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[WM] Rocket Arty
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Topic: [WM] Rocket Arty (Read 12703 times)
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Unkn0wn
No longer retired
Posts: 18379
Re: [WM] Rocket Arty
«
Reply #20 on:
January 12, 2011, 12:00:19 pm »
1. Is being removed
2. The grind & levelling system is being reworked (well not entirely, but most of it)...
3. Warmap will have some new features in regards to off-maps as well.
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LeoPhone
Honoured Member
Posts: 0
Re: [WM] Rocket Arty
«
Reply #21 on:
January 12, 2011, 12:12:28 pm »
cool
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Tymathee
Donator
Posts: 9741
Re: [WM] Rocket Arty
«
Reply #22 on:
January 12, 2011, 04:06:35 pm »
Quote from: Unkn0wn on January 12, 2011, 07:38:34 am
The barrage you're referring to is a T2, Rocket Artillery is a T3.
no, the barrage im referring to is Rocket arty. It comes down instant. I wish i'd saved the replay but it does, my teammate commented on it first when the first two came down then on the 3rd and 4th it was just exasperation. It was like smoke tick tick boom. and because it's such a wide area, forget about getting away. but anyway, no one seems to agree with me so i'll drop it til i have proof
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
RoyalHants
EIR Veteran
Posts: 2109
Re: [WM] Rocket Arty
«
Reply #23 on:
January 12, 2011, 04:08:59 pm »
i agree i was on my way to make a thread when this poped up
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Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
Illegal_Carrot
Global Moderator
Posts: 1068
Re: [WM] Rocket Arty
«
Reply #24 on:
January 26, 2011, 08:05:58 pm »
RA is lol. I had it on my Def company, and got rid of it near immediately it was so bad.
Drift, spread and call down time were all so bogus. The only thing it's good for is taking out support spam (rare to see as an Axis player) or repairing tanks (assuming it doesn't drift). Pretty crappy as a T3, almost as much as the Medic Bunker.
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Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
PonySlaystation
EIR Veteran
Posts: 4136
Re: [WM] Rocket Arty
«
Reply #25 on:
January 26, 2011, 08:25:37 pm »
With the off-map costs greatly increased, I'd say all off-maps are fine, Henchel run could maybe use some tweaks.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [WM] Rocket Arty
«
Reply #26 on:
January 26, 2011, 08:42:32 pm »
Quote from: PonySlaystation on January 26, 2011, 08:25:37 pm
With the off-map costs greatly increased, I'd say all off-maps are fine, Henchel run could maybe use some tweaks.
I disagree with the henchel (i have lost a lot of tanks to it)
But its a freaking plane strafing my tanks with FUCKING ROCKETS...it should be scary tbh
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
AmPM
Community Mapper
Posts: 7978
Re: [WM] Rocket Arty
«
Reply #27 on:
January 26, 2011, 08:43:22 pm »
No no no, its a freaking plane, strafing your tanks, with a 75mm AT gun strapped to the underside =)
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [WM] Rocket Arty
«
Reply #28 on:
January 26, 2011, 09:24:23 pm »
Quote from: AmPM on January 26, 2011, 08:43:22 pm
No no no, its a freaking plane, strafing your tanks, with a 75mm AT gun strapped to the underside =)
Tbh, plane guns in ww2 were cannons that could hole a tank quite easily
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Voleron
EIR Veteran
Posts: 59
Re: [WM] Rocket Arty
«
Reply #29 on:
January 26, 2011, 09:40:47 pm »
Quote from: Spartan_Marine88 on January 26, 2011, 09:24:23 pm
Tbh, plane guns in ww2 were cannons that could hole a tank quite easily
Only the Ground Attack/Late-War ones. Good luck trying to puncture a tank with .303 MGs on a (Early) Spitfire or Hurricane, for example.
The 20mm on a 109 or Late-War Spit could probably do it if it got a good flat shot on the top armour of a light/medium tank, granted.
«
Last Edit: January 26, 2011, 09:42:49 pm by Voleron
»
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AmPM
Community Mapper
Posts: 7978
Re: [WM] Rocket Arty
«
Reply #30 on:
January 26, 2011, 10:38:04 pm »
109 used a central mounted 37mm and 2 7.92mm; Hurricane IIc had 4 20mm, etc.
The HS 129 on the other hand had a 75mm semi-auto self loading cannon.
This ain't no sissy .50 cal; its a modified PaK 40.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [WM] Rocket Arty
«
Reply #31 on:
January 26, 2011, 10:58:13 pm »
Quote from: AmPM on January 26, 2011, 10:38:04 pm
109 used a central mounted 37mm and 2 7.92mm; Hurricane IIc had 4 20mm, etc.
The HS 129 on the other hand had a 75mm semi-auto self loading cannon.
This ain't no sissy .50 cal; its a modified PaK 40.
Not to mention they could fire rounds like HE, AP, APHE (penetration of 5mm, then a detonation fucking brutal when the round is nestled in rigid armor) and more
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smurfORnot
EIR Veteran
Posts: 4715
Re: [WM] Rocket Arty
«
Reply #32 on:
January 27, 2011, 03:30:09 am »
yep,RA sucks big time,in all games I saw it,it never did something,you will kill 57 crew if lucky,to inf it almst does nothing,even to tanks,I saw it dropped on priest,and not a single rocket did dmg to him,it's rly sucky.
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NightRain
EIR Veteran
Posts: 3908
Re: [WM] Rocket Arty
«
Reply #33 on:
January 27, 2011, 03:37:23 am »
Rocket Artillery is a random barrage. It does or it doesn't
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
smurfORnot
EIR Veteran
Posts: 4715
Re: [WM] Rocket Arty
«
Reply #34 on:
January 27, 2011, 03:49:37 am »
like 80% of the time it does suck,I have seen it in like 30 games,and it rarely did ammount of dmg that allies off maps can make. it's rly nothing special. when you throw allied off map,it clears that part part of the field,usually nothing will be left there alive,when you throw rocket arty,ok,it comes down fast I admit that,but that is only good part of it.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [WM] Rocket Arty
«
Reply #35 on:
January 27, 2011, 09:48:41 am »
Quote from: smurfORnot on January 27, 2011, 03:49:37 am
allied off map,it clears that part part of the field,usually nothing will be left there alive,when you throw rocket arty,ok,it comes down fast I admit that,but that is only good part of it.
If only that were true, allied off maps are not nearly as powerful as people like to make out.
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Illegal_Carrot
Global Moderator
Posts: 1068
Re: [WM] Rocket Arty
«
Reply #36 on:
January 27, 2011, 07:59:43 pm »
Quote from: Spartan_Marine88 on January 27, 2011, 09:48:41 am
If only that were true, allied off maps are not nearly as powerful as people like to make out.
Not after all the nerfs they got, no, but they're still pretty powerful, and much better than their Axis equivalents.
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Tymathee
Donator
Posts: 9741
Re: [WM] Rocket Arty
«
Reply #37 on:
January 28, 2011, 05:27:34 am »
mainly because axis are much better at defense and ni those instances, allies need off maps to break thru.
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [WM] Rocket Arty
«
Reply #38 on:
January 28, 2011, 05:55:23 am »
lol what you talking about tym, ive never seen allied offmaps being used on axis defences, they see double of grens, falls, storms etc and they instant offmap.
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Tymathee
Donator
Posts: 9741
Re: [WM] Rocket Arty
«
Reply #39 on:
January 28, 2011, 10:53:22 am »
Quote from: Demon767 on January 28, 2011, 05:55:23 am
lol what you talking about tym, ive never seen allied offmaps being used on axis defences, they see double of grens, falls, storms etc and they instant offmap.
its hard to off map storms unless it's strafing and falls yes i understand cuz they get spammed just like you see axis off maps try to get allied spam. Otherwise off maps are usually used on hmgs, paks, mortars and anything that sits still too long.
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