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[US] Oversupplied Triage
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Topic: [US] Oversupplied Triage (Read 6447 times)
0 Members and 1 Guest are viewing this topic.
LeoPhone
Honoured Member
Posts: 0
[US] Oversupplied Triage
«
on:
March 08, 2011, 01:05:56 pm »
extra range works but the graphic circle is still small.
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: [US] Oversupplied Triage
«
Reply #1 on:
March 08, 2011, 01:08:20 pm »
I like having it that way other wise the enemy can just click it and see what doctrine setup you have.
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
LeoPhone
Honoured Member
Posts: 0
Re: [US] Oversupplied Triage
«
Reply #2 on:
March 08, 2011, 01:10:10 pm »
bs, they can see 5 thompsons, 3 bars or the untis being healed anyway.
its a bug and rly annoying coz i cant set up my howy and mortar etc at max range from triage.
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: [US] Oversupplied Triage
«
Reply #3 on:
March 08, 2011, 02:04:33 pm »
good point.
sorry for saying anything
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [US] Oversupplied Triage
«
Reply #4 on:
March 08, 2011, 02:47:59 pm »
Quote from: LeoPhone on March 08, 2011, 01:10:10 pm
bs, they can see 5 thompsons, 3 bars or the untis being healed anyway.
its a bug and rly annoying coz i cant set up my howy and mortar etc at max range from triage.
Eh you get used to how it is after a while
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
LeoPhone
Honoured Member
Posts: 0
Re: [US] Oversupplied Triage
«
Reply #5 on:
March 08, 2011, 03:22:19 pm »
just shut up. this is not a discussion, it is a 5 second fix bug.
Logged
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: [US] Oversupplied Triage
«
Reply #6 on:
March 08, 2011, 03:26:23 pm »
If you know how to fix it, just post it, and say exactly what they have to change, I believe you got the skills right.
Logged
Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
LeoPhone
Honoured Member
Posts: 0
Re: [US] Oversupplied Triage
«
Reply #7 on:
March 08, 2011, 03:40:09 pm »
i don't think that's necessary but it is changed in the ui info found in construction_ext of the building if I recall correctly.
It also doesn't show up if the building is rotated. this is why I suggest removing the ability to rotate the WM medic bunker.
«
Last Edit: March 08, 2011, 03:43:01 pm by LeoPhone
»
Logged
tank130
Sugar Daddy
Posts: 8889
Re: [US] Oversupplied Triage
«
Reply #8 on:
March 08, 2011, 06:51:52 pm »
Disclaimer: * I could be wrong *
Quote from: LeoPhone on March 08, 2011, 03:22:19 pm
just shut up. this is not a discussion, it is a 5 second fix bug.
This is probably not the best way to get taken seriously by the Dev team. *shrugs*
HOWEVER!!!!
Quote from: LeoPhone on March 08, 2011, 03:40:09 pm
i don't think that's necessary but it is changed in the ui info found in construction_ext of the building if I recall correctly.
It also doesn't show up if the building is rotated. this is why I suggest removing the ability to rotate the WM medic bunker.
This is probably very helpful and more than likely will be taken very seriously. Probably will even save some valuable time.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [US] Oversupplied Triage
«
Reply #9 on:
March 08, 2011, 07:15:47 pm »
Leo, i didn't mean anything by it, just meant its a graphical error and it doesn't in any way affect gameplay other then makes it a little harder to judge the effective distance
Logged
Tymathee
Donator
Posts: 9741
Re: [US] Oversupplied Triage
«
Reply #10 on:
March 08, 2011, 07:28:33 pm »
it's double the range, how hard is that to calculate? from 15 to 35. i think the ccs is like 30 so consider that.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: [US] Oversupplied Triage
«
Reply #11 on:
March 09, 2011, 05:09:07 am »
Quote from: tank130 on March 08, 2011, 06:51:52 pm
This is probably very helpful and more than likely will be taken very seriously. Probably will even save some valuable time.
Ye exactly. We are fully discussing the Vcoh patch with Relic on gr.org atm, 1 more beta patch (including mapfixes) and then it will all be implemented into retail, and we have 1 really good participant with us.
He knows his way around rgds etc, and when there is a concensus or he has an idea he always posts the exact info where to find it, and what to change. He also looks up the bugs, tells Relic how to fix them etc. This is really great, Relic and all of us are very happy with this as it saves them precious manhours, which can then be spend on other things. So my advice to you Leo is to post that kind of info whenever saying something needs to be fixed or is bugged, I believe you have the skills, and it will prolly help the EIR devs a lot.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: [US] Oversupplied Triage
«
Reply #12 on:
March 09, 2011, 06:08:41 am »
Quote from: Tymathee on March 08, 2011, 07:28:33 pm
it's double the range, how hard is that to calculate? from 15 to 35.
15 x 2 = 35. That's right bitches, he really means it
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
chefarzt
EIR Veteran
Posts: 1906
Re: [US] Oversupplied Triage
«
Reply #13 on:
March 09, 2011, 06:25:55 am »
Rofl . At least im not the only one who saw that.
Logged
Quote from: tank130 on April 22, 2014, 06:20:09 pm
This community is full of a bunch of mindless idiots with memories like two year olds.
https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
he makes shab look like a princess giving food to the poor.
Tymathee
Donator
Posts: 9741
Re: [US] Oversupplied Triage
«
Reply #14 on:
March 09, 2011, 07:42:57 am »
would you rather me say just over double the range? i knew it was somewhere near double, then i looked it up and didn't change the language, give me a break.
still, you take the normal range, figure out double it and u have 5 to spare. funny thing is, most people still go right to the center anyway lol
Logged
chefarzt
EIR Veteran
Posts: 1906
Re: [US] Oversupplied Triage
«
Reply #15 on:
March 09, 2011, 07:57:08 am »
How bout ,well, double the range, but, + 5. Fuck yeah!
Logged
LeoPhone
Honoured Member
Posts: 0
Re: [US] Oversupplied Triage
«
Reply #16 on:
March 09, 2011, 12:30:07 pm »
lol, someone make a balance thread or something. seems people are in the mood to talk. All I was trying to say is this is just a bugreport lol.
but sure skaffa, from now on ill always add how to fix it (if i know)
Logged
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