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Author Topic: LEIG  (Read 16628 times)
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TheWindCriesMary Offline
The Ethics Police
EIR Veteran
Posts: 2630


« on: December 04, 2010, 04:48:15 pm »

 This weapon is currently overpowered.

 It is essentially a fast-firing, direct-fire mortar without the supression.

 Right now it has the advantages of:

 Long range
 Fast rate of fire
 Huge AOE damage to infantry
 Fast speed/mobility
 Epic damage to units in trenches.

 
 It's a looney tune unit at the moment.

 -Wind
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Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?

Just sayin'
Hicks58 Offline
Development
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Posts: 5343



« Reply #1 on: December 04, 2010, 04:50:31 pm »

It can also consistently penetrate my Pershings which I find rather disturbing...
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Artekas Offline
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« Reply #2 on: December 04, 2010, 04:51:43 pm »

I disagree. It's very very similar to riflenades in the respect that it hits like a sledgehammer but doesn't hit very often. It's a factor that you completely omitted from your post. If you listed all of the benefits of riflenades and none of the disadvantages, they'd sound pretty overpowered too. Have you tried using one before? It's absurd how often they miss and how far they miss by. I've had them fire at huge city buildings and COMPLETELY miss and fly off somewhere else.

Hicks, you must be thinking of the PaK40, because the le.IG 18 is not an anti-tank weapon of any sort.
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TheWindCriesMary Offline
The Ethics Police
EIR Veteran
Posts: 2630


« Reply #3 on: December 04, 2010, 04:55:30 pm »

I disagree. It's very very similar to riflenades in the respect that it hits like a sledgehammer but doesn't hit very often. It's a factor that you completely omitted from your post. If you listed all of the benefits of riflenades and none of the disadvantages, they'd sound pretty overpowered too. Have you tried using one before? It's absurd how often they miss and how far they miss by. I've had them fire at huge city buildings and COMPLETELY miss and fly off somewhere else.

 Artekas I don't think your familiar with current incarnation of this thing. It seems to have been dramatically buffed very recently.

 The last game they were getting 25+ kills each, which for a support weapon is absurd.

 -Wind
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Artekas Offline
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« Reply #4 on: December 04, 2010, 04:56:54 pm »

I used it 2 or 3 days ago, I must have missed the buffs?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #5 on: December 04, 2010, 04:58:29 pm »

That was just because it was me. Smiley Only one got 41 kills anyway, the others failed really badly.

Joking aside, I had a T4 buffing them that game. To make a real opinion on whether it's OP or not I'm going to need to test them a bit more
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #6 on: December 04, 2010, 05:02:09 pm »

There's merit to this balance view.

The LeiG is just a remodeled version of the 280mm nebel. Afaik, the stats havent been touched.

It's not a loony toon unit, it is just the introduction of a new genre of unit that is unfamiliar to us. The pushable AI support gun. We got no other equivalent unit in the game right now.

This thing is a blob punisher, paired with a machinegun, its just mean, but people should know better than to engage inside of it's narrow firing cone. The counters are no different either, indirect weapons and snipers.

Balance changes I could suggest:
-Reduction of penetration vs. Med and Heavy tanks
-Increase reload by a second or so.
-Maybe reduction in turn speed.
« Last Edit: December 04, 2010, 05:10:51 pm by Groundfire » Logged

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Artekas Offline
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« Reply #7 on: December 04, 2010, 05:08:39 pm »

Also, something important. Could somebody please tell me where the hell in the RGDs this thing is? I've looked everywhere for le.IG 18 and 75mm howitzer, or ANYTHING that doesn't look like it belongs to another unit already, but I can't find this.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #8 on: December 04, 2010, 05:09:34 pm »

It's under 280mm Nebelwerfer
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Artekas Offline
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« Reply #9 on: December 04, 2010, 05:11:05 pm »

That seems counter intuitive.
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Groundfire Offline
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« Reply #10 on: December 04, 2010, 05:15:31 pm »

That seems counter intuitive.

The entry is originally an older model used for the same purpose. A newer more appropriate model was recently released so now we use that, but keep the same stats because there's no reason to change them. I dont know how much work is required to change the entry name but its not a high priority atm.
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Artekas Offline
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« Reply #11 on: December 04, 2010, 05:20:41 pm »

Looking at the stats...

4.2 second reload time, not that fast. 100 damage base, 60 damage to infantry. Guaranteed to kill any rifleman it hits within 2 metres AoE, 0.7x at 3.5 metres and and 0.3x at 5 metres. Terrible 0.25x accuracy, combined with reload time this means one hit every 17 seconds basically (on average). Penetration... Oh god what, everything I knew was a lie D: 70% chance to penetrate Pershing for 100 damage at long range... still inaccurate as hell, but damn. This thing is a light howitzer firing HE, both for balance and realism the penetration should be changed.

That's the only immediate change I'd say for sure right now, I'd need to see it more than the one time it's been used against me and one time I've used it to say more.

Also that clears things up a bit, thanks for the info Groundfire.
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Tymathee Offline
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« Reply #12 on: December 04, 2010, 05:21:26 pm »

i agree. It fires too fast, shouldn't penetrate tanks that well if its supposed to be a pushable AI support weapon, also put on the fact that it's now a 75mm towable artillery piece, not a 280mm rocket, so it definitely shouldnt'  penetrate so well.

it also moves too fast, its the fastest moving towable gun in the game and its faster by a fair margin'
http://en.wikipedia.org/wiki/7.5_cm_leichtes_Infanteriegesch%C3%BCtz_18

irl, it has a 8-12 rpm rate of fire, i think it gets off more than that in eir.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Artekas Offline
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« Reply #13 on: December 04, 2010, 05:25:26 pm »

I'm not sure nerfing the RoF is the best course of action given the bad accuracy.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #14 on: December 04, 2010, 05:25:48 pm »

If you increase the reload rate too much your gonna have to proportionately adjust accuracy, otherwise it becomes impractical to counter infantry.
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Hicks58 Offline
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Posts: 5343



« Reply #15 on: December 04, 2010, 05:46:01 pm »

Told you the penetration is out of whack Artekas.

Moment I heard that they were based on the 280mm stats I had to get my hands on a couple ingame - Namely by stealing them.

Managed to commandeer a pair of them in a 2 v 2... Those things were launching dollops of lulz against enemy support weapons and infantry alike.
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Tymathee Offline
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« Reply #16 on: December 04, 2010, 05:57:02 pm »

then u make it a bit more accuracy, they're using pretty crummy statsnow anyway, lulz .25/.5/.75 :|
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #17 on: December 04, 2010, 06:30:07 pm »

i agree. It fires too fast, shouldn't penetrate tanks that well if its supposed to be a pushable AI support weapon, also put on the fact that it's now a 75mm towable artillery piece, not a 280mm rocket, so it definitely shouldnt'  penetrate so well.

it also moves too fast, its the fastest moving towable gun in the game and its faster by a fair margin'
http://en.wikipedia.org/wiki/7.5_cm_leichtes_Infanteriegesch%C3%BCtz_18

irl, it has a 8-12 rpm rate of fire, i think it gets off more than that in eir.

Yes Tym, because EIR RoF is always realistic....
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #18 on: December 04, 2010, 06:32:53 pm »

A reload of four seconds is 15 RPM, which isn't even that far off from the 'real' RoF.
The thing is basically a mortar: if you're being hit by it, move. It trades indirect fire capabilities for more damage, is all.

Penetration should definitely be toned down, though.
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AmPM Offline
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Posts: 7978



« Reply #19 on: December 04, 2010, 06:36:54 pm »

A reload of four seconds is 15 RPM, which isn't even that far off from the 'real' RoF.
The thing is basically a mortar: if you're being hit by it, move. It trades indirect fire capabilities for more damage, is all.

Penetration should definitely be toned down, though.

I'm curious at its performance vs buildings.
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