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(US) artiliry saturation
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Topic: (US) artiliry saturation (Read 10952 times)
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3rdCondor
Donator
Posts: 1536
Re: (US) artiliry saturation
«
Reply #20 on:
December 02, 2010, 04:40:02 pm »
Question:
I've never used artillery saturation before so I was wondering, is it like the PE barrages that generate arty fire, or is it one of those abilities like the british had in VCOH that directs in-game-howitzers to fire on a specific target?
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Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
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Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: (US) artiliry saturation
«
Reply #21 on:
December 02, 2010, 04:42:34 pm »
Quote from: 3rdCondor on December 02, 2010, 04:40:02 pm
Question:
I've never used artillery saturation before so I was wondering, is it like the PE barrages that generate arty fire, or is it one of those abilities like the british had in VCOH that directs in-game-howitzers to fire on a specific target?
its the arty fire type.
i will capture some video tomorrow of the arty barrage to show the rapeing of of enemy troops.
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Soon™
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gj icelandic i am proud of u
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Sometimes its like PQ doesnt carrot all.
Work Harder
brn4meplz
Misinformation Officer
Posts: 6952
Re: (US) artiliry saturation
«
Reply #22 on:
December 02, 2010, 04:56:20 pm »
Victor Target is the other one you were thinking off.
Man that thing was overkill. It'd be hilarious to see in EiR a Tier 4 that gave Victor target back and just made all Allied onmap arty hit the location. I can't even imagine how much death there would be
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bbsmith
The Brain and Muscle
Posts: 2778
Re: (US) artiliry saturation
«
Reply #23 on:
December 02, 2010, 04:58:10 pm »
The first Artillery implementation had victor target. I recall Lai having like constantly firing Priests.
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Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
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Quote from: aloha622 on March 28, 2010, 07:30:53 pm
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: (US) artiliry saturation
«
Reply #24 on:
December 03, 2010, 05:34:03 am »
Video added
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smurfORnot
EIR Veteran
Posts: 4715
Re: (US) artiliry saturation
«
Reply #25 on:
December 03, 2010, 06:05:46 am »
not OP at all...
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smurfORnot
EIR Veteran
Posts: 4715
Re: (US) artiliry saturation
«
Reply #26 on:
December 04, 2010, 05:24:36 pm »
since OP medikit have been fixed in matter of hours,when will this be looked in?! SInce it destroys vet infantry unit's in sec or 2...or should I automaticly just retreat all my inf units when I hear arty sound?!!! guess that is how u deal with it...
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Artekas
Donator
Posts: 784
Re: (US) artiliry saturation
«
Reply #27 on:
December 04, 2010, 05:28:14 pm »
So, uh... does this arty actually have any warning at all? And how long is the delay?
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RoyalHants
EIR Veteran
Posts: 2109
Re: (US) artiliry saturation
«
Reply #28 on:
December 04, 2010, 05:28:33 pm »
im told the smoke is bugged
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Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
Artekas
Donator
Posts: 784
Re: (US) artiliry saturation
«
Reply #29 on:
December 04, 2010, 05:30:18 pm »
That should definitely be fixed then, if FSJ medkits were added to hitlist an hour after the thread popped up.
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smurfORnot
EIR Veteran
Posts: 4715
Re: (US) artiliry saturation
«
Reply #30 on:
December 04, 2010, 05:32:37 pm »
u hear sound of arty firing and in matter of seconds u watch your units die,since it's not such a small radius,and u dont know where will it land...Stik already droped from 2 games when it killed some of his vet,lol
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RoyalHants
EIR Veteran
Posts: 2109
Re: (US) artiliry saturation
«
Reply #31 on:
December 04, 2010, 05:34:30 pm »
i thought that was my demo on his vet pios ?
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smurfORnot
EIR Veteran
Posts: 4715
Re: (US) artiliry saturation
«
Reply #32 on:
December 04, 2010, 05:35:41 pm »
Quote from: RoyalHants on December 04, 2010, 05:34:30 pm
i thought that was my demo on his vet pios ?
dont know was it also in that game,but in game bofore this one,that arty did kill some of his stuff,and then he dropped...
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: (US) artiliry saturation
«
Reply #33 on:
December 04, 2010, 05:40:26 pm »
Quote from: smurfORnot on December 04, 2010, 05:35:41 pm
dont know was it also in that game,but in game bofore this one,that arty did kill some of his stuff,and then he dropped...
yea i kiilled 1 vet 3 officer and 1 vet 3 neble
but when i had a pair when i played as axis and lost them did i rage quit?
NO!
«
Last Edit: December 04, 2010, 05:42:16 pm by TheIcelandicManiac
»
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StikUpKid
EIR Veteran
Posts: 51
Re: (US) artiliry saturation
«
Reply #34 on:
December 04, 2010, 05:57:43 pm »
GAME 1:lagging horribly hard to micro (Mainly due to my own PC i needed to reboot)
yes demos blew killed vet pios i lold tbh vet pios die fast i dont care. i dropped cos lag was unplayable ontop of bullshit arty. punish me if you want.
GAME 2:i admit i quit because of the arty.hands up.no smoke is bullshit
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Tymathee
Donator
Posts: 9741
Re: (US) artiliry saturation
«
Reply #35 on:
December 04, 2010, 06:06:05 pm »
its kinda crazy right now...what i think would be cool is you can keep it but have "ranging barrages" First.
like, boom, boom, and then the crazy firecracker artillery, cuz then u get smoke, you get some ranging barrages and then when they're on target, they fire everything.
Its like oops missed, yeah right on, FIRE! and it's look cool in game.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: (US) artiliry saturation
«
Reply #36 on:
December 04, 2010, 07:07:19 pm »
Quote from: Tymathee on December 04, 2010, 06:06:05 pm
its kinda crazy right now...what i think would be cool is you can keep it but have "ranging barrages" First.
like, boom, boom, and then the crazy firecracker artillery, cuz then u get smoke, you get some ranging barrages and then when they're on target, they fire everything.
Its like oops missed, yeah right on, FIRE! and it's look cool in game.
+1
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
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