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Author Topic: [CW] Staghound - Underpriced?  (Read 44893 times)
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cloud234 Offline
EIR Veteran
Posts: 363


« Reply #60 on: December 15, 2010, 06:15:25 am »

Everything Malgoroth has said thus far.

If you guys bother to read, whatever Malgorath raised has been raised by me as well.

Tanks = 12 pop usually, to counter an 8 pop unit.

If you have 2 forms of AT, that is alot of resources spent just to counter a light vehicle. If the rest of his army on the field is infantry, that is wasted popcap/resources. More over in the case of british, they will counter ur tank with a bren + atg = 8/9 pop which can deal with infantry as well (bren).

If you don't keep any AT on the field, if he just brings one light vehicle (T17/Stag) you're screwed.

It would be nice if you guys read and remembered previous points raised.

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nugnugx Offline
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« Reply #61 on: December 15, 2010, 06:18:19 am »


Tanks = 12 pop usually, to counter an 8 pop unit.



50mm HT 4 pop, 

didn't think so
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Malgoroth Offline
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Posts: 960


« Reply #62 on: December 15, 2010, 06:20:38 am »

50mm HT 4 pop, 

didn't think so

I conceded shreck IHTs... but that's PE. A faction I play little of and have no real authority to speak on.
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cloud234 Offline
EIR Veteran
Posts: 363


« Reply #63 on: December 15, 2010, 06:33:32 am »

50mm HT 4 pop, 

didn't think so

And one Staghound will sit nicely, stationary infront of it for you to shoot. Right = )
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nugnugx Offline
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« Reply #64 on: December 15, 2010, 07:01:24 am »

And one Staghound will sit nicely, stationary infront of it for you to shoot. Right = )

My main account is PE , light vehs are like candy for them. If you can't kill light veh with 50mm you are doing it wrong.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #65 on: December 15, 2010, 07:08:34 am »

Remove Sandbags so it gets 2 shotted by everything. lower the cost to 6 pop and your done.
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #66 on: December 15, 2010, 12:38:50 pm »

Stags never had... sandbags? lols.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
LeoPhone Offline
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Posts: 0


« Reply #67 on: December 15, 2010, 12:44:06 pm »

why must hotch be 300 hp while stag is 450 hp? hotch doesnt even have uber hmg or good speed.
« Last Edit: December 15, 2010, 01:14:52 pm by LeoPhone » Logged
Artekas Offline
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Posts: 784


« Reply #68 on: December 15, 2010, 12:45:29 pm »

Why must Stag have such a shitty main gun while Hotch can kill tanks?
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LeoPhone Offline
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Posts: 0


« Reply #69 on: December 15, 2010, 01:14:25 pm »

hotch doesnt do so much dmg to tanks as stag does to inf and support weapons. and do that for much longer thanks to the 50% extra hp compared to hotch. not to mention the stag can also kill light vehicles and damage tanks. hotch is shit against inf.
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Artekas Offline
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Posts: 784


« Reply #70 on: December 15, 2010, 01:18:04 pm »

I really don't think we should be balancing the Staghound based on comparisons with the Hotchkiss. Or vice versa.
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LeoPhone Offline
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« Reply #71 on: December 15, 2010, 01:26:39 pm »

I really don't think we should be balancing the Staghound based on comparisons with the Hotchkiss. Or vice versa.

actually you should. it shows how much better the stag is than hotch while hotch is only a fraction cheaper.

for example you could also compare a schreckgren with a bren tommy: both are about the same price,  pop, move at the same speed, have about the same hp and do a decent job vs either vehicles or inf.
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CollectiveSTLS Offline
EIR Regular
Posts: 43


« Reply #72 on: December 15, 2010, 01:55:25 pm »

TBH i never had a problem with staghounds, inf based AT baked by a pak worked fine. But recently i've been having a big porlbme with them due to the canister shot ability.

A pak backed by double shrek grens didn't stand a chance. One canister shot and 50%+ of the unit is dead, the rest follow within a few seconds. That leaves a pak against the stags which normally means 2 or more light vehicles running around your backfield.

If that was your start then any new AT you call on to counter is going to have to move up to where those units got attacked, in the meantime any other inf you have are going to be salughtered. Admittedly you could field another atg or a second shrek squad but that's making quite an expensive and vulnerable call in.

My main issue is that infantry AT was one of the best ways of deterring and destroying light vehicles, but canister shot allows the stag to massacre the (very expensive) double shrek units. I appreciate it costs the stags munitions to have it but those shreks are far more expensive. I dunno, just doesn't seem like they need that buff at all.
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chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #73 on: December 15, 2010, 01:58:16 pm »

Canister shot is not on the Stag. Just saying..
Its on the Stuart
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This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
CollectiveSTLS Offline
EIR Regular
Posts: 43


« Reply #74 on: December 15, 2010, 02:00:56 pm »

On the tooltip it says either :< and i'm certain it was stags doing it to me
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cloud234 Offline
EIR Veteran
Posts: 363


« Reply #75 on: December 15, 2010, 02:24:12 pm »

On the tooltip it says either :< and i'm certain it was stags doing it to me

Commando Doctrine gives canister shot to both Stuart & Staghound. I don't think infantry based AT is a solution against the Staghound due to its top MG. Combined with the canister shot ability (from your account) makes it pretty powerful apparently.

Unless you are very well positioned, you're pretty much dead.
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CollectiveSTLS Offline
EIR Regular
Posts: 43


« Reply #76 on: December 15, 2010, 02:42:22 pm »

Well. I think it's a problem that the only effective counter is a tank, because even they are not very effective. Sure toe to toe they'll beat staghounds soundly, but the stags not going to wait around for you to do that and you can;t catch them with armor.

The tank can't be everywhere at once so how do you stop them ripping apart your undefended infantry? your not going to win by hiding all your mans next to some armor the entire game, also if your constantly keep your units grouped to help defend against stag raids that aformentioned artillery the brits get will destroy your entire company.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #77 on: December 15, 2010, 03:04:09 pm »

pak, use schrecks or volks with mines & fausts to defend pak from flank. and you need something to scout for pak. the at inf for example.

and if you have inf standing somewhere alone on the map without defense you are just asking for it.
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cloud234 Offline
EIR Veteran
Posts: 363


« Reply #78 on: December 15, 2010, 03:08:17 pm »

Well. I think it's a problem that the only effective counter is a tank,

Tank = 12 pop. Stag = 8 pop.
Tank (assuming P4) = 400MP 250FU, Stag = 310MP, 80 FU, 50MU

Bren + ATG > Tanks.

Tanks can counter stags but they are hardly effective.
pak, use schrecks or volks with mines & fausts to defend pak from flank. and you need something to scout for pak. the at inf for example.

and if you have inf standing somewhere alone on the map without defense you are just asking for it.

Can't assume everyone uses volks... in fact, very few people use volks in the manner you've stated. Even then, the stag can take at least 3 fausts and continue killing.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #79 on: December 15, 2010, 03:09:14 pm »

Remove the faust penalties vs Stag/T17.
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