*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 02, 2024, 03:40:13 am

Login with username, password and session length

Resources

Recent posts

[Yesterday at 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2] 3   Go Down
  Print  
Author Topic: [All] Pool costs  (Read 11794 times)
0 Members and 11 Guests are viewing this topic.
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #20 on: January 31, 2011, 06:34:38 pm »

mandos kill em,rangers kill em...
tanks kill em very effectivly,mg,bar,quad etc pins them,they die...

Mandos and rangers get rolled by mp44 with flame
Logged

Yes that's me, the special snowflake.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #21 on: January 31, 2011, 06:38:20 pm »

I am quite sure that 1v1 they will loose,but I will test that tomorrow.
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #22 on: January 31, 2011, 06:43:57 pm »

mp44 with flame gets rolled by all elite infantry. it even has troubles with rifleman bars. trust me, its alot about luck. even with the t4 is still gets rolled. its very situational
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #23 on: January 31, 2011, 07:15:22 pm »

Airborne and airborne riflemen, definitely. When you implement them of course. Their pool value is way too much.

They are implemented... just no one plays them because the rest of the doc isn't it.
Logged
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #24 on: January 31, 2011, 07:46:13 pm »

They are implemented... just no one plays them because the rest of the doc isn't it.

Not true, already got one vet 3 AB on the leaderboard
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #25 on: January 31, 2011, 07:46:55 pm »

Aren't those bugged?
Logged
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #26 on: January 31, 2011, 07:52:12 pm »

Aren't those bugged?

What are you referring to?
AB aren't bugged, all their current doc abilities work fine.
Sniper is ridiculously overpowered though.
Logged
Malgoroth Offline
Donator
*
Posts: 960


« Reply #27 on: January 31, 2011, 09:48:36 pm »

SE flammen grens at 8 pool is fine. With 10 flammen squads, 2 regular Pgrens and 6 tankbusters I'm -32 infantry pool. The issue is in their pop costs.

2 flammen squads is only 8 pop on the field. This is sort of ridiculous. Individually they should be 5 pop. So 10 pop for a call in of 2.
Of course, you could also leave them at 4 pop and make the mp44s a separate upgrade (made more expensive so its total is slightly more than the current muni cost) with the flamethrowers as standard armament...

I feel I can speak on the issue since I use them. I use them a lot. And they are far from OP. Vehicles and tanks make them(me) wet their(my) pants while they(I) cry.
« Last Edit: January 31, 2011, 09:53:27 pm by Malgoroth » Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #28 on: January 31, 2011, 11:58:44 pm »

they are best used in halftracks,althought then you will have small force,since each halftrack is almost 1 less unit of them/pgrens(mp wise), On foot they are just okay,nothing spectacular,some will make cost back,others will get pinned,stumble on tank etc.
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #29 on: February 01, 2011, 12:04:12 am »

smurfornot hit it on the head. i believe they are fine
Logged
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #30 on: February 01, 2011, 01:11:21 am »

I feel I can speak on the issue since I use them. I use them a lot. And they are far from OP. Vehicles and tanks make them(me) wet their(my) pants while they(I) cry.

Jesus, did i mentally scar you that badly?
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #31 on: February 01, 2011, 02:49:42 am »

mp44 with flame gets rolled by all elite infantry. it even has troubles with rifleman bars. trust me, its alot about luck. even with the t4 is still gets rolled. its very situational

but all bars can do against them is suppress them. without suppression fire, the bar squad gets epically raped.

SE flammen grens at 8 pool is fine. With 10 flammen squads, 2 regular Pgrens and 6 tankbusters I'm -32 infantry pool. The issue is in their pop costs.

2 flammen squads is only 8 pop on the field. This is sort of ridiculous. Individually they should be 5 pop. So 10 pop for a call in of 2.
Of course, you could also leave them at 4 pop and make the mp44s a separate upgrade (made more expensive so its total is slightly more than the current muni cost) with the flamethrowers as standard armament...

I feel I can speak on the issue since I use them. I use them a lot. And they are far from OP. Vehicles and tanks make them(me) wet their(my) pants while they(I) cry.

omg, an AI infantry squad without any AT capabilities can get raped by vehicles and tanks? Nooo waaay!

In terms of AI potential, they're as good as any, mandos, rangers, kch because whether you're in green, yellow, red or in garrison cover, they will damage you, so you either have to quickly kill them or run, they're quite nasty.

Also against other elite infantry, the flame thrower gets a damage boost so along with its soldier armor, which btw stens only do 50% dmg against and 75% of its accuracy, thompsons only do 75% of its damage, and bars 75% acc and 40% dmg oh and garands only do 60% dmg, enfields 75%, brens 75 acc and 50% dmg, i think they can easily stand their own against any infantry, including all elite infantry.

The only advantage that commandos and rangers have is smoke and fire up but once thats over with, the flammen will easily win.

so 8 pool is well justified.
« Last Edit: February 01, 2011, 02:53:48 am by Tymathee » Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #32 on: February 01, 2011, 03:15:44 am »

i didnt say suppression fire was used
Logged
BigDick
Guest
« Reply #33 on: February 01, 2011, 03:38:01 am »

tetrach pool value currently 6 while all other light vehicles (even shit puma) have 9 pool value
its fuel cost with 60 fuel is to low too should be at least 80 fuel like m8

was in a game yesterday where some fags spamed 8 tetrachs and 7 stuarts with cannisterrounds
ontop of 2x8=16 commandos
Logged
Malgoroth Offline
Donator
*
Posts: 960


« Reply #34 on: February 01, 2011, 04:14:50 am »

Yes Tym. Tanks is how you counter them. I was trying to help out the people who think they're OP. Were you doing an impression of a pretentious douche-bag with your sarcasm? I'll assume that's it.

And yes, scotz. You did mentally scar me that badly.
« Last Edit: February 01, 2011, 04:18:06 am by Malgoroth » Logged
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #35 on: February 01, 2011, 04:52:59 am »

And yes, scotz. You did mentally scar me that badly.

im sorry  Cheesy
Logged
Malgoroth Offline
Donator
*
Posts: 960


« Reply #36 on: February 01, 2011, 05:01:42 am »

No you're not  Tongue

But seriously... when a canister shot rips 2 vet squads in half and then you have commandos bearing down on the survivors... it's enough to make anybody squeal in girlish terror.
Logged
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #37 on: February 01, 2011, 05:42:15 am »

Keep max range and don't blob and you're good =p.
You should have the same reflex as you would to vet 2 rifle squads with tanks, keep the hell away!
Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #38 on: February 01, 2011, 08:36:27 am »

dont flame grenadiers have ab armor?
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #39 on: February 01, 2011, 10:08:17 am »

Correct
Logged
Pages: 1 [2] 3   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.063 seconds with 36 queries.