26:04 am »

Excuse me if I doubt how smart a team is that has no infantry on the field whatsoever...

Also, how exactly do you foresee these things? ESP? Joining the opponent's vent? Given the fact that callin timers are 20+ seconds by the time teams have 40 pop, and the fact that it takes time for reinforcements to get to the frontline, it is virtually impossible to see this coming so far ahead of time that you can have new anti-tank assets on the frontline. Given an estimated average 50 second reinforcement time between those two factors, your opponent could charge all of their infantry into you, and then call on all their vehicles in 20 seconds and have them on the frontline much faster than basically anything you could have, even if you instantly started retreating anti-infantry assets after the infantry rush.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #46 on: November 30, 2010, 07:50:37 am »

It is easy to predict allies

If they fuck up at the start and see that you got HMGs in houses and Mortars on field they rage and call in either

1) Howizer/Other Artillery piece
2) Mass ammount of tanks or light vehicles

When they are pushed out from their good positions they do either of these two options too. No 3 paks from 2-3 players isn't sufficient enough to hold off a blob of LVs and shermans unless they are well positioned to cover one another and even then it is iffy
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Artekas Offline
Donator
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Posts: 784


« Reply #47 on: November 30, 2010, 08:16:47 am »

If the only AT 3 players have on the field is a total of 3 PaKs, they're pretty bad and deserve to lose.
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #48 on: November 30, 2010, 09:02:03 am »

when i start playing EiR i have ~150 online games (from OF to ToV) and ALOT of games with AI offline (since original game). I've got same lucky games at start in EiR and got a reputation of good player, but it was not right Smiley
For now i have 600+ games and i beleave for now i am understanding a game mechanic and have i decent level of micro. All u need is  practic AND regular visits to http://picly.us/coh/. Also watching replays of defeats and replays of good players helps alot.
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Senseless and ruthless.
Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #49 on: November 30, 2010, 09:22:19 am »

I have played around 500 games, and its only now i have a 2/1 W/L ratio, before that i id about 0/10 ^^ Microing takes longer, and thinking 3-6 steps ahead is something that comes with time, but tbh, some of it is just reflexes and the ability to do a lot of things at the same time, and some people are just better at that no matter how much training u get.


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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #50 on: November 30, 2010, 01:13:15 pm »

You pretty much realize it too late and then somehow make it Tongue
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #51 on: November 30, 2010, 02:25:35 pm »

Next person to post a troll face, or any other unrelated picture, in the EIR related discussion & balanced forum is getting a warning.
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winisez Offline
EIR Veteran
Posts: 400


« Reply #52 on: November 30, 2010, 02:26:33 pm »

When my coh finishes Dling and I start playing again I will be on a strict regime of training. First 2 weeks will be allowed for me to get back into RTS/EIR, after which I will expect to be 1-1 or more than Smiley.

Its good to have goals people Cheesy
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wildsolus Offline
Donator
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Posts: 807


« Reply #53 on: November 30, 2010, 02:45:18 pm »

you get good by idling in the launcher
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #54 on: November 30, 2010, 03:19:36 pm »

you get good by idling in the launcher

Yeah you don't wanna play wildsolus, it's over 9000 (hours)!
« Last Edit: November 30, 2010, 04:07:52 pm by EliteGren » Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #55 on: November 30, 2010, 03:28:26 pm »

In my first game here i was a noob, but i won, thanks to Apex being in my team. After that i was pro.
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TheLastArmada Offline
EIR Veteran
Posts: 215



« Reply #56 on: November 30, 2010, 03:30:10 pm »

you get good by idling in the launcher
It is ALIVE Shocked
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #57 on: November 30, 2010, 04:42:37 pm »

lol interesting read, this post  Cheesy
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