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Author Topic: [PE] Panzer Pioneers  (Read 6793 times)
0 Members and 7 Guests are viewing this topic.
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« on: February 21, 2011, 12:57:36 pm »

These guys are one of the special units of the scorched earth, should they not possibly get the ability to buy incendiary nades as part of the chemical fire T4?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #1 on: February 21, 2011, 12:58:25 pm »

No. That's what the unlock table is for.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #2 on: February 21, 2011, 01:00:32 pm »

well i understand your suggestion. But as with MANY of the other doctrines like infantry and armor and blitzkrieg, thier T4s and other doctrine stuff buff thier special units heavily, while the SE tree hardley buffs thier special units at all. other then 25% extra flame thrower damage which doesnt do much becuase flamers only kill with a crit.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #3 on: February 21, 2011, 01:02:08 pm »

And how does that justify breaking one of the core concepts of doctrine design?
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #4 on: February 21, 2011, 01:02:57 pm »

Lmao what concept? giveing the allies super cool stuff and leaving the axis behind?
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #5 on: February 21, 2011, 01:07:45 pm »

But yes i do see your point, not putting stuff as unlocks in the docs. Maybe add it to the unlock tree?
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Firesparks Offline
Honoured Member
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Posts: 1209



« Reply #6 on: February 21, 2011, 01:40:19 pm »

panzer pioneer is meant to give the PE a unit for stealing recrewing support weapon. Think of them as the SE version of luftwaffe ground force.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #7 on: February 21, 2011, 01:41:49 pm »

firesparks. have you ever used them before? i can easily get 10 kills on them every game. its a 6 man sqaud with better grease guns. pair them with a munitions haftrack= win. so... dont comment unless you mightve used em Wink
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #8 on: February 21, 2011, 01:42:05 pm »

And how does that justify breaking one of the core concepts of doctrine design?

You mean like the +1 to a weapon, or an ability on cooldown instead of limited?
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lionel23 Offline
Donator
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Posts: 1854


« Reply #9 on: February 21, 2011, 01:43:13 pm »

Why would you use panzer pios to recrew?  It's an assault greasegun squad... its like saying you would use a 6-man ranger SMG or Sten squad or greasegun rifleman solely for recrew.. which is clearly not.

If that was the intention of the panzer pio, then whoever added that unit clearly did not understand what they were doing.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #10 on: February 21, 2011, 01:47:55 pm »

Lmao if you put a munition HT with the panzer Pios they become regular mp40s with volks armor. so they can get pretty nasty
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #11 on: February 21, 2011, 01:58:02 pm »

nonsense

no
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #12 on: February 21, 2011, 02:08:30 pm »

Or just dont choose Chemical fire at all as its a useless T4

choose something else until devs realise the shittyness of the doctrine choice
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Tymathee Offline
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Posts: 9741



« Reply #13 on: February 21, 2011, 07:47:43 pm »

chemical fire is fine if you use effin fire stuff. it buffs all flame rounds and +25% dmg on flamethrowers is very epic, i've seen this used quite well
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #14 on: February 21, 2011, 08:14:24 pm »

Chemical Fire + Inc.nade spam and 5 Mortar HT Incen.spam.

You'll never fear support spam again. Bring Lots of Marders


Also those Panzer Pio'saregreat for recrewing on the fly the stuff you decrew.

I think I had 15 Panzer pio's w/Mines in my SE company before
« Last Edit: February 21, 2011, 08:22:18 pm by brn4meplz » Logged

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Tymathee Offline
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Posts: 9741



« Reply #15 on: February 21, 2011, 11:11:47 pm »

they're great for spamming incin mines, demos and booby traps cuz they're so trap (the pios) and they're basically builders (think pz grens + pioneers without bunkers) altho i do agree with them not being tier 2, makes no sense to me
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WildZontar Offline
Donator
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Posts: 1168



« Reply #16 on: February 22, 2011, 12:22:43 am »

cuz they're so trap (the pios)



What?



Anyways, all T4s are meant to change the playstyle of the designed company no? That's what made Tank Reapers one of my favorite T4s up until now because it was overall fun to use, I don't have much experience with Axis, and to be more specific the Panzer Elite, but I would assume it would be alright if Panzer Pioneers had Flame Nades, it kinda runs along the lines of the SE Chemical Fire T4
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pandaExpress Offline
Donator
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Posts: 282



« Reply #17 on: February 22, 2011, 12:24:46 am »

ahh i remember the days when i had 11 vet 3 panzer pios it was funny..grr at wipe
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #18 on: February 22, 2011, 12:25:56 am »

Maybe we'll return at the same time Panda, have some serious clashes
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pandaExpress Offline
Donator
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Posts: 282



« Reply #19 on: February 22, 2011, 12:35:36 am »

o i have but been "undercover" since no one wants to play with things like 11 vet 3 panzer pios or 7 snipers (wich i admit was a dick move)
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