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Author Topic: [PE] PzGren Changes  (Read 58297 times)
0 Members and 4 Guests are viewing this topic.
BigDick
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« Reply #40 on: February 05, 2011, 08:46:39 am »

i still think that having a efficient medium tank destroyer would be better and fit better for PE than a pak

and where do you get the fuel to spend on all these special vehicles?

i would like to use vampire halftracks mor infantry halftracks some mortar halftracks some scoutcars some armored cars some schwimmwagon some lightat halftracks some munition halftracks etc. but i end always in spending most of my fuel into marders and some doctrine units (like hummel. or wirblewind or flak or hetzer or...) because i run out of AT otherwise
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #41 on: February 05, 2011, 08:47:02 am »

I got an idea. PE panther should be cheaper than Wehrmacht one Cheesy Say 450 or 400 fuel instead of 500
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
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Posts: 702



« Reply #42 on: February 05, 2011, 08:48:47 am »

how  much HP has a panther?
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"L2P" is like a Auswitcz tattoo on your arm, a mark of the survivor.
*cough* Team Lead is Allied bias, just FYI
nugnugx Offline
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Posts: 4051



« Reply #43 on: February 05, 2011, 08:48:54 am »

and where do you get the fuel to spend on all these special vehicles?

decrease fuel on 50mm AT HT to 10 fuel and up the MU to atg standards and use 50mm as ATG.

and have fuel for rest
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #44 on: February 05, 2011, 08:50:20 am »

I got an idea. PE panther should be cheaper than Wehrmacht one Cheesy Say 450 or 400 fuel instead of 500
as long as it gets nerfed
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

nugnugx Offline
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« Reply #45 on: February 05, 2011, 08:51:57 am »

as long as it gets nerfed

you play CW only , you don't belong in this thread  Tongue
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kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
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Posts: 702



« Reply #46 on: February 05, 2011, 08:54:58 am »

yeah PAnts   fukk off
Cheesy
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #47 on: February 05, 2011, 08:56:35 am »

how  much HP has a panther?


a bit more than sherman...100-150 more something like that.
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nugnugx Offline
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« Reply #48 on: February 05, 2011, 08:57:14 am »

The armor makes panther so good
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BigDick
Guest
« Reply #49 on: February 05, 2011, 09:01:31 am »

decrease fuel on 50mm AT HT to 10 fuel and up the MU to atg standards and use 50mm as ATG.

and have fuel for rest

the 50mm HTs are shit remove it and add a menpacked AT gun

they have some good use at helping out wehr AT but they can't stand on its own....there is no real defensive useable AT for PE in a pure PE match some AT gun creeping and supportet by armor/vehicles just kill PE
zooks and boysat come ontop of this to achieve that more quick
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RoyalHants Offline
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Posts: 2109



« Reply #50 on: February 05, 2011, 09:02:11 am »

i burn enough pgrens to belong in this thread Tongue
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nugnugx Offline
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« Reply #51 on: February 05, 2011, 09:03:52 am »

the 50mm HTs are shit remove it and add a menpacked AT gun

they have some good use at helping out wehr AT but they can't stand on its own....there is no real defensive useable AT for PE in a pure PE match some AT gun creeping and supportet by armor/vehicles just kill PE
zooks and boysat come ontop of this to achieve that more quick

50mm Hts are good enough to be main AT, decreasing FU and having it as a mobile ATG is the best option for PE.

Manpacked AT kills them ? get inf and protect them.
You have to take care of them ,  aka you need to know how to play.  You want easy mode? there is no easy mode in eir.
« Last Edit: February 05, 2011, 09:06:10 am by nugnugx » Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #52 on: February 05, 2011, 09:10:21 am »

good enough to be main at,lol,and what happens to your main at when churchil or pershing comes?
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #53 on: February 05, 2011, 09:11:17 am »

good enough to be main at,lol,and what happens to your main at when churchil or pershing comes?
you pull a cloud (latht tred break the hit it from afar)
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #54 on: February 05, 2011, 09:13:49 am »

hit him and bounce...and then there is 1 AT gun around.
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #55 on: February 05, 2011, 09:16:58 am »

shoot and scoot come back from a diffrent angle
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kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
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Posts: 702



« Reply #56 on: February 05, 2011, 09:17:44 am »

hate to break the mood Hants,  but you dont play aggainst me too much , now do you
 Cheesy
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #57 on: February 05, 2011, 09:19:32 am »

hate to break a  mood Hants,  but you dont play aggainst me too much , now do you
 Cheesy
not unless my teamates can cap -_-
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kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
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Posts: 702



« Reply #58 on: February 05, 2011, 09:21:42 am »

the trouble with the 50mm is, you drop the fuel price and youll never see PE shrecks anymore.
unless its a TH double shreck clowncar, but its a different game play.
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sgMisten Offline
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Posts: 778


« Reply #59 on: February 05, 2011, 09:25:46 am »

Er why was this change to Pzgs done... again???

Back in the day when I was active enough in EiR (playing all 4 factions to T4, many games) I proposed normalising PE infantry to use infantry armour instead of soldier armour, and increasing the HP. This was accepted and tried - for a while.

Which is exactly what is happening again; now.

The thing was, THAT change was reverted because the higher base HP made PZGs too good against certain weapons, but infantry armour made them horribly weak against many other types of weapons, which screwed up balance totally that the soldier->infantry armour change for PZGs was reverted to avoid having to re-balance every single weapon in the game.

So; what was the rationale for re-doing a change that was found to be detrimental to the mod in the first place? Also, why 5 pop? PZGs are quite weak; was this even an issue in the first place?

Remember that PE support vehicles cost more pop than their ami/wehr/CW equivalents - having 4 pop PZGs helped to even that out. Now it makes it very hard for PE to field a pop-effective call-in.
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