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7.9I Change log
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Topic: 7.9I Change log (Read 26046 times)
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Unkn0wn
No longer retired
Posts: 18379
Re: 7.9I Change log
«
Reply #80 on:
January 05, 2011, 06:24:05 pm »
WM officer barrage should now work
Logged
Heartmann
Officer of Kindness
Posts: 1776
Re: 7.9I Change log
«
Reply #81 on:
January 06, 2011, 03:36:07 pm »
Dont know if anyone has pointed this out yet but why is Whers officer the only one that cannot pick shit upp?
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Quote from: EIRRMod on December 24, 2012, 04:19:41 pm
In the basement getting drunk.
Quote from: tank130 on March 31, 2013, 08:55:36 am
It's not really creepy until I show up.............
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Killer344
The Inquisitor
Posts: 6904
Re: 7.9I Change log
«
Reply #82 on:
January 06, 2011, 03:57:27 pm »
Why would you? The Luger kicks ass.
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Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
LeoPhone
Honoured Member
Posts: 0
Re: 7.9I Change log
«
Reply #83 on:
January 06, 2011, 03:59:16 pm »
officers should just not be able to pick up weapons. keeps balance intact (super soldiers with schrecks who heal with triage all the time 0_o)
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Mysthalin
Tired King of Stats
Posts: 9028
Re: 7.9I Change log
«
Reply #84 on:
January 06, 2011, 05:08:11 pm »
Quote from: Killer344 on January 06, 2011, 03:57:27 pm
Why would you? The Luger kicks ass.
Not after the pistol ROF fix.
Logged
Tymathee
Donator
Posts: 9741
Re: 7.9I Change log
«
Reply #85 on:
January 11, 2011, 02:41:32 pm »
Quote
* British captain vet0 sector bonus changed to .90 received damage, 1.10 max hp
* British captain vet2 sector bonus changed to 13.44 hp regen per mine
ok so hp regen is higher but why change the rcv dmg just kinda thought about this. With the reduction of off maps to 1 use, why make the captain even more useless? was +35% too much at vet 2?
btw how big of a different isthat 13.44 hp regen from what it was
Quote
-non-exclusive 0.004 regeneration
checking the rgds, that seems to be wrong. It's 0.028 and thats the only modifier the captain gives at vet 2, i dont remember it being like that b4.
«
Last Edit: January 11, 2011, 02:44:58 pm by Tymathee
»
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
RoyalHants
EIR Veteran
Posts: 2109
Re: 7.9I Change log
«
Reply #86 on:
January 11, 2011, 02:42:52 pm »
Quote from: RoyalHants on January 05, 2011, 11:32:10 am
now this i like btw what was it before ?
bump
Logged
Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
Mysthalin
Tired King of Stats
Posts: 9028
Re: 7.9I Change log
«
Reply #87 on:
January 11, 2011, 02:46:14 pm »
Quote
ok so hp regen is higher but why change the rcv dmg just kinda thought about this. With the reduction of off maps to 1 use, why make the captain even more useless? was +35% too much at vet 2?
Well, does the concept of tommies that have more health than grenadiers per man, but also soldier armour and 5 men sound OP to you?
0.004 regeneration is literally 0.24 health/minute. So it's a lot better yeah...
Logged
Tymathee
Donator
Posts: 9741
Re: 7.9I Change log
«
Reply #88 on:
January 11, 2011, 02:46:30 pm »
Quote from: RoyalHants on January 11, 2011, 02:42:52 pm
bump
8.5
Logged
Tymathee
Donator
Posts: 9741
Re: 7.9I Change log
«
Reply #89 on:
January 11, 2011, 02:48:32 pm »
Quote from: Mysthalin on January 11, 2011, 02:46:14 pm
Well, does the concept of tommies that have more health than grenadiers per man, but also soldier armour and 5 men sound OP to you?
0.004 regeneration is literally 0.24 health/minute. So it's a lot better yeah...
meh... they died alot still, i saw no real benefits. Plus, there's a 10% health bonus and -10% rcv dmg at vet 0 and only the health regen at vet 2, so im trying to find out whats the point of having a captain stay around at vet 2? and like i said it says in the rgds it's 0.028 is that per second or minute?
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: 7.9I Change log
«
Reply #90 on:
January 11, 2011, 02:51:22 pm »
meh, no idea. Compare to triage centre aura to find out, methinks.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: 7.9I Change log
«
Reply #91 on:
January 11, 2011, 03:23:02 pm »
Quote from: Killer344 on January 06, 2011, 03:57:27 pm
Why would you? The Luger kicks ass.
Would be nice to have the choice though.
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: 7.9I Change log
«
Reply #92 on:
January 11, 2011, 03:32:42 pm »
Quote from: Mysthalin on January 11, 2011, 02:51:22 pm
meh, no idea. Compare to triage centre aura to find out, methinks.
Health seems to fill back up to full in a min or two
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Firesparks
Honoured Member
Posts: 1209
Re: 7.9I Change log
«
Reply #93 on:
January 11, 2011, 07:23:25 pm »
Quote from: Tymathee on January 11, 2011, 02:48:32 pm
meh... they died alot still, i saw no real benefits. Plus, there's a 10% health bonus and -10% rcv dmg at vet 0 and only the health regen at vet 2, so im trying to find out whats the point of having a captain stay around at vet 2? and like i said it says in the rgds it's 0.028 is that per second or minute?
it's ~ 14 hp/mine
Logged
With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead. -- RFC 1925
Firesparks
Honoured Member
Posts: 1209
Re: 7.9I Change log
«
Reply #94 on:
January 11, 2011, 07:23:47 pm »
Quote from: Firesparks on January 11, 2011, 07:23:25 pm
it's ~ 14 hp/min
Logged
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