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Author Topic: (US) artiliry saturation  (Read 10948 times)
0 Members and 3 Guests are viewing this topic.
3rdCondor Offline
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« Reply #20 on: December 02, 2010, 04:40:02 pm »

Question:
I've never used artillery saturation before so I was wondering, is it like the PE barrages that generate arty fire, or is it one of those abilities like the british had in VCOH that directs in-game-howitzers to fire on a specific target?
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TheIcelandicManiac Offline
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Posts: 6294


« Reply #21 on: December 02, 2010, 04:42:34 pm »

Question:
I've never used artillery saturation before so I was wondering, is it like the PE barrages that generate arty fire, or is it one of those abilities like the british had in VCOH that directs in-game-howitzers to fire on a specific target?


its the arty fire type.
i will capture some video tomorrow of the arty barrage to show the rapeing of of enemy troops.
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brn4meplz Offline
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« Reply #22 on: December 02, 2010, 04:56:20 pm »

Victor Target is the other one you were thinking off.

Man that thing was overkill. It'd be hilarious to see in EiR a Tier 4 that gave Victor target back and just made all Allied onmap arty hit the location. I can't even imagine how much death there would be
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #23 on: December 02, 2010, 04:58:10 pm »

The first Artillery implementation had victor target. I recall Lai having like constantly firing Priests.
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TheIcelandicManiac Offline
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« Reply #24 on: December 03, 2010, 05:34:03 am »

Video added
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smurfORnot Offline
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Posts: 4715



« Reply #25 on: December 03, 2010, 06:05:46 am »

not OP at all...
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smurfORnot Offline
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Posts: 4715



« Reply #26 on: December 04, 2010, 05:24:36 pm »

since OP medikit have been fixed in matter of hours,when will this be looked in?! SInce it destroys vet infantry unit's in sec or 2...or should I automaticly just retreat all my inf units when I hear arty sound?!!! guess that is how u deal with it...
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Artekas Offline
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« Reply #27 on: December 04, 2010, 05:28:14 pm »

So, uh... does this arty actually have any warning at all? And how long is the delay?
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RoyalHants Offline
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Posts: 2109



« Reply #28 on: December 04, 2010, 05:28:33 pm »

im told the smoke is bugged
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Artekas Offline
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« Reply #29 on: December 04, 2010, 05:30:18 pm »

That should definitely be fixed then, if FSJ medkits were added to hitlist an hour after the thread popped up.
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smurfORnot Offline
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Posts: 4715



« Reply #30 on: December 04, 2010, 05:32:37 pm »

u hear sound of arty firing and in matter of seconds u watch your units die,since it's not such a small radius,and u dont know where will it land...Stik already droped from 2 games when it killed some of his vet,lol
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RoyalHants Offline
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« Reply #31 on: December 04, 2010, 05:34:30 pm »

i thought that was my demo on his vet pios ?
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smurfORnot Offline
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« Reply #32 on: December 04, 2010, 05:35:41 pm »

i thought that was my demo on his vet pios ?

dont know was it also in that game,but in game bofore this one,that arty did kill some of his stuff,and then he dropped...
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TheIcelandicManiac Offline
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« Reply #33 on: December 04, 2010, 05:40:26 pm »

dont know was it also in that game,but in game bofore this one,that arty did kill some of his stuff,and then he dropped...


yea i kiilled 1 vet 3 officer and 1 vet 3 neble  Embarrassed but when i had a pair when i played as axis and lost them did i rage quit?

NO!  Angry
« Last Edit: December 04, 2010, 05:42:16 pm by TheIcelandicManiac » Logged
StikUpKid Offline
EIR Veteran
Posts: 51


« Reply #34 on: December 04, 2010, 05:57:43 pm »

GAME 1:lagging horribly hard to micro (Mainly due to my own PC i needed to reboot)
yes demos blew killed vet pios i lold tbh vet pios die fast i dont care. i dropped cos lag was unplayable ontop of bullshit arty. punish me if you want.
GAME 2:i admit i quit because of the arty.hands up.no smoke is bullshit
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Tymathee Offline
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« Reply #35 on: December 04, 2010, 06:06:05 pm »

 its kinda crazy right now...what i think would be cool is you can keep it but have "ranging barrages" First.

like, boom, boom, and then the crazy firecracker artillery, cuz then u get smoke, you get some ranging barrages and then when they're on target, they fire everything.

Its like oops missed, yeah right on, FIRE! and it's look cool in game.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #36 on: December 04, 2010, 07:07:19 pm »

its kinda crazy right now...what i think would be cool is you can keep it but have "ranging barrages" First.

like, boom, boom, and then the crazy firecracker artillery, cuz then u get smoke, you get some ranging barrages and then when they're on target, they fire everything.

Its like oops missed, yeah right on, FIRE! and it's look cool in game.

+1
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