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Author Topic: [WM] Rocket Arty  (Read 12570 times)
0 Members and 20 Guests are viewing this topic.
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #20 on: January 12, 2011, 12:00:19 pm »

1. Is being removed
2. The grind & levelling system is being reworked (well not entirely, but most of it)...
3. Warmap will have some new features in regards to off-maps as well.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #21 on: January 12, 2011, 12:12:28 pm »

cool
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Tymathee Offline
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Posts: 9741



« Reply #22 on: January 12, 2011, 04:06:35 pm »

The barrage you're referring to is a T2, Rocket Artillery is a T3.



no, the barrage im referring to is Rocket arty. It comes down instant. I wish i'd saved the replay but it does, my teammate commented on it first when the first two came down then on the 3rd and 4th it was just exasperation. It was like smoke tick tick boom. and because it's such a wide area, forget about getting away. but anyway, no one seems to agree with me so i'll drop it til i have proof
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #23 on: January 12, 2011, 04:08:59 pm »

i agree i was on my way to make a thread when this poped up
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

Illegal_Carrot Offline
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Posts: 1068


« Reply #24 on: January 26, 2011, 08:05:58 pm »

RA is lol. I had it on my Def company, and got rid of it near immediately it was so bad.
Drift, spread and call down time were all so bogus. The only thing it's good for is taking out support spam (rare to see as an Axis player) or repairing tanks (assuming it doesn't drift). Pretty crappy as a T3, almost as much as the Medic Bunker.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #25 on: January 26, 2011, 08:25:37 pm »

With the off-map costs greatly increased, I'd say all off-maps are fine, Henchel run could maybe use some tweaks.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #26 on: January 26, 2011, 08:42:32 pm »

With the off-map costs greatly increased, I'd say all off-maps are fine, Henchel run could maybe use some tweaks.

I disagree with the henchel (i have lost a lot of tanks to it)

But its a freaking plane strafing my tanks with FUCKING ROCKETS...it should be scary tbh
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Yes that's me, the special snowflake.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #27 on: January 26, 2011, 08:43:22 pm »

No no no, its a freaking plane, strafing your tanks, with a 75mm AT gun strapped to the underside =)
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #28 on: January 26, 2011, 09:24:23 pm »

No no no, its a freaking plane, strafing your tanks, with a 75mm AT gun strapped to the underside =)

Tbh, plane guns in ww2 were cannons that could hole a tank quite easily
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Voleron Offline
EIR Veteran
Posts: 59


« Reply #29 on: January 26, 2011, 09:40:47 pm »

Tbh, plane guns in ww2 were cannons that could hole a tank quite easily

Only the Ground Attack/Late-War ones. Good luck trying to puncture a tank with .303 MGs on a (Early) Spitfire or Hurricane, for example.

The 20mm on a 109 or Late-War Spit could probably do it if it got a good flat shot on the top armour of a light/medium tank, granted.
« Last Edit: January 26, 2011, 09:42:49 pm by Voleron » Logged
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #30 on: January 26, 2011, 10:38:04 pm »

109 used a central mounted 37mm and 2 7.92mm; Hurricane IIc had 4 20mm, etc.

The HS 129 on the other hand had a 75mm semi-auto self loading cannon.

This ain't no sissy .50 cal; its a modified PaK 40.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #31 on: January 26, 2011, 10:58:13 pm »

109 used a central mounted 37mm and 2 7.92mm; Hurricane IIc had 4 20mm, etc.

The HS 129 on the other hand had a 75mm semi-auto self loading cannon.

This ain't no sissy .50 cal; its a modified PaK 40.

Not to mention they could fire rounds like HE, AP, APHE (penetration of 5mm, then a detonation fucking brutal when the round is nestled in rigid armor) and more
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #32 on: January 27, 2011, 03:30:09 am »

yep,RA sucks big time,in all games I saw it,it never did something,you will kill 57 crew if lucky,to inf it almst does nothing,even to tanks,I saw it dropped on priest,and not a single rocket did dmg to him,it's rly sucky.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #33 on: January 27, 2011, 03:37:23 am »

Rocket Artillery is a random barrage. It does or it doesn't
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #34 on: January 27, 2011, 03:49:37 am »

like 80% of the time it does suck,I have seen it in like 30 games,and it rarely did ammount of dmg that allies off maps can make. it's rly nothing special. when you throw allied off map,it clears that part part of the field,usually nothing will be left there alive,when you throw rocket arty,ok,it comes down fast I admit that,but that is only good part of it.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #35 on: January 27, 2011, 09:48:41 am »

allied off map,it clears that part part of the field,usually nothing will be left there alive,when you throw rocket arty,ok,it comes down fast I admit that,but that is only good part of it.


If only that were true, allied off maps are not nearly as powerful as people like to make out.
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Illegal_Carrot Offline
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Posts: 1068


« Reply #36 on: January 27, 2011, 07:59:43 pm »


If only that were true, allied off maps are not nearly as powerful as people like to make out.
Not after all the nerfs they got, no, but they're still pretty powerful, and much better than their Axis equivalents.
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Tymathee Offline
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Posts: 9741



« Reply #37 on: January 28, 2011, 05:27:34 am »

mainly because axis are much better at defense and ni those instances, allies need off maps to break thru.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #38 on: January 28, 2011, 05:55:23 am »

lol what you talking about tym, ive never seen allied offmaps being used on axis defences, they see double of grens, falls, storms etc and they instant offmap.
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Tymathee Offline
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« Reply #39 on: January 28, 2011, 10:53:22 am »

lol what you talking about tym, ive never seen allied offmaps being used on axis defences, they see double of grens, falls, storms etc and they instant offmap.

its hard to off map storms unless it's strafing and falls yes i understand cuz they get spammed just like you see axis off maps try to get allied spam. Otherwise off maps are usually used on hmgs, paks, mortars and anything that sits still too long.
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