Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 04, 2024, 02:57:20 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 3
Battles in progress:
Battles waiting:
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
[US] Bar suppression fire
Pages:
1
2
3
[
4
]
5
6
7
Go Down
Print
Author
Topic: [US] Bar suppression fire (Read 31751 times)
0 Members and 26 Guests are viewing this topic.
nugnugx
Donator
Posts: 4051
Re: [US] Bar suppression fire
«
Reply #60 on:
February 13, 2011, 11:23:30 am »
Quote from: Killer344 on February 13, 2011, 11:22:52 am
You're not trolling good enough.
No, i just want to know what do you take your balance on if not on in-game performance of units.
Logged
WildZontar
Donator
Posts: 1168
Re: [US] Bar suppression fire
«
Reply #61 on:
February 13, 2011, 01:33:37 pm »
So you have a problem with SF doing its job?
Logged
Quote from: Smokaz on February 05, 2011, 06:24:08 am
Zontar is a filthy sludge-dwelling muppet, thats why.
Quote from: Killer344 on July 21, 2011, 08:10:45 pm
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
PonySlaystation
EIR Veteran
Posts: 4136
Re: [US] Bar suppression fire
«
Reply #62 on:
February 13, 2011, 01:45:35 pm »
Nug, You're not trolling good enough...
Oh noes mgs and bars kill my blobs, nerf plz! It's too hard to move my units with more than one mouse click!
And when that doesn't work you start with the personal attacks and other bullshit and none of is it even close to a rational thought just complete rabble and retarded bullshit. Your comments are extremely one sided and just hilariously bad.
Instead of playing another faction or actually try to counter units you just spam balance threads about every possible units that YOU never use and apparently know nothing about. Core vCoH units that have been the same for over 4 years and are far from broken. And the only people who agree with you are one-sided fanboys. Go read EIR for dummies or something.
SF will never change, why not change mgs so they can only fire at one unit too? oh wait that wouldn't work, it's one of the few counters to blobs. Did you ever try NOT blobbing? oh wait, I guess you don't know how to do that, huh...
And that video with G43, it just shows that you can't use cover. It also shows that G43 kill units much faster. If you look in the beginning of the video you'll see that the regular pzgren open fire much earlier than the G43s but the G43s still kill the riflemen faster. The G43s also stand further away and take less damage. So what does this video prove anyways? That a firefight is over more quickly if you stand closer??
«
Last Edit: February 13, 2011, 01:58:40 pm by PonySlaystation
»
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
pqumsieh
EIR Veteran
Posts: 2367
Re: [US] Bar suppression fire
«
Reply #63 on:
February 13, 2011, 02:03:29 pm »
Just to add to my previous position; if we do change the BAR to a single target ability it would need an increase to its suppression rate as well as a decrease in its price by 5-10 munitions.
PQ
Logged
Common sense is not so common after all.
AmPM
Community Mapper
Posts: 7978
Re: [US] Bar suppression fire
«
Reply #64 on:
February 13, 2011, 03:10:40 pm »
I think that any change to BAR SF would need to come with a change of mechanics for a variety of abilities. Things like sprint would go up in value with this change as well as requiring more allied hmgs to be used possibly with an increase in suppression ability. Blobs should not be rewarded in gameplay. If you spread out and use covers those BARs become much weaker.
Logged
.
.
.
.
.
.
.
.
.
.
.
nugnugx
Donator
Posts: 4051
Re: [US] Bar suppression fire
«
Reply #65 on:
February 13, 2011, 03:45:41 pm »
Quote from: AmPM on February 13, 2011, 03:10:40 pm
I think that any change to BAR SF would need to come with a change of mechanics for a variety of abilities. Things like sprint would go up in value with this change as well as requiring more allied hmgs to be used possibly with an increase in suppression ability. Blobs should not be rewarded in gameplay. If you spread out and use covers those BARs become much weaker.
Tell me a single reason why.
PEs g43 'slow' works on 1 unit only, does not suppress, only slows down and axis units does not get buff to other weapons damage or suppression and its the allies that blob , not axis.
Sprint that does not brake suppression ? -- Fireup ?
Current usability goes like this
bar > g43
30 cal > mg42
Quote
Blobs should not be rewarded in gameplay
Well it means US and Brits should be deleted because 80% of winnings by good players are won by blobber combo of inf + atg
«
Last Edit: February 13, 2011, 03:53:44 pm by nugnugx
»
Logged
AmPM
Community Mapper
Posts: 7978
Re: [US] Bar suppression fire
«
Reply #66 on:
February 13, 2011, 04:01:05 pm »
Not true.
BAR SF is the cornerstone of US Suppression, the .30 cal is shorter ranged and suppresses slower due to requiring the second burst to fire before it suppresses. It does however deal out more damage. It's purpose is to maintain suppression after the BARs suppress.
Stop disguising your issues with G43's and Panzergrens behind asking for nerfs for other units.
The issue is not BAR rifles. The issue is Panzergrenadiers HP, price and pop vs their damage output.
They cost similar to Grenadiers, same pop, same HP and armor, but lower damage. Rifles with BARs are based on dealing with Grenadiers, not weaker than normal Grenadiers.
Fix Panzergrens, stop asking for nerfs to things that are just fine.
Logged
nugnugx
Donator
Posts: 4051
Re: [US] Bar suppression fire
«
Reply #67 on:
February 13, 2011, 04:09:24 pm »
I'm not talking about pzgrens, i haven't said anything about them once in this thread. Way to put words in my mouth.
I only said about g43.
So your definition of 'fine' is a 1 ability that is able to suppress 4 squads.
I'm done in this thread because levels of inanity have went overboard, mods checked this probably already and the last call on this is their call anyway.
«
Last Edit: February 13, 2011, 04:47:47 pm by nugnugx
»
Logged
AmPM
Community Mapper
Posts: 7978
Re: [US] Bar suppression fire
«
Reply #68 on:
February 13, 2011, 05:18:04 pm »
1 MG42 can regularly suppress 3-4 squads, costing less Pop and Munitions and more Manpower.
It also does that without a Cooldown on an ability.
Stating that the BAR is OP because it can suppress multiple squads would also make all other suppression weapons that are not based on a timer much more OP.
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [US] Bar suppression fire
«
Reply #69 on:
February 13, 2011, 05:23:38 pm »
AmPM, this is about a ability of a unit to suppress more then 1 unit. Its because of Bar supression that you dont see many 30.cals that are meant for supression larges amount of squads and lock don sectors.
Bars can be spammed. thats 20+ squads of supressing large amounts of units.
/thread
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
WildZontar
Donator
Posts: 1168
Re: [US] Bar suppression fire
«
Reply #70 on:
February 13, 2011, 05:26:35 pm »
Quote from: Demon767 on February 13, 2011, 05:23:38 pm
AmPM, this is about a ability of a unit to suppress more then 1 unit. Its because of Bar supression that you dont see many 30.cals that are meant for supression larges amount of squads and lock don sectors.
Bars can be spammed. thats 20+ squads of supressing large amounts of units.
/thread
But, BAR SF is countered by Tanks.
Logged
nugnugx
Donator
Posts: 4051
Re: [US] Bar suppression fire
«
Reply #71 on:
February 13, 2011, 05:32:51 pm »
Quote from: WildZontar on February 13, 2011, 05:26:35 pm
But, BAR SF is countered by Tanks.
lol
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [US] Bar suppression fire
«
Reply #72 on:
February 13, 2011, 05:40:20 pm »
Quote from: WildZontar on February 13, 2011, 05:26:35 pm
But, BAR SF is countered by Tanks.
Please sir, can i have some more?
Logged
WildZontar
Donator
Posts: 1168
Re: [US] Bar suppression fire
«
Reply #73 on:
February 13, 2011, 05:55:00 pm »
Quote from: Demon767 on February 13, 2011, 05:40:20 pm
Please sir, can i have some more?
Mortars can counter BAR SF
So can Grenadiers in cover, amazing isn't it? xD
Logged
nugnugx
Donator
Posts: 4051
Re: [US] Bar suppression fire
«
Reply #74 on:
February 13, 2011, 06:05:10 pm »
Quote from: AmPM on February 13, 2011, 05:18:04 pm
1 MG42 can regularly suppress 3-4 squads, costing less Pop and Munitions and more Manpower.
It also does that without a Cooldown on an ability.
Stating that the BAR is OP because it can suppress multiple squads would also make all other suppression weapons that are not based on a timer much more OP.
1 mg is
1) less man in squad
2) cannot recrew other weapons
3) has to setup
4) Mgs suppress because it's their role and it's a whole different unit
Bar is an upgrade
Logged
nugnugx
Donator
Posts: 4051
Re: [US] Bar suppression fire
«
Reply #75 on:
February 13, 2011, 06:21:25 pm »
Here is what one Bar ( one !!) is capable of , no mg can do that.
2 squads suppressed 1 pinned and move away safely, mg would be dead.
http://www.youtube.com/watch?v=5urTAAKX-0E
Now have 2-3 bars , you suppress 6 more squads , or pin half of them and finish them off (pinned don't fire).
«
Last Edit: February 13, 2011, 06:25:58 pm by nugnugx
»
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [US] Bar suppression fire
«
Reply #76 on:
February 13, 2011, 06:31:28 pm »
Do the same video with a PE support gren. I betcha you can do it.
Logged
Latest Shoutcast:
EIRR Groundcast 11
"The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU
(full version)
AmPM
Community Mapper
Posts: 7978
Re: [US] Bar suppression fire
«
Reply #77 on:
February 13, 2011, 06:33:57 pm »
BARs suppress because that is the role of the Upgrade.
That's like saying a Schrek isnt AT because the squad it's based on isn't AT, but a PAK is.
Upgrades change the purpose of a squad or make it better at what it already does.
BARs have to use the SF ability to suppress, it is on a cooldown and cannot be used constantly.
BARs cost more.
BARs have less range.
BARs cannot be recrewed.
In response to 3 BAR's you can field 2 Squads of Infantry and an HMG. Get in cover, suppress with HMG, move up.
I watched your video, all it shows is a squad with upgrades using SF on squads charging it without cover. Show me a game, with equally skilled players, where you pull that off and win the game.
Logged
nugnugx
Donator
Posts: 4051
Re: [US] Bar suppression fire
«
Reply #78 on:
February 13, 2011, 06:37:22 pm »
Quote from: AmPM on February 13, 2011, 06:33:57 pm
BARs suppress because that is the role of the Upgrade.
I'm not saying this is not it's role. But suppressing more than 1 unit is not ok. If you want to suppress more than 1 troop , that's what MG is for.
and the SF is a bonus for bar. Schreck does not have 1 click button that gives it 100% accuracy for 20 secs.
«
Last Edit: February 13, 2011, 06:39:06 pm by nugnugx
»
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: [US] Bar suppression fire
«
Reply #79 on:
February 13, 2011, 06:53:12 pm »
About the video, you didn't use cover. If you had been in yellow/green cover you'd have won, if you had one lmg or a grenade you'd won. Plus the riflemen is standing still while the grenadiers are moving so it's no wonder. And units take less damage when they are in a suppressed/pinned state. It's not like that riflemen actually killed anything.
Logged
Pages:
1
2
3
[
4
]
5
6
7
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...