*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 11, 2024, 02:18:10 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2 3 ... 6   Go Down
  Print  
Author Topic: Scotzmen's Model Thread.  (Read 27913 times)
0 Members and 4 Guests are viewing this topic.
Scotzmen Offline
EIR Veteran
Posts: 2035


« on: December 16, 2010, 02:51:42 am »

Alright people.

The point of this thread is that you give me some pics of units that SHOULD/NEED to go into game.

Units that are reasonable and ill ACTUALLY/HOPEFULLY be used in EIR:R. When i say resonable, i mean no ratte or bloody gian nazi vehicles that where just so stupid you wondered if Hitler recruited his Designers from a mental home. Small Prototype vehicals are welcomed. Weapons i do aswell.

Try to fnd as many decent pics of them aswell. I need them to work from. 

As i said im not the best at this, but it appears im the only one here that has any knowledge of modeling. Already spoke to EIRRmod.Havnt seen him around latly Tongue

Anyway people give me units that follow the guidelines above Cheesy

Anyway it seemed groundfire was pushing for a ram and a ram i have done. The barrel base i had to add as i forgot to add the nessercery amound of verticies. May have to do it again. Constructive! critisism needed people.







 
« Last Edit: December 16, 2010, 03:00:27 am by Scotzmen » Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #1 on: December 16, 2010, 05:00:06 am »

daamn thats awesome!

do you know how to animate? there are some tutorials on relicnews i think.

the main gun doesnt seem very real yet though. should be something like this:
« Last Edit: December 16, 2010, 05:37:25 am by LeoPhone » Logged
nugnugx Offline
Donator
*
Posts: 4051



« Reply #2 on: December 16, 2010, 05:19:05 am »

Quote
Anyway people give me units that follow the guidelines above

I say the one of the winning units from the competition should get a model by scotzmen  Kiss and it gets implemented into game.
Logged

Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #3 on: December 16, 2010, 05:34:08 am »

Your actually doing it.. we have a community meber ACTUALLY MODelling.

TANK!!! TANK!! DONATE MONEY TO SCOTZMEN HE IS AWESOME!!!

Ruff and shitty model but with refinement duuuude it will be awesome. and lastly, your modeling!!! rarely have anyone doing that.
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #4 on: December 16, 2010, 05:36:25 am »

I mean seriously im extremely excited to see a community member modelling. worthy of a 2nd post
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #5 on: December 16, 2010, 05:38:28 am »

My custom unit model. The Panzer 3 With the 50mm Attachment

Logged
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #6 on: December 16, 2010, 06:31:20 am »

Quote
do you know how to animate? there are some tutorials on relicnews i think.

the main gun doesnt seem very real yet though. should be something like this:

I can animate. Although i should just be able to borrowanimations from units. Unless new ones are needed. I probarly will have to read tuts. As im new to animating COH. Dawn of war is easy to animate. COH i think, is diffrent.

Yh Groundfires pic, the turret was diffrent. Ill change it to yours as its a little simpler. 

Quote
I say the one of the winning units from the competition should get a model by scotzmen  Kiss and it gets implemented into game.

Im up for that. Will give people more incentive. Tongue

Quote
Your actually doing it.. we have a community meber ACTUALLY MODelling.

TANK!!! TANK!! DONATE MONEY TO SCOTZMEN HE IS AWESOME!!!

Ruff and shitty model but with refinement duuuude it will be awesome. and lastly, your modeling!!! rarely have anyone doing that.

Thanks for the kind words Tongue.

Yh as i said before im not the best but i can do it.

Hmm intresting panzer 3. Ill take a look and see what i can do. May have to give it panzer 4 chasis change the turret and barrel a bit. Mess with the chasis aswell. Should be a simple cut and add job Cheesy
Logged
nugnugx Offline
Donator
*
Posts: 4051



« Reply #7 on: December 16, 2010, 06:41:47 am »

Mess with the chasis aswell. Should be a simple cut and add job Cheesy

If others are giving you units ,i'll give mine also Tongue. This should be the most simple tbh if you can cut and edit already present units.
Just a smaller version of panther for PE,, shorter end , shorter turret etc

Upgrades: mg42 (no sideskirts)


« Last Edit: December 24, 2010, 09:39:24 am by nugnugx » Logged
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #8 on: December 16, 2010, 06:47:17 am »

So bassicaly a smaller version of the panther then ay?

Easy. Just rescale the whole thing. Maybe shorten the barral aswell.

Actually you might be able to do it in corsix... Just change some number values round. Ill take a look.
Logged
nugnugx Offline
Donator
*
Posts: 4051



« Reply #9 on: December 16, 2010, 06:49:13 am »

So bassicaly a smaller version of the panther then ay?



Yea that's basicaly it Wink
Logged
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #10 on: December 16, 2010, 06:54:36 am »

Yh you can do it in corsix. Open up the Panther.SUA file and open up simbox, the scale. Then you have to change the numbers lower. Abviously by the same amount and you maye have to test it in game a few times.

If it doesnt work then i can always resize and export Cheesy
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #11 on: December 16, 2010, 07:08:02 am »

Well.. Scale down the p4 abit, you have to model completely new turret and viola lol. just it cant have sideskirks
Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #12 on: December 16, 2010, 07:08:46 am »

Well.. Scale down the p4 abit, you have to model completely new turret and viola lol. just it cant have sideskirks

All P3s in 1944 era usually came with Skirts...
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #13 on: December 16, 2010, 07:10:11 am »

And thats good to know. Less work for me Cheesy
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #14 on: December 16, 2010, 07:35:00 am »

Well i was thinking more original. so you can distinquish between panzer 4's and panzer 3's. apart from the apparent size and gun comparison.

And thats basing of realism.. if we are looking at 1944 than Panthers would be cheaper than P4s since there was more panthers than there we P4's
« Last Edit: December 16, 2010, 07:38:37 am by Demon767 » Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #15 on: December 16, 2010, 08:05:40 am »

scale models in corsix? riiiiiiight.

scaling models with modelling easy? no. You will have to redo all animations.
Logged
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #16 on: December 16, 2010, 09:06:39 am »

So scale models in corsix then leophone

Actually now i think about it yes you would have to unless you scal bones with the model
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #17 on: December 16, 2010, 09:29:21 am »

that was sarcasm?
Logged
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #18 on: December 16, 2010, 09:31:22 am »

 Roll Eyes
Logged

Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #19 on: December 16, 2010, 09:34:47 am »

Fucking Brilliant!!!!  Shocked

So long as we have the model, we can get someone to animate it.

The only thing were missing is a UVmapper and a skinner. I only how to rudimentary skin but could give it a go.

Logged

Latest Shoutcast:
EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

Pages: [1] 2 3 ... 6   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.065 seconds with 36 queries.