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Author Topic: Patch for vCOH coming  (Read 12099 times)
0 Members and 4 Guests are viewing this topic.
nugnugx Offline
Donator
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Posts: 4051



« Reply #40 on: December 15, 2010, 05:15:19 pm »

Alrdy had acces to that, gotta be something interesting. I give u something no1 can know, you give me something no1 can know, lol. Wink

invitation for gay sex ?
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #41 on: December 15, 2010, 05:20:47 pm »

Alrdy had acces to that, gotta be something interesting. I give u something no1 can know, you give me something no1 can know, lol. Wink

Damn, the bait didn't work lol.

http://forums.europeinruins.com/index.php?board=42.0
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #42 on: December 15, 2010, 05:43:56 pm »

here
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Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #43 on: December 15, 2010, 05:48:12 pm »

lol, wikileaks is actually down? fail.
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Artekas Offline
Donator
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Posts: 784


« Reply #44 on: December 15, 2010, 08:58:50 pm »

What's fail about having downtime?
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #45 on: December 17, 2010, 07:09:20 pm »

General
All medics' health reduced from 120 to 60
Snipers' moving accuracy vs tp_infantry_sniper has been increase from 0.5 to 1.0
 
Americans
Crocodile HP increased from 636 to 700
American mortar setup time reduced from 2.4s to 1.5s
Tank Depot manpower cost decreased from 350 to 300
Fixed a bug where the M18 Hellcat's range increase gained at Vet 2 was giving a shorter bonus than intended. Vet 2 range increased from 46.15m to 51.75m
Fixed a bug where the M18 Hellcat could not be detected
Engineers' suppression threshold changed to match other infantry, increased from 0.02 to 0.2
Engineers' suppression recovery threshold changed to match other infantry, increased from 0.01 to 0.15
57mm accuracy vs tp_vehicle_allies_57mm_towed_gun reduced from 0.5 to 0.1
Pershing manpower cost reduced from 900 to 800
 
Commonwealth
Forward Observation Officers barrage has had its delay between the smoke and the artillery increased from 2s to 2.75s.
Kangeroo manpower cost increased from 240 to 300
Kangeroo HP decreased from 650 to 550
Kangeroo fuel cost increased from 10 to 45
Sappers now have wire cutters
Fixed a bug where Tommy reconnaissance squads did not detect camouflage units
Staghound’s machine gun damage modifier vs tp_infantry changed from 1.75 to 1.5
Staghound’s machine gun damage modifier vs tp_infantry_airborne changed from 1 to 075
Staghound’s machine gun damage modifier vs tp_infantry_heroic changed from 0.85 to 0.75
Staghound’s machine gun accuracy modifier vs tp_infantry_riflemen_elite changed from 1 to 0.75
Staghound’s machine gun damage modifier vs tp_infantry_sniper changed from 1.5 to 1
Staghound’s machine gun accuracy modifier vs tp_infantry_soldier changed from 1 to 0.75
Staghound’s machine gun damage modifier vs tp_infantry_soldier changed from 1.5 to 1.0
British Anti-Tank Gun Emplacement accuracy vs tp_vehicle_allies_57mm_towed_gun reduced from 0.5 to 0.1
 
Wehrmacht
Pak38 accuracy vs tp_vehicle_allies_57mm_towed_gun reduced from 0.5 to 0.1
Axis Medic station's squad reformation body count increased from 4 to 5
Officer build time reduced from 45s to 25s
Stuh manpower cost reduced from 600 to 500
Stuh CP cost reduced from 3 to 2
Tiger CP cost increased from 4 to 5
Pak38's camouflage shots decreased from 3 to 1 before revealing itself
Grenadier's grenade distance_scatter_ratio decreased from 0.2 to 0
Goliaths can now be detected
Pioneers' level 2 and 3 vet bonuses have been switched
Stug acceleration increased from 1.7m/s to 2.5m/s
Stug deceleration increased from 2.0m/s to 3.0m/s
Geschutzwagen will no longer have an MG until acquiring veterancy rank 2
Geschutzwagen's damage decreased from 250 to 165
Geschutzwagen's accuracy vs tp_vehicle_57mm_anti_tank_gun changed from 0.65 to 0.2
Tiger manpower cost reduced from 900 to 800
Assault Grenades now have the potential to kill units. Damage average reduced from 30 to 17.5
Wehrmacht panzerschreck moving accuracy vs tp_vehicles_allies_m8_greyhound increased from 0.8 to 0.9
 
Panzer Elite
Panzer Elite Grenadiers with panzerschrecks will no longer drop Wehrmacht schrecks when killed
Panzer Elite Panzerschreck accuracy vs moving M8 Armored Car increased from 0.7 to 0.9
Panzer Elite Armored Car accuracy vs garrison cover increased from 0.4 to 0.45
Panzer Elite Armored Car HP increased from 220 to 260
Panzer Elite Armored Car detection radius reduced from 9 to 0
Hotchkiss accuracy vs infantry increased from 0.5 to 0.6
Hotchkiss' Stuka upgrade munitions cost decreased from 150 to 100
Kettenkrad sight radius increased from 35 to 55
Luftwaffe reinforce time reduced from 15s to 7s
Fix a bug where the Hetzer had increased veterancy requirements. Now matches standard tank values.
Panzer IV Stubby now has a targeting priority of light vehicles, then infantry, then tanks.
Infantry Halftrack damage vs light cover increased from 0.75 to 0.8
Munitions Halftrack can now reinforce units
Schwimmwagen sight radius increased from 35 to 55
Marder III accuracy vs tp_vehicle_allies_57mm_towed_gun changed from 0.65 to 0.2
Anti-Tank Halftrack accuracy vs tp_vehicles_allies_m8_greyhound increased from 1 to 1.05
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Senseless and ruthless.
Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #46 on: December 17, 2010, 07:19:48 pm »

I belive im satisfied with the changes Wink
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SublimeHauken - Back from the dead - Since 2007'
11on2d6 Offline
EIR Veteran
Posts: 193


« Reply #47 on: December 17, 2010, 07:20:39 pm »

Looks like anti tank guns will finally stop dueling it off, with any degree of effectivness at least. Thats nice.
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #48 on: December 17, 2010, 07:34:19 pm »

What's fail about having downtime?
More fail fail US government for violating international net neutrality in order to cover up its shortcomings and corruption, and silence possibly the most influential organization in recent years.
You should seriously read up on it.

Onto the vCoH patch...
I'm glad to see Relic hasn't totally abandoned vCoH. The Stag, the Roo and FOO are all getting some much-needed nerfs, thank god, and Axis are finally getting some of the buffs they deserve. Although a lot of the changes on there have already been implemented into EiR, I hope the Ketten and FOO changes make it over, too.
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Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #49 on: December 17, 2010, 07:46:16 pm »

Bah, I must say roos are almost the only thing that can save the game before the wehr grows to strong.

Now i need to find another way.. Shocked
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #50 on: December 17, 2010, 07:49:01 pm »

lmao wehr is only too strong is the allies let them become to strong. thats how it is in vCoh
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I will never forget the rage we enduced together

Ohh Good, AmPm can pay in Doubloons.
COHCommando Offline
EIR Veteran
Posts: 274


« Reply #51 on: December 17, 2010, 09:29:11 pm »

well this patch is crap no new units  just fixing bugs  Cry
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Tymathee Offline
Donator
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Posts: 9741



« Reply #52 on: December 17, 2010, 10:00:25 pm »

ur joining right ^
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
COHCommando Offline
EIR Veteran
Posts: 274


« Reply #53 on: December 17, 2010, 10:18:23 pm »

who are you talknig to Huh
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Masacree Offline
EIR Veteran
Posts: 904


« Reply #54 on: December 17, 2010, 10:46:48 pm »

These are all amazing changes.

Like this is everything I've ever wanted.
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I like how this forum in turn brings out the worst in anyone
To err is human, to eirr is retard
Tymathee Offline
Donator
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Posts: 9741



« Reply #55 on: December 17, 2010, 11:04:14 pm »

I meant Joking.
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11on2d6 Offline
EIR Veteran
Posts: 193


« Reply #56 on: December 18, 2010, 02:26:54 am »

This is good, I always felt foo was slightly too fast, and roo's ruined vcoh for me so the more nerf hammer they get the better imo.
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