Groundfire
EIRR community manager
EIR Veteran Posts: 8511
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« on: December 08, 2010, 10:02:39 am » |
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Since the other bug thread is locked, im continuing the bug list here.
US Inf. Bandages work sporadically at best.
I have them on all of my BAR riflemen, and the ability only becomes active maybe 1/4 of the time.
I consciously sit there and wait to press the button when I lose men so i wont forget it, but it just doesnt activate.
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brn4meplz
Misinformation Officer
Posts: 6952
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« Reply #1 on: December 08, 2010, 10:07:37 am » |
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It only picks up wounded members, Anyone killed by a death roll(Snipers, Explosives) Either don;t leave a casualty of don't leave enough pieces to put humpty dumpty back together again.
We're looking at some ways to improve the skill. Like raising Wounded chances across the board fro Small arms as other then Field Dressings it would have little effect on gameplay(we can remove the 1m detect on wounded).
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He thinks Tactics is a breath mint Wow I think that was the nicest thing brn ever posted! the pussy of a prostitute is not tight enough for destroy a condom
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Groundfire
EIRR community manager
EIR Veteran Posts: 8511
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« Reply #2 on: December 08, 2010, 10:13:43 am » |
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It only picks up wounded members, Anyone killed by a death roll(Snipers, Explosives) Either don;t leave a casualty of don't leave enough pieces to put humpty dumpty back together again.
We're looking at some ways to improve the skill. Like raising Wounded chances across the board fro Small arms as other then Field Dressings it would have little effect on gameplay(we can remove the 1m detect on wounded).
That makes alot of sense, and is probably what is happening. My dudes get blown apart too much.
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Tymathee
Donator
Posts: 9741
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« Reply #3 on: December 08, 2010, 10:25:37 am » |
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aaaaand thats why its cheap! it sounds OP in practice but in real play cuz of the death roll its not, nice.
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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deadbolt
Probably Banned
EIR Veteran Posts: 4410
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« Reply #4 on: December 08, 2010, 12:51:53 pm » |
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apparently my german engineering is working, however instead of the 20muni+ for 2nd repair, it charges me the full 70? makes me a sad panda for all that muni ;(
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DERDBERTLike Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
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smurfORnot
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« Reply #5 on: December 08, 2010, 12:54:21 pm » |
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base price of repair is 50(p4) and then you add that extra +20 for 2nd repair on that...
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deadbolt
Probably Banned
EIR Veteran Posts: 4410
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« Reply #6 on: December 08, 2010, 12:55:00 pm » |
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mines chargin me the full price, l2read.
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Tymathee
Donator
Posts: 9741
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« Reply #7 on: December 08, 2010, 12:56:39 pm » |
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he buys first one - 50 he buys second one - 50+20
total price = 120
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smurfORnot
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« Reply #8 on: December 08, 2010, 12:57:08 pm » |
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so u pay 120 munition for lets say p4 2nd repair? +first,that is 170mun for both repairs?
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Hicks58
Development
Posts: 5343
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« Reply #9 on: December 08, 2010, 01:02:59 pm » |
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so u pay 120 munition for lets say p4 2nd repair? +first,that is 170mun for both repairs?
*Facepalm* You pay 50 munitions for the first repair. You then pay 70 munitions for the second repair. Total cost is 120 munitions. Just like for a Pershing with Allied War Machine... 80 munitions for the first repair, 110 munitions for the second repair, making for a total of 190 munitions. Very expensive if you run dual Pershings tbh.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
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deadbolt
Probably Banned
EIR Veteran Posts: 4410
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« Reply #10 on: December 08, 2010, 01:07:13 pm » |
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*Facepalm*
You pay 50 munitions for the first repair.
You then pay 70 munitions for the second repair.
Total cost is 120 munitions.
Just like for a Pershing with Allied War Machine... 80 munitions for the first repair, 110 munitions for the second repair, making for a total of 190 munitions. Very expensive if you run dual Pershings tbh.
try runnign 6 p4s qq ;(
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smurfORnot
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« Reply #11 on: December 08, 2010, 01:11:34 pm » |
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*Facepalm*
You pay 50 munitions for the first repair.
You then pay 70 munitions for the second repair.
Total cost is 120 munitions.
Just like for a Pershing with Allied War Machine... 80 munitions for the first repair, 110 munitions for the second repair, making for a total of 190 munitions. Very expensive if you run dual Pershings tbh.
I know that,I had german engineering on tigers,and know how it works...dont tell me,tell him
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #12 on: December 08, 2010, 01:13:55 pm » |
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It's supposed to charge you extra for the second repair .
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AmPM
Community Mapper
Posts: 7978
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« Reply #13 on: December 08, 2010, 01:19:33 pm » |
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Yea, its just useless for medium armor right now, cost is way too high.
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Smokaz
Honoured Member
Posts: 11418
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« Reply #14 on: December 08, 2010, 01:21:02 pm » |
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If you lose the P4's health carelessily... or dont get to use the repairs. ITS NOT WORTH IT!
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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deadbolt
Probably Banned
EIR Veteran Posts: 4410
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« Reply #15 on: December 08, 2010, 01:23:31 pm » |
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not with my ep0c micro.
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #16 on: December 08, 2010, 01:23:38 pm » |
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If you buy a triage...
and your rangers get sniped or gibbed by P4s
IT'S NOT WORTH IT!
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AmPM
Community Mapper
Posts: 7978
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« Reply #17 on: December 08, 2010, 02:27:08 pm » |
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OFFTOPIC
German Engineering is much better used on things like Panther/Tiger; less overall cost, much higher overall use (aka, doesn't lose to the 76mm Sherman/single M10/m18) so instead of retreating and healing after every fight you can keep going.
Also, P4/STuG price with German Engineering is nearly 50% of its total munitions cost without the repair, giving you a 33% increase in time on field in most cases.
IMO careful use, and spending those muni's on other things (like a schrek or pak or tons of fausts) will outweigh the usefulness of a tank that loses to almost any other armored vehicle in game...
German Engineering on Panthers and Tigers is fantastic though, due to their already relatively low MU cost compared to 6 p4 or 8-9 STuGs it doesn't seriously impact the rest of your build.
I think the price of extra repairs should be looked at on Medium tanks, its far from being a good choice.
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RoyalHants
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« Reply #18 on: December 08, 2010, 02:31:17 pm » |
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dont know if you know this alrdy but +1 demos and grenades as RAF support doesnt work
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
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sheffer
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« Reply #19 on: December 11, 2010, 05:54:41 pm » |
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PE SE Counter Attack (-30s in R+ mode) doesnt work
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Senseless and ruthless.
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