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Author Topic: 7.9I Change log  (Read 25739 times)
0 Members and 7 Guests are viewing this topic.
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #80 on: January 05, 2011, 06:24:05 pm »

WM officer barrage should now work
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Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #81 on: January 06, 2011, 03:36:07 pm »

Dont know if anyone has pointed this out yet but why is Whers officer the only one that cannot pick shit upp?
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In the basement getting drunk.
It's not really creepy until I show up.............

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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #82 on: January 06, 2011, 03:57:27 pm »

Why would you? The Luger kicks ass.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #83 on: January 06, 2011, 03:59:16 pm »

officers should just not be able to pick up weapons. keeps balance intact (super soldiers with schrecks who heal with triage all the time 0_o)
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #84 on: January 06, 2011, 05:08:11 pm »

Why would you? The Luger kicks ass.

Not after the pistol ROF fix.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #85 on: January 11, 2011, 02:41:32 pm »

Quote
* British captain vet0 sector bonus changed to .90 received damage, 1.10 max hp
* British captain vet2 sector bonus changed to 13.44 hp regen per mine

ok so hp regen is higher but why change the rcv dmg just kinda thought about this. With the reduction of off maps to 1 use, why make the captain even more useless? was +35% too much at vet 2?

btw how big of a different isthat 13.44 hp regen from what it was
Quote
-non-exclusive 0.004 regeneration

checking the rgds,  that seems to be wrong. It's 0.028 and thats the only modifier the captain gives at vet 2, i dont remember it being like that b4.
« Last Edit: January 11, 2011, 02:44:58 pm by Tymathee » Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #86 on: January 11, 2011, 02:42:52 pm »

now this i like btw what was it before ?

bump
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #87 on: January 11, 2011, 02:46:14 pm »

Quote
ok so hp regen is higher but why change the rcv dmg just kinda thought about this. With the reduction of off maps to 1 use, why make the captain even more useless? was +35% too much at vet 2?


Well, does the concept of tommies that have more health than grenadiers per man, but also soldier armour and 5 men sound OP to you?

0.004 regeneration is literally 0.24 health/minute. So it's a lot better yeah...
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Tymathee Offline
Donator
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Posts: 9741



« Reply #88 on: January 11, 2011, 02:46:30 pm »

bump

8.5
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Tymathee Offline
Donator
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Posts: 9741



« Reply #89 on: January 11, 2011, 02:48:32 pm »



Well, does the concept of tommies that have more health than grenadiers per man, but also soldier armour and 5 men sound OP to you?

0.004 regeneration is literally 0.24 health/minute. So it's a lot better yeah...

meh... they died alot still, i saw no real benefits. Plus, there's a 10% health bonus and -10% rcv dmg at vet 0 and only the health regen at vet 2, so im trying to find out whats the point of having a captain stay around at vet 2? and like i said it says in the rgds it's 0.028 is that per second or minute?
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #90 on: January 11, 2011, 02:51:22 pm »

meh, no idea. Compare to triage centre aura to find out, methinks.
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Smokaz Offline
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Posts: 11418



« Reply #91 on: January 11, 2011, 03:23:02 pm »

Why would you? The Luger kicks ass.

Would be nice to have the choice though.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #92 on: January 11, 2011, 03:32:42 pm »

meh, no idea. Compare to triage centre aura to find out, methinks.

Health seems to fill back up to full in a min or two
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Firesparks Offline
Honoured Member
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Posts: 1209



« Reply #93 on: January 11, 2011, 07:23:25 pm »

meh... they died alot still, i saw no real benefits. Plus, there's a 10% health bonus and -10% rcv dmg at vet 0 and only the health regen at vet 2, so im trying to find out whats the point of having a captain stay around at vet 2? and like i said it says in the rgds it's 0.028 is that per second or minute?
it's ~ 14 hp/mine
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With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead. -- RFC 1925
Firesparks Offline
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Posts: 1209



« Reply #94 on: January 11, 2011, 07:23:47 pm »

it's ~ 14 hp/min
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